This guide wants to help you understand how to conquer a really tough night. This night feels like a total nightmare, especially when you compare it to the three previous nights in a playful and easy setting. It seems strange to suddenly face such a challenging wall, but let’s tackle it with a trial-and-error approach.
To make this night easier, using a stopwatch is super handy. The night lasts a total of 3 minutes, starting from the moment when the baby circus opens the mask and lets you wind the springs. You have various options for the stopwatch – it could be the one on your phone, an online stopwatch if you have a second screen, or any other kind you prefer.
If you can’t easily check your phone or have a second screen, Steam’s new interface has a cool feature. You can add a stopwatch directly to the game screen. Just press shift + tab, and when the Steam in-game interface shows up, click on the highlighted icon in the image below.
After you follow those steps, the stopwatch will appear, and now you need to set it up. It’s quite simple, but I’ll explain just in case it gets confusing. Click on “+1m” three times to make it three minutes.
IMPORTANT: Don’t forget to click on the tack at the top left (also highlighted in the image below). If you skip this step, the stopwatch won’t be visible while you’re playing.
If you’ve followed all the steps correctly, your game screen should appear like this.
To kick off the stopwatch, press shift + tab, click on “start,” and then close the interface. It’s better to close it by clicking on the “X” at the top right to avoid potential in-game issues from hitting “Esc.”
REMINDER: The night lasts a full 3 minutes starting when the baby circus opens the mask and allows you to wind the springs. So, activate the stopwatch right at that moment, neither before nor after. Using the stopwatch on your phone is simpler. Consider using the Steam stopwatch only if you find it challenging to keep track of time with your phone.
This part of the guide is all about explaining how the night functions. If you’ve already watched Ambience’s video, you can skip this section.
Imagine this night like the music box from FNAF2, but now you have 10 music boxes—5 on the left and 5 on the right. The concept is similar; you need to wind them up so they never hit zero. If any of them does, the puppet will jumpscare you, leading to a game over. That’s the basic idea. Now, what’s the right way to tackle this?
Begin by winding the first spring at the top left and then consistently follow a counterclockwise rotation.
Now, here’s where things get tricky. Puppets can complicate your life, especially the ones climbing from both the left and right sides. The puppets climbing from the middle are harmless; they just signal that the springs are unwinding faster. However, if a puppet from the left or right climbs over your head, you’ll face jumpscares and a game over. To avoid this, you need to wiggle using A+D. According to a Reddit user, there’s a bit of randomness involved in how many wiggles it takes for a puppet to fall off.
This person is partly correct. While it’s true that the springs don’t always start with the same progress and some puppets require more wiggles to fall off than others, it’s not as dramatic as it may sound. The springs aren’t a problem initially because at the start of the night, you have plenty of time to wind them all. Regarding the puppets, be cautious not to wiggle too much because each wiggle makes all the springs lose progress. In the next section of the guide, I’ll explain how to handle this aspect of randomness.
Here’s a helpful tip: you don’t need to click every time you want to wind a spring. Just hold your mouse and move over them. So, hold the left click for the entire 3 minutes and focus on moving the camera.
Picture the springs as small clocks. The first 2 minutes on the stopwatch are preparing for the last minute of the night. In those 2 minutes, your focus is on maxing the springs and preventing puppets from reaching the top of your head. The key trick to conquer this night lies in the timing of your wiggles. You aim to delay the wiggle as much as possible to make two puppets fall off simultaneously—two birds with one stone. When’s the best time to wiggle? Do it when you don’t see the right puppet’s head. At that moment, wiggle three times. If it doesn’t fall off, wiggle one more time. If it falls off, the one on the left should have fallen off as well.
Take a close look at how the puppet’s head is barely visible. Wait for an extra second or two, and that’s when you should start wiggling.
Now, what if you spot the puppet on the right climbing, and you need to return to winding the springs on the left? If you’ve given this night a few attempts, you might have developed an internal timing in your brain, indicating when to wiggle based on the puppet’s position. Just remember, their climbing speed remains constant. However, there’s a simpler way to figure this out. If you’re winding the left side and see the puppet more or less in the middle of the helmet, it’s time to wiggle. This indicates that the puppet on the right is almost at the top. They are always synchronized, and the puppet on the left will never have more progress than the one on the right.
As mentioned earlier, in the first two minutes, concentrate on winding the springs until 12 o’clock (think of them as little clocks) and wiggling. After those two minutes, for the next 15 seconds, focus on taking the springs to 2-3 o’clock, and the following 15 seconds, take them to 4 o’clock. By this point, you should be 2 minutes and a half into the night, with only 30 more seconds until the shift is completed!
During the next 15 seconds, move the springs to 6 o’clock. The last 10-15 seconds are the toughest part. In the final 15 seconds, concentrate solely on the puppet on the right. As soon as you see it, wiggle to make it fall off, and forget about the puppet on the left since it should not pose a threat. All the springs should show red lights at this point. Follow the same order as before, but this time, give each spring only a few ticks; don’t spend more than 1-2 seconds on each spring.
If you’ve followed these steps and practiced this strategy, after refining and getting used to it, you should be able to see the long-awaited “shift complete” screen after a few tries.
Keep in mind that there is some randomness involved, and the time stamps I provided are based on my personal experience, especially in the last 30 seconds of the night. Note that in the last 20-15 seconds, dealing with the puppet on the right should be your top priority, as the one on the left won’t have enough time to pose a threat. If you manage that and have a decent speed when moving between springs, you should be in good shape. Knowing when to stop winding the springs and just giving them a few ticks at the end of the night will also be crucial to overcoming this challenge.
That's everything we are sharing today for this Five Nights at Freddy's: Sister Location guide. This guide was originally created and written by Cloudi. In case we fail to update this guide, you can find the latest update by following this link.