A straightforward method to accomplish quests C and D in Frostsee involves boldly engaging with your adversaries to establish a strong economic foundation early on, allowing you to gain momentum and progress efficiently.
Introduction
Quest C enhances the speed of fast units, such as flying and rolling adversaries, known for targeting your economy and castle. This is compounded by the destruction mutator, increasing the likelihood and cost of losing buildings. To counter this challenge, employing the King and soldiers as tank units is essential. In this particular scenario, the use of the spear, noted for its healing active attack, proves to be the sturdiest weapon choice, simplifying the task. I conducted four tests with this strategy, and each time, it proved to be remarkably effortless.
By employing this strategy, we can also seize the opportunity to acquire another mutator, thereby surpassing the 12,500 score requirement for completing quest D.
Here are the results from my test run using three mutators:
- Base Score: 7288
- Gold Bonus: 510
- Mutator Bonus: 5677
- Full Score: 13475
Regarding the weapon, we are compelled to use the spear, which, surprisingly, proves to be an excellent choice.
As for perks, we have selected:
- Royal Mint (Starting with +1 gold, and the Castle generates 1-3 gold) – This is a decent economic perk that enables us to acquire a harbor and a house on the first day.
- Heavy Armor (350% more life, with the horse moving 20% slower) – Our King will serve as the tank against enemies.
- War Horse (Horse moves 20% faster, dealing 2.5 base damage when trampling enemies) – This perk is crucial for inflicting damage as the spear has relatively low DPS.
For mutators, we’ve incorporated the following:
- Challenge the Falcon God (75% faster enemies)
- Challenge the God of Destruction (Buildings heal for 25% of their maximum health, and destroyed buildings take 1 day to repair)
- (Optional) Challenge the Wasp God (First 3 waves have +100% more monsters that spawn 25% faster) – This can be skipped if you’ve already achieved a score of 12,500 for quest D. It does make the first 3 waves a bit tougher, requiring kiting and letting buildings absorb damage when you’re on cooldown. The remainder of the strategy remains unchanged.
Using the King as a tank might seem intimidating, but rest assured, this build can endure and heal when necessary. Early soloing will enable us to construct robust defenses for the upcoming boss fight, ensuring we are well-prepared.
Build Order
When you see a House on the building list, it signifies that you should either construct a new house or upgrade an existing one. The specific choice between building or upgrading doesn’t matter significantly, as our strategy involves protecting all areas of the map. Therefore, the decision should be based on your current resources and priorities.
Day 1
- Castle
- Harbor (north)
- House
No towers or units, you just charge at the enemies and kill them. Run in circles to deal trampling damage and you’ll be fine.
Day 2
- House x3
Still no support, just do the same thing as with soldiers. Press space to kill faster.
Day 3
- House x5
Same as before, just kill them.
Day 4
- Castle upgrade (Magic Armor)
- Harbor x2
Still no support but you’re much stronger because of damage reflect. It’s the same as day 2 except you do it 3 times. Make sure you protect your harbor!
Day 5
- Archery Range (Hunters)
- Harbor upgrade (north)
- House x3
We employ hunters in our strategy due to their effectiveness against animals. While fire archers could be an option, there’s concern that they might struggle against fast enemies. To execute this plan effectively, position the hunters in a “hold ground” stance near the entrance, with their primary focus on the battering ram. Utilize your special ability on the battering ram to expedite its destruction. The hunters are well-equipped to deal with infantry units. Make sure to move in a circular pattern around the ram and activate your special ability, as it will draw the ram’s attention to your upgraded harbor, diverting it from other structures.
Day 6
- Harbor upgrade x2 (this will also help your harbor to survive)
- House x8
Position the hunters near the right harbor, keeping in mind that we’re operating with only four of them. It’s worth noting that just one volley from the hunters can eliminate a flying enemy. As mentioned earlier, this strategy is designed to establish a robust economy. After completing this day, you should notice a satisfying increase of 47 gold in your treasury.
Day 7
- Castle upgrade (Royal Mastery) – you are now a god walking amongst mere mortals.
- Archery Range (Hunters)
- Tower (near the western entrance)
- Tower x2 (near the ridge that protects the western harbor)
- House x7
Place four hunters near the western entrance and another four hunters in the corner near the harbor. Engage in combat as you’re now quite formidable. After dealing with the western wave, gather the hunters positioned near that gate and proceed southwest to intercept the other wave. Your strengthened forces should enable you to effectively handle these challenges.
