- Title: Hammerwatch II
- Release Date: August 15, 2023
- Developer: Crackshell
- Publisher: Modus Games
This guide offers a quick introduction to enchanting for Apprentice Herian Adventurers and serves as a handy reference for Master Adventurers. It specifically emphasizes the advantages of using components for enchantments and does not cover random enchantments. Please note that this is the ultimate and only version of this guide.
The Basics
When and Where Can I Enchant?
You can enchant your gear in the Royal City of Aventurine, located just south of the main square and northeast of the lake. Look for the enchanter, symbolized by an axe on the minimap. You gain unlimited access to this enchanter after leaving Hammer Island, the starting area.
What Can I Enchant?
You’re free to enchant items you can equip, such as:
- Mainhand Weapons: Enhance damage and penetration.
- Head Armor: Boost spell bonuses and acquire new skills.
- Chest Armor: Reinforce physical defense.
- Hands Armor: Gain attack bonuses.
- Feet Armor: Enjoy movement bonuses.
- Accessories: Enhance resistance.
- Offhand Weapons: These can be enchanted, but not with components (more on this below).
Common (white) and uncommon (green) equipment are eligible for enchantment, while rarer gear comes pre-enchanted.
How Do I Enchant?
Enchanting requires several components:
- Equipment: The gear you want to enchant.
- Gold: Gathered from various sources, primarily quests and commerce.
- Elven Runes: These come in Lesser and Greater forms. Disenchant uncommon (green) gear for Lesser Runes and rare (blue) gear for Greater Elven Runes. They can also be found as drops or in secret rooms.
- Components (optional): Diverse enchanting components, often obtained as enemy drops. Use them to influence the enchantment outcome for customized gear, focusing on aspects like armor improvement or health regeneration.
Things to Keep in Mind
- This guide emphasizes controlled enchantments. However, you’ll encounter uncommon and rare items with fixed enchantments.
- In the enchantment interface, avoid selecting a component if you want a random enchantment. Gold and runes alone will do the job.
- If you accidentally select a component, right-click it to remove it from the slot without closing the interface.
- Offhand equipment, including shields, orbs, throwing knives, bows, and tomes, can be enchanted but not with components, resulting in random enchantments. Some players believe that offering skill bonuses to offhand equipment would have been a more mechanically fitting choice than head equipment.
Enchantments by Equipment Slot
Mainhand Weapon
Enchanted with additional damage and come with the associated armor penetration
- Boar Tusk: + Physical Damage; + Armor Penetration
- Maggot Gland: + Poison Damage; + Poison Resistance Penetration
- Ectoplasm: + Ice Damage; + Ice Resistance Penetration
- Shambler Claw: + Lightning Damage; + Lightning Resistance Penetration
- Archon Essence: + Fire Damage; + Fire Resistance Penetration
Head Equipment
Enchanted with bonuses to Spells or new skills, some defensive bonuses.
- Iron Ore: + Armor; Blocks 5 Physical damage.
- Hardened Nails: Return 10 Physical damage to the attacker when taking damage
- Maggot Gland:Skill: Acid Spit
- Shoot 5 acid projectiles in a ~30 degree arc straight ahead, dealing 25 poison damage
- Wasp Stinger: Casting a Spell fires a stinger projectile at a random enemy
- Spider Silk: Skill: Spew Web
- Shoot 3 web projectiles in a line straight ahead, inflicting Slow on impact. Long range.
- Bone Meal: Scoring a kill has a 25% chance of summoning a crawler
- Troll Skin: 50% increased Attack damage on Low Health
- Archon Essence: Skill: Essence Nova
- Release a burst of 9 projectiles that spiral out from you, dealing 80 Fire and Pure damage.
- Thunderbird Feather: Skill: Call Lightning
- Call a single bolt of lighting that strikes a point at mid-long range after a short delay.
- Black Heart: 20% increased damage with Spells; 5% increased damage taken
Chest Equipment
Enchanted with primarily defensive bonuses.
- Iron Ore: + Armor; Blocks 5 Physical damage.
