This is a collection of useful hints for those in the early stages of Roguebook. Read this to save time and get the most out of your experience!
Roguebook is a roguelike game, as the name suggests. As you develop strategies and learn the game, you are expected to fail frequently. As you play, you’ll gain access to more powerful cards, Treasures, and Gems. You will also purchase Embellishments to personalize your experience. Each subsequent run becomes easier.
Some people are fortunate enough to win game two. However, I believe this is highly unlikely. It took about 12 hours for me, a seasoned gamer. As a result, it is one of the simpler games in its class. But I didn’t have any hints or spoilers. So, don’t be disheartened. Have faith in yourself. Make some tea. Please read this guide. You’ll make it in the end.
You can use any combination of Heroes you want. When you begin a new run, one Hero serves as the leader. When you move your cursor over a second Hero on the map, it joins your party. It’s not obvious until you try it, but when you switch to a third Hero, you can replace either of those you currently have. This way, no matter who you start with, you can build your ideal party.
In the beginning area, you can spend scrolls on Embellishments by clicking on Naddim. Clicking on the Gate before completing the game for the first time simply starts a run. However, after your first victory, clicking the Gate displays a menu of possible Epilogue options. Each of these modifies a game rule and awards more scrolls. Make a list of potential options for your next game so that you can arrive at the gate with the best Heroes for the job.
Actually, this is a minor annoyance. It would be preferable to select a goal first, followed by Heroes.
You can change leaders at any time during the game by clicking on the Hero icon in the toolbar. Then, beside the Hero, you want to lead, click on the star. For each Battle, this Hero will take the lead. This is a critical step in optimizing your fights.
Play a few games with the same two Heroes. Winning increases your card pool for the Heroes you’re playing. This means you gain access to new strategies and cool cards. You can learn the play styles of two Heroes by focusing on them against the enemies you face. Changing Heroes means you’ll have more to learn… though you’ll want to try others before too long!
When you begin a map, go to Naddim and see what he has in store for you. Take note of how much Gold is required to purchase any key items from his shop. You might want to buy a particularly good card right away, but keep in mind that these are much more expensive than drafting them on the map. Saving up for Treasures and any good Gems is usually a better idea. However, the strategy is heavily dependent on what you are given.
Narrative encounters are among the most intriguing on the map. However, keep some Gold on hand at all times because a few of these adventures have a fee. If you are unable to pay, you will squander the opportunity.
Fugoro will appear early on map 2 to steal one of your Treasures. Even if it’s not a great item, it’s worth rescuing because you’ll get a second Treasure for free. Between maps, hearts remain in your inventory. Paint might as well, but I’ve never seen a reason to stockpile these.
Don’t use Aurora’s Teacup when you first find it. Give it to Aurora, she deserves it! Make some tea. Destroy the boss.
At Vaults of Wisdom, you draft new cards to improve your deck. When you first begin playing Roguebook, you should visit these Vaults as soon as possible in a run. Before a basic deck can compete, it requires about four good cards.
However, once you have some Embellishments to help you out of the gate, you should avoid the Vaults until the map is completely painted. Instead, save your Gold to first purchase the best gear from Naddim. Treasures and rarer Gems can outperform any card. After you’ve completed this, you can fill the rest of your deck with drafted cards.
Remember that you don’t have to choose a card when drafting from the Vaults of Wisdom. Quite often, none of them fit your playing style or the deck you’re attempting to build. Save your money for a better selection. That’s another reason to do all of your draftings at the map’s end. You’ll know how many options you have and how picky you can be with your choices.
Take note of the number of cards in your deck. For some builds, it may be preferable to keep the deck as slim as possible. However, this is a trade-off because the more cards you have, the more times your Hero level increases. And some of the extras are fantastic!
If you’re only one card away from gaining another Hero level, it’s probably a good idea to get that card now. Then level up the Hero to see what happens!
Deck builders include alchemists. You can trade in a useless card and draft a new one for a fee. This new card also comes with three Gems of your choice. Sometimes you won’t want any of the three options, but that’s a risk you’re willing to take.
There is a Treasure that liberates Alchemists. If you discover this early on, your entire strategy will change! You can now purposefully draft a bad card in a situation where you would normally pass. Because you can freely trade that card in for another three-card selection… with bonus Gems. (Of course, this assumes that you don’t already have a card in your deck that you’d like to replace.)
Painting the Map
It’s worth noting that unrevealed hexes appear in two shades. The darker color denotes that the hex has been blocked. You won’t be able to visit that terrain if you paint these hexes.
Two areas around you are revealed by your standard brush. A mouse tip informs you of how many useful hexes this totals, allowing you to optimize brush placement.
Avoid getting confused between your Heroes when placing the brush, as they may appear to be on different hexes. The leader is a painter.
There are two improved pigments that alter the way your brush works:
- The brush radius is increased from 2 to 3 when using Explosive Pigment.
- With the standard range of 2, Stardust Pigment allows you to center the brush wherever you want. This is the most unusual and amazing painting style!
There are four different inks to choose from. Here are some options:
- Ink – Reveal 3 spaces in a row
- Noble Ink – Reveal 4 spaces in a row
- Royal Ink – Reveal 5 spaces in a row
- Precision Ink – Reveal only one space. But you get 3 in a batch, so they are actually quite useful.
Obviously, you’ll want to paint in the direction of the Sky Towers, which reveal large swaths of the map. However, you should also paint towards Battles for more painting opportunities. Those are your two main concerns.
Paint towards Runes as a secondary priority, as they reveal more of the map. Finally, paint towards Gems, Alchemists, or whatever else you require.
Enter a (standard) Battle whenever possible. This provides you with more paint options. The only exception would be early in the game if you have a poorly tuned deck and require more resources first.
Save Elite battles for the end of the map, unless you’re desperate for more paint. It’s best to be prepared for the Elites.
Keep an eye on your paint capacity. You can only have three paint items in your inventory, which includes Hearts. If you don’t have any inventory space when you get a paint item, you must trash one. Do not allow this to happen!
The moral is: Don’t pick up a Heart unless you intend to use it. This gives you more paint inventory slots. However, before entering the Boss chamber, make sure to collect all of the extra Hearts.
Hearts and Precision Ink stack in your inventory, allowing you to carry as many as you want in a single slot. I had 22 hearts in the previous game! However, the other items do not stack.
that makes each subsequent run easier Make an informed decision about what you receive. Purchasing a single level of an Embellishment is inexpensive, but the cost scales dramatically.
It’s worth getting the Embellishment “Final Boss” as soon as possible. Because you’ll know who your adversary will be. You can fine-tune your deck to your preferences. This makes a significant difference!
Get the Embellishment “Faeria Wells” as soon as possible. These Wells will then appear at random on the map. The first Well you find provides you with one extra Faeria on turn one, and the second Well provides you with one extra Faeria on turn two. When you find three Wells, however, you get extra Faeria at every turn! This is extremely useful!
When you are offered Gems, the Embellishment “Mineral Identification” allows you to select one extra Gem. Many Gems are only average, so having more chances at a good one is beneficial.
There is so much more to learn about Embellishments, but these pointers will get you started.