This guide will show you how to find and solve all teleport locations for the Golden Door puzzles in The Talos Principles 2. Please note that this guide contains spoilers of the game. Continue reading at your own risk.
The Golden Gate Puzzles are special challenges you’ll find early in the game. In each of the 13 island zones, there’s a golden gate. However, they all become accessible much later in the game, once you’ve accomplished certain tasks.
You can use any rewards you come across during your exploration to bypass these puzzles, provided you’ve saved them.
To access any of the golden gates, you’ll need to meet specific requirements:
- You don’t have to complete any of the star monuments.
- You’ll need to solve all 24 “Lost” Puzzles.
- You’ll have to enter all 12 towers in each of the sub-areas (Note: This is unconfirmed information).
- You’ll also need to enter the monument 4 times (Note: This is unconfirmed information).
It’s worth noting that the Golden Gate in the first zone near VTOL will only open after you’ve completed the other 12 gates. This guide provides solutions without giving hints.
North 1: Vantage Point
Location: From the Tram Station, go up the first Elevator and head Northwest. A sign at the end of the hall will direct you right. Take the catwalk and then jump down the mountain past puzzle 8, headed Northwest.
Teleport when entering island: Puzzle 8
Start by controlling your clone and move the Connector to the Fan’s Button. Use the Fan to rejoin your previous body.
Use your clone to rescue the cube.
Use the Cube to jump both you and your clone back to the other side of the fence.
Leave the clone on the button and jump back across with the connector.
Position the connector to attach the Blue Generator and Receiver, then position yourself so that you’re visible from the Red Receiver. Swap with your clone a couple of times, moving him towards the Red Receiver.
Get your clone in the final location near the solution to the right of the Red Receiver.
Reposition the Connector so that it can attach the Red Generator and Receiver.
Use the box to jump over the fence one last time, then stand on the button to free the Red Generator, solving the puzzle.
North 2: Embodied Cognition
Location: Northwest of Tram-Station
Teleport when entering the island: Tram-Station
Start by charging the Accumulator with the red beam.
Now, use the Red Accumulator to open the door by sticking it through the window, and leave the connector inside. This way, the Accumulator will turn blue when you come back.
Next, use the Blue Accumulator to power the same door from the outside.
Take the Connector out and connect it to the Blue Generator and both Blue Receivers, even though it might be partly blocked by the Accumulator.
Reset the Accumulator and connect it to the Red Generator.
Block the Blue laser with your body, so the Accumulator turns red. That’s how you solve the puzzle!
North 3: The Rearranger
Location: Southeast of Tram-Station
Teleport when you enter the island: Tram-Station
First, trade for a Connector, then put it on the button to activate the Blue Laser.
Next, take the new piece you acquired and switch it with an Inverter. Arrange the Inverter so you can reach the second cube.
To rescue a 2nd Connector over the short wall, use two cubes and a Connector.
Activate a fan on the button, and place a Connector along the far wall. Inside the door, utilize a Connector and Inverter to power the Blue and Red Receivers, opening a path to obtain another fan.
Exchange the fan for the Driller and bring it over, then use it on the far left of the wall. Connect the connectors through the Portal, you might need to adjust their positions more than the last step. Adjust the position of the Inverter next to the Portal while activating the red door, so you can collect it through the Portal and complete the puzzle.
East 1: Jump Start
Location: West of puzzle 4, follow the signs if you didn’t teleport there on arrival.
Teleport when you enter the island: Puzzle 4
To begin, swap the cube and the Connector.
Take the Connector to the Red Generator to free the first RGB Connector.
Replace the Cube on the button with the RGB Connector.
To release the 2nd RGB Converter, launch the Connector into the air with all red sockets attached using the cube and fan.
Exchange the connector on the cube with the new RGB Converter. Attach it to the Red Generator, the Blue Generator, and the other RGB Converter.