- Hardened Nails: Return 10 Physical damage to the attacker when taking damage
- Boar Tusk: 25% Reduce damage on Low Health
- Troll Skin: 200% increased Health Regen on Low Health
- Black Heart + 15% Evasion; 5% increased damage taken
Hands Equipment
Enchanted with bonuses to Attack with some defensive options
- Iron Ore: + Armor; Blocks 5 Physical damage.
- Hardened Nails: Return 10 Physical damage to the attacker when taking damage
- Wolf Liver: 1% Attack Stamina Leech
- Wasp Stinger: Attacking has a 20% chance to fire a stinger at a random enemy
- Bone Meal: 2.5% Attack Life Leech
- Ectoplasm: 1% Attack Mana Leech
- Shambler Claw: Attacks have a 10% chance to strike a different nearby enemy with a bolt of lightning dealing 25 lightning damage
- Black Heart: 20%increased Attack damage; 5% increased damage taken
Feet Equipment
Enchanted with bonuses to Movement or defense
- Iron Ore: + Armor; Blocks 5 Physical damage.
- Hardened Nails: Return 10 Physical damage to the attacker when taking damage
- Wolf Liver: + Stamina Regen; +15% Movement Speed when on Full Health
- Spider Silk: + Movement Speed; Slow effects reduced by 25%
Accessories
These are accessory type-specific, but generally they’re enchanted with bonuses to Resistance or Health Regen
Rings:
- Topaz – Fire Resistance
- Aquamarine – Ice Resistance
- Amethyst – Lightning Resistance
- Peridot – Poison Resistance
Belts:
- Topaz – Fire Resistance
- Aquamarine – Ice Resistance
- Amethyst – Lightning Resistance
- Peridot – Poison Resistance
- Troll Skin – Health Regen
Cloaks:
- Troll Skin – Health Regen
Amulets:
- Topaz – Fire Resistance
- Aquamarine – Ice Resistance
- Amethyst – Lightning Resistance
- Peridot – Poison Resistance
Talismans:
- Thunderbird Feather – Spell Crit Chance; Spell Crit Damage
Note: Charms, medals, and talismans are not considered amulets, even though these words are all synonymous in English.
Enchantments by Component
Chipped Topaz
Eligible Equipment: Rings, Belts, Amulets
Enchantment: + 5-10 Fire Resistance; +10% Fire Resistance
Buy: The trader next to the enchanter and a few other shops
Find: Enemy casters, occasionally from broken barrels, crates and such
Prefix: Topax – Suffix: of Fire Resistance
Chipped Aquamarine
Eligible Equipment: Rings, Belts, Amulets
Enchantment: + 5-10 Ice Resistance; +10% Ice Resistance
Buy: The trader next to the enchanter and a few other shops
Find: Enemy casters, occasionally from broken barrels, crates and such
Prefix: Aquamarine – Suffix: of Ice Resistance
Chipped Amethyst
Eligible Equipment: Rings, Belts, Amulets
Enchantment: + 5-10 Lightning Resistance; +10% Lightning Resistance
Buy: The trader next to the enchanter and a few other shops
Find: Enemy casters, occasionally from broken barrels, crates and such
Prefix: Amethyst – Suffix: of Lightning Resistance
Chipped Peridot
Eligible Equipment: Rings, Belts, Amulets
Enchantment: + 5-10 Poison Resistance; +10% Poison Resistance
Buy: The trader next to the enchanter and a few other shops
Find: Enemy casters, occasionally from broken barrels, crates and such
Prefix: Peridot – Suffix: of Poison Resistance
Iron Ore
Eligible Equipment: Head, Chest, Hands, and Feet Equipment
Enchantment: + 5-10 Armor; Blocks 5 Physical damage
Buy: Trader just north of Castle Superbia, miscellaneous traders
Find: Commonly in broken barrels, crates, and such
Prefix: Reinforced – Suffix: of Iron
Hardened Nails
Eligible Equipment: Head, Chest, Hands, and Feet Equipment
Enchantment: Return 10 Physical damage to the attacker when taking damage
Buy: North Aventurine, trader just north of Castle Superbia, various traders
Find: Commonly in broken barrels, crates, and such
Prefix: Spiked – Suffix: of Nails
Wolf Liver
Hands Equipment: 1% Attack Stamina Leech
Feet Equipment: + ~0.5-0.6 Stamina Regen; +15% Movement Speed at Full Health
Buy: Miscellaneous traders
Find: Any variety of wolf
Prefix: Feral – Suffix: of the Wolf
Boar Tusk
Chest Equipment: 25% reduced damage on Low Health
Main-hand Weapon: + Physical Damage; + Armor Penetration
Buy: uncommonly with miscellaneous traders
Find: West Fallowfields, drops from boars, seems like only the larger varieties
Prefix: Ferocious – Suffix: of the Boar
Maggot Gland
Head Equipment: Skill: Acid Spit – Spits gobs of acid dealing 25 poison damage. 3s cooldown.
