- Title: Transistor – Function Combo Recommendations
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Looking for a better way to utilize the functions combos in Transistor? This guide covers one of the best recommendations that you can try in the game.
Here are some recommendations for Function Combos, most of which you get early on and don’t require NG+(Recursion).
- Jaunt(Purge + Spark) Completely underappreciated combo. You can spam it while your Turn() is in cooldown, it allows you to sprint in and out of combat and slowing all enemies down due to the massive number of homing Purge Parasites that are spawned which will also deal with most enemies under 50 HP as well as shielded cells, negating a few Limiters.
- Void(Get + Crash) One of the more popular choices. Get Void as soon as possible, the damage debuff, as well as the black hole effect with Get(), will make your life easier, if not too easy. Once you hit an enemy with 3 Voids you can use any damage function to take down even the heaviest enemies in one go (except bosses). To make your playthrough as easy as possible
- Tab(Breach + Load) With the Void combo any good damage function will kill most heavys(except Jerk which gets a shield or something once it’s critical). Therefore you will do a lot of overkill damage. To maximize Void(Get)s black hole effect, use the AOE damage of Tab buffed with Breach and Load to win most battles in 1-2 Turns unless the enemy spawns in or you don’t collect the cells.
- Mask(Mask + Breach/Void) Used for extra survivability as well as dmg boost (3x Void + Mask + Dmg function). Barely had to use this at all. At most to buy me some time between Turns in Agency Trials or the last boss battle.
Cull is overrated and is only ever useful in boss battles and even then not particularly necessary. The Upward Impact effect it deals with is rather annoying mostly and disrupts your gameplay after a while.
Tab(Crash) disrupts the attack pattern and does not deal extra damage to a single target.
Tab(Bounce) for some reason also does not significantly add damage to a single target. (may need more testing)
Some good passives if you use Turn are Breach and Jaunt, to increase cooldown and planning time and Void(2nd) if your upgrade slots are already filled.
Switch and Help are rather unpopular choices, due to Switch not allowing you to deal damage to converted enemies and Help not being able to be called during Turn and taking too long to be summoned.
That's everything we are sharing today for this guide. This guide was originally created and written by Passwort_eingebe. In case we fail to update this guide, you can find the latest update by following this link.