Keep the first RGB Converter on the button, but now attach it to the Blue generator, the Red Receiver that powers the fan, and keep it attached to the second RGB Converter.
Use the Connector to attach the Blue Generator to the 2nd RGB Converter (the one on the cube) until it is stable in the air.
Finally, take the Connector to the end of the puzzle.
East 2: Lonely Heights
Location: Pretty far South from the Tram-Station, or just Southeast of Puzzle 5
Teleport when you enter the island: Puzzle 5
Start by putting the Driller on the button and riding the fan up to the top.
Grab the cube you discovered and utilize it to open the door. Bring the Driller around to retrieve the Connector in the wall.
Position the Connector up top to connect the Red Generator to both nearby Red Receivers. The path will be blocked.
Return the fan and Driller to the wall. Place the fan on the button through the Portal. Leave it there for two seconds and the Connector above will activate and take over. This allows you to get all your pieces out, including the Cube.
Assemble your pieces below, grabbing the Connector last. Connect the Connector to the final Red Receiver.
Launch the Connector up on top of a Cube to complete the red laser, finishing the puzzle.
East 3: Non-Overlapping Magisteria
Location: Just South of the Tram-Station
Teleport when you enter the island: Tram-Station
Begin by using the two Inverters in this pattern to open both doors through the purple door.
This will allow you to bring the Connector inside. Swap out your inside Inverter with this Connector. Then place the Inverter attached to the Red Generator and Blue Receiver, along with the nearby Connector. This should make the Connector light up blue.
Once the Connector has settled for a moment, it’s safe to pick it up again. If it doesn’t work, double-check that the Connector is connected to both inverters and everything is in order.
Now you can start bringing out more pieces. Use the Connector you just picked up to back up the Red laser. If this isn’t possible due to a misplaced inverter earlier, just go back and redo the previous step and move that outer inverter a bit to the right.
Swap out the closer Inverter and link it directly to the Red Generator and the Blue Receiver, allowing you to remove the other Inverter through the doors.
South 1: Pillars of Ascension
Location: East of the Tram Station, follow the signs.
Teleport when entering the island: Puzzle 8
To begin, use the teleporter to move to the pad, then leap across with the help of the additional fan.
Arrange the fan so you can go back and forth twice.
After that, carry the teleporter pad and the second fan to the other side.
The first thing you need to carry over is a fan.
Remember to bring the box along with you, so you can propel the teleporter pad forward (step on the button yourself).
Make sure you don’t leave behind the last fan!
Get ready for the final leap, and take your cube with you!
South 2 – “Outside the Box”
Location: Just North of Puzzle 4
Teleport when entering the island: Puzzle 4
Start by getting the box across, lifting it up with the fan, then using the Gravshifter.
The key challenge here is getting everything back to the starting point. You’ll have to position the Gravshifter on top of the box, aligning it in such a way that it pulls itself to the opposite side of the map.
Now that the Gravshifter is on the other side, you can send the box back and exchange it for the Inverter. Connect the Inverter to the red generator and blue receiver. Position the Inverter so it can be sent back to the other side with the Gravshifter, and then move it across.
Make sure you maintain the connections on the inverter while adjusting it to its final position.
Also, make sure to take the Gravshifter with you beyond the first open door, so you don’t get stuck behind it. Utilize the Gravshifter to send the inverter across.
To complete the puzzle, look upward with the Gravshifter!
South 3: Thrust Vector
Location: Just South-West of Tram Station
Teleport when entering island: Tram Station
To begin, connect the first connector to the available red ports, which will create a walkway for you to bring the other connector up.
Use the second connector to maintain the extended walkway.
In addition to the four ports already connected, add the 2 blue ports to the original connector.
Place the 6-pronged connector on top, and then rewire the upper connection to remove the pillar.
You’ll need to target all 3 available ports from the top, including the 6-pronged connector. The further to the left you are, the easier the next part will be.