Main Hand Weapon: + Poison Damage; + Poison Resistance Penetration
Find: Sewers, drops from the maggot larvae, plentiful
Prefix: Virulent – Suffix: of the Maggot
Wasp Stinger
Head Equipment: Casting a Spell fires a stinger at a random enemy
Hands Equipment: Attacks have a 20% chance to fire a stinger at a random enemy
Find: Pyx Plataeu, far North Fallowfield, Blackbarrow – drops from wasp varieties
Prefix: Stinging – Suffix: of the Wasp
Spider Silk
Head Equipment: Skill: Sprew Web – Spews spider web that inflects Slow on impact. 2s cooldown
Feet Equipment: + Movement Speed; Slow effects reduced by 25%
Find: Spider Cave and Deep Spider Cave from the Spider Larvae, seems uncommon
Prefix: Webbing – Suffix: of the Spider
Bone Meal
Head Equipment: Scoring a kill has a 25% chance of summoning a crawler
Hands Equipment: 2.5% Attack Life Leech
Find: Wishless Resting Place, anywhere you’ll defeat Skeletons
Prefix: Tomb – Suffix: of the Grave
Ectoplasm
Hands Equipment: 1% Attack Mana Leech
Main Hand Weapon: + Ice Damage; + Ice Resistance Penetration
Find: Wishless Resting Place, uncommon drop from Spectres
Prefix: Ghastly – Suffix: of the Spectre
Troll Skin
Head Equipment: 50% increased Attack damage on Low Health
Chest Equipment: 200% increased Health Regen on Low Health
Cloak or Belt: + ~1.5-1.9 Health Regen
Find: Blackbarrow Hollow, anywhere
Prefix: Raging – Suffix: of the Troll
Shambler Claw
Hands Equipment: Attacks have a 10% chance to strike a different nearby enemy with a bolt of lightning dealing 25 lightning damage
Main Hand Weapon: + Lightning damage; + Lightning Resistance Penetration
Find: Eastern portion of Blackbarrow Hollow III
Prefix: Crackling – Suffix: of the Shambler
Archon Essence
Head Equipment: Skill: Essence Nova – Discharges several swirling projectiles dealing 80 Fire and Pure damage. 4s Cooldown
Main Hand Weapon: + Fire Damage; + Fire Resistance Penetration
Find: Blackbarrow, North of Slid, Obsidian Tower; drops from Archon enemies
Prefix: Essence – Suffix: of the Archons
Thunderbird Feather
Head Equipment: Skill: Call Lightning – Summons a series of lightning strikes in a forward direction dealing 100 Lightning damage. 8s cooldown
Talismans: + Spell Crit Chance; + Spell Crit Damage
Buy: Merchant in Slid
Find: ???
Prefix: Tempest – Suffix: of the Thunderbird
Black Heart
Head Equipment: 20% increased damage with Spells
Chest Equipment: + 15% Evasion
Hands Equipment: 20% increased damage with Attacks
Feet Equipment: + 20% Movement Speed
Find: obelisks throughout Herian. All enchants come with 5% increased damage taken
Prefix: Blackheart – Suffix: of Corruption
That's everything we are sharing today for this Hammerwatch II guide. This guide was originally created and written by Andypants. In case we fail to update this guide, you can find the latest update by following this link.