This guide may contain spoilers to the story and is exclusively written for the Rogue class. I won’t be talking about any other class. This guide is meant for already quite experienced players that struggle with beating the final chapter of the game.
I did struggle at first and didn’t find any information on how to beat Omega without focussing on camp items by grinding for hours or setting up infinite loops, to just overpower Omega. So if you’re having the same problem: Here’s the information you’re searching for.
Relevant Camp Buildings
Camp Buildings – This is what you’ll have to grind for, I don’t think there’s a way around it. I won’t talk about the buildings required to unlock certain cards, this guide is for a player who has everything unlocked – but not leveled to the maximum.
I would definitely recommend having a fully upgraded Cemetery built, as it’s likely you will die whilst fighting Omega. A level 2 Cemetery only grants you 15% of your max. health upon revive, which is most of the time not enough to finish Omega off. A maxed Cemetery will revive you with 80% of your HP, allowing you to end the fight in your favor without the risk of getting killed again.
A maxed War Camp will boost your hero’s strength by 20%. I am not sure whether you’ll have to have it on its highest level, but considering you are playing with almost no camp items, I would get these upgrades as well.
The four Watchtowers. I did build all four Watchtowers and got one of them on level 2 and the remaining on level 3. The Watchtowers are nice in the early game, as they will help you farm Ransacked Villages, but I didn’t feel like they were underpowered. The range of those level 2 and 3 towers reaches 2 tiles and the level 6 watchtowers have a range of 4 tiles, but that wasn’t a real concern to me.
The Herbalist’s Hut is extremely important. Due to the lack of a lot of health regeneration, and the length of the fight against Omega, potions are vital. I definitely recommend upgrading this to its highest level, because then you’ll be able to take 6 potions with you, getting 4 of them refilled at the campfire tile, and will grant you an additional 10% of healing to the potions.
9 Camp Items
When I killed Omega the first time I had 7 camp items stored: 7 Alchemist’s Shelf. Remember when I said potions are important? They really are. 7 additional potions granted by the shelves added to the 6 potions provided by the fully upgraded Herbalist’s Hut equal to 13 total potions with 10% more healing power.
As I beat Omega 5 more times to get the achievement, I of course got more resources to spend on camp items. There I prioritized Kitchen Knife, Old Painting, and a lot of food to make the Kitchen Knife count.
This is the deck I beat Omega with. I’ll explain why I chose certain cards here.
- In order to level fast and get loads of equipment you’ll try to kill a lot of weak enemies. There’s the Spider Cocoon just by itself. Additionally, you’re looking to create Ransacked Villages by combining Village and Vampire Mansion.
- Blood Groves (instantly kills enemies with 15% HP or less) are here to help your hero fight the enemies and also allows you to create the Hungry Grove (instantly kills enemies with 20% HP or less). You’re looking to get the campfire into the range of a Hungry Grove, so you only need to reduce the boss’s HP by 80%.
- Also – Outposts. One or two additional soldiers on your side don’t seem like much, but for me they made the difference between killing Omega or failing. You always want to have 2 Outposts reaching into the campfire tile, so they help you fight the boss.
- Attack speed is one of the two major stats in the Rogue class and the River plus Thicketcombination really does a lot of work, allowing us to concentrate on other stats when it comes to equipment.
- Not every card is useful at any time. The Bookery cycles your cards until you hopefully get what you want. The Bookery turned out to be very useful at times, especially in the late game.
Oblivion helps you deal with Lich’s Palaces and with the green villages spawned by forests.
The Arsenal golden card is vital to the Rogue class, as the additional amulet slot compensates for the lack of remarkable health regeneration.
This is the trait deck I would recommend:
The traits you want to focus on are:
- Child of the Forest: The soldiers from Outposts are useful, a third soldier is always nice. Especially when fighting the Priestess (the hardest of the 3 first bosses for the Rogue) it’s nice to have multiple attacking creatures to break the mirrors.
- Old Scars: This trait gets more powerful the earlier you get it. The runs where I got it as the first trait were a lot less sweaty because the Rogue just scales so good with this trait. Old Scars also combines well with Marauder, as Marauder effectively increases the amount of health given by Old Scars
- Smoke Screen: Dodging the heavy-hitting attacks of Omega for a few seconds can be life-saving.
- Omnicron’s Technique: I explained how crucial revives can be. A second one almost guarantees a successful run, if you don’t commit too many mistakes.
The main stats you want to focus on are attack speed and the critical damage chance. The higher the chance to crit and the more attacks the hero performs the more you are going to deal crit damage.
The River plus Thicket combination does the most work boosting the attack speed, so you can focus on critical damage chances when it comes to equipment.
I always tried to focus on the two main stats when equipping the boots, the two weapons, and the chest plate. The additional amulet slot was an exception: There, I focused more on the vanilla magic shield stat.
There are some things regarding the card placement which are important to note:
- There should always be 2 Outposts next to the campfire in order to get help while fighting the boss.
- The campfire tile should be in the range of a Hungry Grove, in order to weaken the bosses by 20%. (It’s important to remember that placing a Grove or a Forest/Thicket next to a Hungry Grove will transform it into a regular Blood Grove)
- You should place your first Villages and Vampire Mansions in the range of your watchtower so you get a little help in the early game. This is also a nice way to block the Lich’s Palaces from spawning.
- Oblivion should be used to destroy some Lich’s Palaces and green villages BUT: Don’t destroy too many tiles. The number of tiles placed dictates when a boss spawns, and as you want to get to Omega as fast as possible, because he becomes stronger every loop, you don’t want too many tiles removed.
- And that’s the next point: Place a lot of cards in order to get to Omega early, but don’t place too many enemy spawning tiles (especially Groves) because the Rogue’s health per loop is fairly limited, especially in the early game.
- You can skip one of the three bosses that you have to fight before Omega appears. I usually try to skip the Priestess as I think she is the most difficult boss to kill with Rogue. And this is how you do it:
The first of the markers show when the Lich is going to show up. The second marks when the Priestess is going to spawn. So what you want to do is:
- Stockpile a lot of cards.
- Spawn the Priestess shortly after you passed campfire.
- Play all the cards you have and the ones you’ll get in the following loop to hopefully reach the third marker before you arrive at campfire again, to then immediately fight the Hunter instead of the Priestess.
That's everything we are sharing today for this Loop Hero guide. This guide was originally created and written by Alexander Supertramp. In case we fail to update this guide, you can find the latest update by following this link.