Day 8
- Gold mine
- Wall (north-east)
- Tower x4 (near the north-eastern wall)
- Barracks (Spearmen) x2
- The little fort in the south (a wall, 4 towers)
- House x6
Organize your units into two groups, each consisting of four hunters and four spearmen. Position these groups near the entrances, and prioritize assisting the northern group in fending off any threats. This division of forces should enhance your ability to secure multiple areas and maintain a strong defense.
Day 9
- House (this completes our economy)
- Tower x6 (all towers should be level 1)
- Archery range upgrade x2
- Archery Range upgrade x2 – for a total of 24 hunters
- Blacksmith (ranged attack)
Position six hunters near the western harbor, another six hunters near the western entrance, and allocate a group of 12 hunters near the eastern harbor. Ensure that they are set to “hold ground” mode. With these measures in place, your buildings should be secure, allowing you to relax and confidently defend your territory.
Day 10
- Barracks upgrade x2
- Barracks upgrade x2
- Wall (southwest)
- Tower upgrade x4 (3 towers in the southern fort and one near the southwestern entrance.
- Wall upgrade (southern fort)
Take all your army and place it near the entrance, then rip and tear until it’s done. You need to fight but it should be super easy.
Day 11
- Tower upgrade x6 (all towers on the eastern part of the map should be level 2)
- Tower upgrade x4 (somewhere on the western side, doesn’t matter which ones)
- Wall (northwest)
- Wall upgrade (all)
Assign one team of hunters to guard the eastern harbor, instructing them to remain in “hold ground” mode. Meanwhile, take your remaining army to the southern entrance without setting them to “hold ground.” Assist in defending this area, and don’t be overly concerned if a few enemies manage to escape, as your hunters and towers will handle them effectively.
Day 12
- Tower upgrade x3 (all towers should now be level 2)
- Tower upgrade (hot oil) x4:
– just south from the eastern wall, near the lake,
– near the northern harbor, to the west
– just north of the western harbor
– outside the western wall
Now, for the preparations:
- A team of 6 hunters + 6 spearmen hold ground near the eastern harbor.
- A team of 6 hunters + 6 spearmen don’t hold ground near the south-eastern entrance.
- A team of 12 hunters + 12 spearmen don’t hold ground near the south-western entrance.
Your towers will take care of the 30 infantrymen from the west. Focus on the army with battering rams. They’re the greatest danger to your buildings, which you will need for the boss fight.
Day 13
- Tower upgrade (ballista) x4:
- at the eastern wall, near the lake
- in the corner near the western harbor
- 2 in the southern fort, nearest to the lake
- Tower upgrade (hot oil) x2:
- at the eastern wall
- near the castle
Executing this strategy requires some micro-management, but it’s manageable. Divide your forces into two groups, each consisting of 12 hunters and 12 spearmen. Position these groups on “hold ground” near the locations where the boss spawns additional monsters. They will contribute to eliminating the boss more quickly. You’ll need to move each group twice: once when the boss approaches the walls and again when it starts spawning inside your walls. Missing the first attack inside the walls is not a major issue; you should still be in good shape. On the western side, position the army inside the harbor wall to be closer to the next likely attack spot.
After the boss departs from a location, focus on clearing larger groups of enemies. Don’t worry about stragglers; let your towers and soldiers handle them. Remember that the enemies are fast but don’t have a bonus in attack or defense.
If possible, engage the boss yourself. Timing your special ability correctly will leave you with full health, allowing you to swiftly move to the next battle. Even if you miss your specials or some soldiers when moving, it’s not a critical issue. Your king is formidable and can dispatch a swarm of enemies in seconds. Keep calm, as you’ve built a strong base and army; you’ve got this.
Boss Phases:
- 1st: bottom right of lake
- 2nd: bottom left of lake
- 3rd: bottom right of lake
- 4th: bottom left of lake
- 5th: top right of lake
- 6th: top left of lake
- 7th: top of the lake (enemies will enter your base)
- 8th: top right of lake
- 9th: top left of lake
- 10th: top of the lake (enemies will enter your base)
That's everything we are sharing today for this Thronefall guide. This guide was originally created and written by Krav. In case we fail to update this guide, you can find the latest update by following this link.