Get ready to sprint, drop the 6-pronged connector as far and as left as you can, where the pillar used to be extended. Run quickly, as this will activate the pillar, and you need to pass through the two red doors swiftly.
If you didn’t make it through the doors in time, you’ll need to reset the pillar by repositioning the 6-pronged connector and adjusting the upper connector to keep the walkway in place.
If you did it quickly enough, you should be able to enter the blue door now!
West 1: The Mule
Location: West of Tram-Station and Puzzle 1, Northwest from Puzzle 8
Teleport when entering the island: Tram Station / Puzzle 8
Start by placing your Teleport pad on top of the “Mule.”
Offset the Connector to connect to all the Red Sockets and step on the button until the Mule comes through the gate.
Adjust the Connector so that it touches the button, and operate the switch to allow the Mule to pass through further.
Disarm the switch and teleport in. You don’t need to bring the Connector with you.
Place the Driller on top of the Mule so that it opens a door from which you can teleport out (bring your Connector back if you accidentally brought it with you).
Repeat all the same steps as before to get the Mule back out to the starting zone. Take the Driller over to the new Driller wall and place the Teleport Pad in it.
Go around the fence with the driller and teleport in.
Set up the Driller on the button, pointing at the middle-left of the wall. Make sure you can see the Blue Receiver from the Blue Generator. Use the Teleport through this hole to escape.
Repeat all the same steps as before with your Teleport Pad on the Mule. Get the Mule into its final position, past the switch, and then teleport in with your Connector in hand.
Place the Connector to connect the Blue Generator and Receiver to complete the puzzle.
West 2: Hollow
Location: To get here, start at the Tram station and go East. Jump on 2 jump-pads by leaping off the arm near Puzzle-8. Once you’re up high, go up the grassy cliff-side to the left. Alternatively, you can go West from Lost-Puzzle “Slide” by teleporting there when you arrive on the island.
Teleport location on entering the island: Tram Station / Lost-Puzzle “Slide”
Now, let’s start the puzzle. First, create a green beam and use it to light the green Activator.
Next, move the green Activator to open the door.
Bring in the red Activator and use it to open the door as well.
Swap out the RGB Converter for a regular connector, and then reposition the red Activator from a different angle.
Swap the green Activator for the RGB Converter, using the red Activator to open doors.
Connect the red activator to both the Connector and the Red Generator. Move the Red Activator as close to the door and as far back as you can. You’ll also need to nudge the Red Connector as far right as possible, relative to the picture.
Position the RGB Converter so that it’s connected to the red and the two final green Receivers. There should be a small hole visible toward the window for the final step.
Go back and reposition the Connector along the window so that it just reaches all 3 of the targets: The Blue Generator, the Blue Receiver, and the RGB Converter.
West 3: Windstream
Location: This one is just behind the Tram Station to the East.
Teleport location on entering the island: Tram Station
Begin by attaching one connector to the red generator and receiver. Take it past the fan and put it close to the window.
Set up the other connector so that it attaches to the blue generator and receiver, but make sure the connection is physically blocked by the red connector.
Now, you can enter the fan area and place the red connector into the fan walkway, and that will complete the puzzle.
Golden Door at the Base-Camp
Note: This is another spoiler!
To open the golden gate in the Base-Camp, you need to finish the 12 golden puzzles mentioned above. These puzzles are located in the Mega-structure zone, which you can access by taking the VTOL from Base-Camp.
The good news is that you don’t have to collect all the stars in the game to achieve this. It’s not necessary for opening the golden gate.
Additionally, you don’t have to visit the Mega-structure for a 5th time. This section might contain significant gameplay and story spoilers, but it comes with an achievement and contributes to progress on another one. After this point, you can continue playing the game as usual without any special requirements.
That's everything we are sharing today for this The Talos Principle 2 guide. This guide was originally created and written by Wallhackjack. In case we fail to update this guide, you can find the latest update by following this link.