- Title: Prehistoric Kingdom
- Release Date:
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Prehistoric Kingdom developer has just rolled out a new update for the game. The new patch for Prehistoric Kingdom is now available for download and players are highly encouraged to get this patch to enhance the overall gaming experience.
According to the official changelog, the new patch for Prehistoric Kingdom has addressed some of the issues that have been reported since the last update. Several bugs and glitches have also been fixed, along with the under the hood performance and stability upgrades.
To learn more about this Prehistoric Kingdom patch, check out the full release notes below.
Prehistoric Kingdom Hotfix #3 Patch Notes
- Added incoming phone call to contextualize Nigel ending the tutorial
- New ‘Cinematic’ quality level
- Terrain Foliage is now repositioned properly after undo/redo
- Improved Shadow Rendering
- Improved general AA stability and reduced jitter
- Adjusted music mix for mammoth cinematic in the tutorial
- Reduced vertical camera movement speed
- Fixed critical mammoth placement check that could cause the tutorial to get stuck
- Fixed several exceptions that could seldom cause crashes or impact performance
- Water brush undo/redo no longer create artifacts around updated area
- Water brush remove no longer creates “jello” artifacts
- Foliage brush no longer removes poop
- Fixed an issue that could sometimes cause shadows quality to degrade
- Fixed a color masking issue on the Animal Nursery
- Mitigated texture bleeding on the AC unit pieces
- Changed color masking for windowed doors
- Fixed Landscaping Menu vegetation tooltips not displaying the right plant height and continent information
- Fixed an issue that caused tutorial/scenario progression to not register
- Optimized Memory Use of Prefab Previews
- Optimized UI Background Blur Rendering
- Revised Quality Settings for Increased Scalability
- Improved Memory Management – shaved off around 1GB RAM on average