Are you new to Hunt: Showdown, or have you missed previous events and aren’t sure how to get those sweet, sweet event points quickly? This guide is here to assist you!
First and foremost, this is not a “how to play Hunt normally” guide; rather, it is intended for new players/solo players who haven’t had the opportunity to participate in previous events and would like to do some point grinding when their usual Hunt partners aren’t available. If you’ve been to, say, the Scrapbeak event, you’re unlikely to learn anything new here. These tips do not apply to normal gameplay; please do not do these things outside of the event; it results in boring games.
During the Light the Shadow event, you can choose between two paths (bow or throwing axe) that will lead you to various weapons, skins, Hunter Traits, and legendary Hunters.
The following event items/actions earn points:
- 2 points for destroying pyres. Pyres are small, smoking bundles of sticks that appear as white objects in the dark. Keep an eye out for smoke coming from an unusual source.
- 2 points for killing a hive with a hunting bow. There are no headshots required, only a bow kill. A well-placed and fully-charged close-up torso shot will kill the majority of hives.
- 2 points for killing an Armored with a Throwing Axe. Two throwing axes may be required in this situation.
- 4 points for activating an Event Ward. Event Wards are tall wooden structures topped with a dreamcatcher-like topper. Simply interact with them to earn points. They appear as large, white objects in darksight, but you can usually see them without them.
- Killing a Boss earns you 4 points. Only a kill is required; no banishment or bounty pickup is required.
- 5 points for looting a Hunter Corpse. The most profitable option in theory, but also the riskiest.
All points are distributed among members of the team.
Equipping Your Hunter
There are some general guidelines for equipping your hunter, but the bottom line is to equip for stealth. More precisely:
- If you already have the bow, equip it! You’ll need it for both shooting the hives and quietly removing those difficult-to-reach exposed pyres.
- Any medium to a long-range weapon – to round out your range profile – or, if you have quartermaster, a silenced weapon (Winfield Silencer shines here) to save some arrows.
- Medkit and knuckles for the unavoidable Immolator mishap.
- Flashbomb – The bow is an excellent short-range weapon, and a flashbomb will give you plenty of time to run in, draw to full strength, and let loose.
- Stamina shot – useful for speeding up traversal.
- Sticky bomb – for when you come across a boss you can safely eliminate.
- Vapors should be equipped whenever possible. See the Gameplay Hints section for more information.
- Whatever stealthy, silent weapon you prefer, paired with a silenced pistol.
- If unlocked, the throwing axe, as well as the medkit and knuckles.
- The same as the Bow path.
The vapors are relatively inexpensive and will undoubtedly aid in the discovery of pyres. My personal favorite is the 25-proof vapors, which allow you to find the vast majority of event points in any compound without spending too many Blood Bonds.
Remember that vapors stack and this applies to teams as well. With two team members each running one bottle of 25-proof vapors, your darksight range for event points increases to 30 meters, and your bonus points increase to 50%. Keep in mind that bonus points are awarded AFTER the match. You don’t have to finish the match to get the points, but it’s always a good idea to do so because you’ll undoubtedly find some upgrade points/hunter XP/cash registers along the way.
If all you want to do is farm points quickly, avoid fights and avoid any and all disadvantageous situations. While looting dead hunters earns a whopping 5 points, it’s still less time-consuming than simply avoiding the confrontation and killing a few hives/armored or smashing a few pyres.
Play as a solo/duo in trios if that’s your style. The fewer teams on the map, the easier it is to keep track of who is and, more importantly, who isn’t.
Do the usual adjacent spawn checking at the start of each round, then grab your first clue. You’re in luck if you’re in a compound that has recently blacked out on the map. If not, proceed with caution.
Run around the compound, using your darksight to inspect the insides of the buildings. In terms of spawning, pyres are quite inconsistent; some compounds can have five or six, while others only have one or none. Kill any hives or armored you come across on your journey.
Then, sprint to the next compound, aiming for the blacked out zone. In general, you should scavenge as much as possible around the blacked out zones. It’ll just be a little easier, and if anyone comes knocking, you’ll have the upper hand and the option of engaging them or not.
It’s possible that there aren’t any blacked out compounds nearby. Maintain stealth, choose your engagements wisely, and make your way to a blacked out zone.
Check your whispers if you come across a boss compound along the way. If they’re white and you have a sticky bomb, throw it at the boss and finish it off. After that, proceed. Don’t wait for a team to show up and put you in a bad situation. If you can’t kill the boss safely, don’t engage it.
If you’re in a group, feel free to disperse across different compounds. The greater the amount of ground you cover, the better.
Look for cash registers, money bags, blueprints, and posters/envelopes – you’re already skulking around, so why not improve your hunters and earn some huntbux while you’re at it?
You’re bound to come across some extracts along the way. You CAN be a spiteful jerk and catch them. The same is true for boss lairs. It’s not productive or pleasant in general, but it’s entertaining, especially with the alert trip+explosive barrel combo. After all, no one expects to stumble upon a white-whispering boss’s lair.
Extracting and Suchlike
It’s possible that you’ll be the last player on the map once all of the bounties have been extracted. Keep in mind your location – you can always get to any of the extracts in 4 minutes if you hoon it there directly from any point on the map. Stamina shots and stamina-related Hunter traits can help you gather items faster. Remember that as long as you’re on the extract when the round timer reaches zero, you’ll be fine.
However, don’t become TOO attached to your Hunters. Be prepared to lose some, whether it’s due to you misjudging your chances in a fight, an Immolator Oopsie, or simply becoming distracted and having your head caved in by an elevator you weren’t _entirely_ on.
Overall, with a little care, you can easily get 85+ points per match – even 100+ if you take a few fights and loot the bodies that result.
And that concludes this Hunt: Showdown guide. Help us improve this guide by leaving your suggestions in the comment section below.