This guide will display the complete roster of all the fatal moves currently accessible in Mortal Kombat 1. These fatalities can be accessed directly from the Steam dashboard, saving you the trouble of visiting external websites. The list encompasses fatalities performed by various characters, including Kameos, and features the pre-order bonus character Shang Tsung. Additionally, it will be regularly updated to include the fatalities of DLC characters as they are released in the future.
Preface
Fatalities are a well-known kind of final move found in every Mortal Kombat game from the very beginning. These are outrageously exaggerated and graphic ways to conclude a fight. To perform them, you need to input a precise sequence of buttons, and this guide covers all those button combinations.
In this guide, we use abbreviations to simplify the movement inputs. Here’s a list of these abbreviations for your reference:
- F – Forward
- B – Back
- D – Down
Most Fatalities require you to be at a specific distance from your opponent, which can be Close, Mid-Close, Mid, Far, or Any. This distance is indicated in parentheses after the button inputs. Figuring out these distances may take a bit of practice, but here’s a general guideline: “Close” Fatalities are performed right next to the opponent, “Mid-Close” Fatalities require you to be approximately 3 steps back from your opponent, “Mid” Fatalities are about 5 steps back, “Far” Fatalities need you to be as far away as possible within the short time allowed for a Fatality, and “Any” Fatalities can be executed from various distances, but it’s usually best to stay around the Mid-range to avoid accidental hits after an incorrect input.
Moreover, because some players use different controllers or customize their keybindings in fighting games, I will be referring to the final inputs as Front Punch, Back Punch, Front Kick, Back Kick, Block, and Kameo Assist. If you’re unsure which buttons or keys correspond to these maneuvers, I recommend checking the in-game pause menu to learn and master this information.
Kitana
Royal Blender
- D, F, D, Back Kick (Mid)
Last Kiss
- D, D, B, Back Kick (Close)
Mileena
Appetizer
- B, F, B, Front Punch (Close)
Killopractic Adjustment
- Down, Forward, Back, Front Kick (Close)
Tanya
Helping Hands
- D, B, D, Front Kick (Close)
Show of Hands
- B, F, D, Back Punch (Mid)
Rain
The Red Sea
- D, D, B, Back Kick (Close)
Under Pressure
- D, F, B, Front Kick (Mid)
Smoke
Hazed and Confused
- B, F, D, Front Punch (Any)
Up In Smoke
- D, F, B, Back Punch (Any)
Scorpion
Eye-palling Victory
- D, F, B, Block (Mid)
Killer Klones from Netherrealm
- B, F, B, Back Punch (Close)
Sub-Zero
Hairline Fracture
- F, D, D, Back Punch (Any)
Brain Freeze
- F, B, D, Back Kick (Close)
Reptile
Indigestion
- F, B, D, Back Kick (Mid)
Acid Reflux
- F, D, B, Front Kick (Mid)
Li Mei
Roman Candle
- F, B, F, Front Kick (Close)
Grand Finale
- B, F, D, Back Kick (Close)
Kenshi
Blended
- F, D, D, Back Kick (Close)
Gyro-Nope
- B, D, B, Front Punch (Mid)
Baraka
Split Decision
- B, F, D, Front Punch (Close)
Four Piece Kombo
- F, B, D, Back Kick (Close)
Geras
Sand Storm
- F, D, D, Back Kick (Mid)
Temporal Execution
- D, F, B, Front Punch (Mid)
Shang Tsung
Side Effects
- B, D, D, Back Kick (Close)
Feeding Time
- F, D, B, Front Punch (Mid)
General Shao
Spin Cycle
- B, F, D, Front Punch (Mid)
Axe-ident
- D, F, B, Front Punch (Mid)
Sindel
Hair Comes Trouble
- D, B, D, Front Punch (Mid)
Livin’ The Scream
- B, F, B, Back Punch (Mid)
Reiko
The Impaler
- D, D, B, Back Punch (Mid)
Pinned Down
- B, D, D, Back Kick (Close)
Raiden
The Storm’s Arrival
- B, F, B, Back Punch (Close)
Ride The Lightning
- D, F, B, Front Punch (Mid)
Liu Kang
Double Dragon
- D, F, B, Back Kick (Close)
Spaghettification
- B, F, B, Front Kick (Close)
Johnny Cage
Hollywood Walk of Pain
- F, B, D, Back Punch (Close)
Krash and Burn
- F, D, B, Back Kick (Mid)
Kung Lao
Lao’d and Clear
- B, F, B, Back Kick (Mid)
Slapped Together
- B, D, D, Front Kick (Close)
Ashrah
Heavenly Light
- D, F, D, Back Punch (Mid)
Threads of Ill Will
- D, D, B, Back Kick (Mid)
Nitara
Vaerternus KomBAT
- D, D, B, Front Punch (Mid)
Brake Check
- B, D, B, Back Kick (Mid)
Havik
Atomic Heart
- D, F, D, Back Kick (Close)
RAD-ius Incision
- F, B, D, Back Punch (Close)
Darrius (KAMEO)
Armed and Dangerous
- D, B, F, Kameo Assist (Mid-Close)
Sareena (KAMEO)
Inner Demon
- B, D, D, Kameo Assist (Mid-Close)
Cyrax (KAMEO)
Annihilation
- F, B, F, Kameo Assist (Mid)
Kano (KAMEO)
Heart Ripper
- B, D, F, Kameo Assist (Mid-Close)
Sonya (KAMEO)
Kiss
- B, F, D, Kameo Assist (Mid-Close)
Sektor (KAMEO)
Compactor
- B, F, B, Kameo Assist (Mid-Close)
Frost (KAMEO)
Breaking Point
- B, D, B, Kameo Assist (Mid-Close)
Jax (KAMEO)
Big Boot
- D, F, D, Kameo Assist (Far)
Stryker (KAMEO)
Safety Vest
- F, D, F, Kameo Assist (Mid-Close)
Scorpion (KAMEO)
Toasty!!!
- D, F, D, Kameo Assist (Mid-Close)
Sub-Zero (KAMEO)
Spine Rip
- F, D, F, Kameo Assist (Mid)
Kung Lao (KAMEO)
Klean Kut
- F, B, F, Kameo Assist (Mid-Close)
Shujinko (KAMEO)
Five Point Strike
- D, B, D, Kameo Assist (Mid-Close)
Motaro (KAMEO)
Brain Blast
- F, D, D, Kameo Assist (Mid-Close)
Goro (KAMEO)
Price of Pain
- B, F, D, Kameo Assist (Mid-Close)
That's everything we are sharing today for this Mortal Kombat 1 guide. This guide was originally created and written by phud. In case we fail to update this guide, you can find the latest update by following this link.