A guide to help you get all achievements efficiently.
- Move with WASD or ↑ ← ↓→
- Left Click to take the item. Hold to throw it
- Tab to Skip or check a new achievement
- Esc to pause
- E to activate boost (Only after the rain)
- If you jump high while holding an item, it will fall from your hand. Do be careful while taking the blue orb to the Shaman, as it will break and you’ll have to go back and do it again.
- After it rains, there will be some cactus with flowers which will help you walk faster. Take them to help you get Sea Legs faster (if you didn’t get them before).
- You can walk in the water, but if you go too deep, your character will drown and spawn to the left of your camp. Do be careful while climbing up, as you’ll immediately fall down.
- Technically, you CAN get Lend a Hand before the rain, but it can get tricky doing the jump. You need to hold any item to do it. Take one, run, and jump, then throw the item while jumping. If you did it right, the item will be thrown down and not in front like always. It should look like this:
You still need to throw an item to the first edge to make the second jump.
Start the game and skip the intro. After you wake up, take the pillow and go right. You’ll see thorns near the stairs, walk to them to get:
Ouch – Get stung by thorns.
Go up, throw the pillow to the shaman to get two achievements:
Hostile Negotiations – Hit The Shaman with a thrown item.
Island Sleepover – Hit the shaman with a pillow.
Talk with him and wait for the conversation to end to get:
It’s Trading Time! – Speak to The Shaman for the first time.
Move to the right of the Shaman’s hut and jump over the roof to get:
Get down! – Find a way on top of a house.
Now, go down the beach and take a starfish, then go all the way up until you see a set of stairs.
Stop near a pond with three lily pads and jump in them without pausing to get:
Pond Hop – Jump on all the lily pads in the large pond in order.
After you arrive at the top, put down the starfish and get the blue orb, then put the starfish where the blue orb was to get:
Shooting Star… fish? – Take a starfish to the crater.
Now, carefully take the blue orb to the Shaman.
Once you’ve done that, the Shaman will get happy and ask for a red gem, which is in a tomb at the right of the island. You need to find three tablets to open the tomb, but we’re gonna go to a secret entrance for an achievement.
For that, go up again to the stairs until you’re near the lily pads. Instead, jump right.
If you did it right, you’ll be at the roof of the tomb. Go down, and you’ll get:
Tomb Raider – Go through the secret entrance whilst the door is locked.
The crow took the red gem, so we have to get it.
Follow it, jump over the edges, take the red gem and bring it to the Shaman.
He’ll then sit down in the circular rock. Stand at the other one and you’ll automatically meditate.
After a while, it will rain and your plant will finally be free! You can take it and put it right away on your boat, but we can’t leave yet. We have to until night arrives.
Until then, we can grind for some achievements:
Frogs Legs – Jump  times.
Yeet! – Throw 50 items.
Sea Legs – Walk 10km.
Take two logs (which can be found near your camp), put them in the bonfire to get:
Fire Starter – Make your first camp fire.
If you’ve been quick doing everything, it will take some time until it gets dark.
DO NOT GO TO SLEEP YET. We need to chase some fireflies, which will be everywhere once night arrives.
Glitterbug – Chase away 200 fireflies.
Once you’ve finished that, go to sleep to start a new day.
Thanks to the rain, the island is saved! The Shaman will say goodbye and walk away, but there are still some things to do.
First, we need to plant some sunflowers. There are three patches to plant them.
Near the tomb:
Near your camp:
The last one is a little tricky. Go up from where you planted the second sunflower and you’ll find a stair with a gap between them, take one sunflower and throw it to other side. Then, take a leaf and go up.
It should look like this:
The leaf will help you float, but don’t throw it. Put it down, throw the sunflower again to the other side, then jump with the leaf. If you did it right, you’ll be at the top with the last sunflower to be planted:
Green Thumb – Plant all flowers.
Go right a little and you’ll find an arm in the thorns, take it and bring it to the Shaman.
The Shaman is sitting near the stairs going to the tomb.
Lend a Hand – Find and return The Shaman’s missing arm.
For the third time, go to the set of stairs all the way where you found the blue orb. Take a leaf and jump down.
If you did it right, you’ll get:
Falling with Style – Stay airborne for over 4 seconds.
Finally, go to your boat and leave to get the final achievement.
The Journey Continues… – Retrieve your plant and leave the island.
And that concludes this Trading Time: A Croak Tale guide. Help us improve this guide by leaving your suggestions in the comment section below.