This guide is an extensive list of the damage values and properties of every attack/skill in the game, using practice mode as a base (universal stats), with some testing in real PvE too, all as tested in the GCC Steam re-release. On-hit properties are usually from PvP (forces standing state on air hit, etc).
For skills, alongside damage, we will put the rate of damage dealt per point of MP spent (LV1s use 29 MP, LV2s use 63 MP, LV3s use 96 MP), so 500dmg from an LV1 is MP rate 17.24, and 2500dmg from an LV3 is MP rate 26.04. Generally speaking, LV2 skills have nearly the same damage as two full LV1s but have easier and bigger AoE applications, and LV3 skills have the damage of either four or five LV1s.
Practice mode uses PvP values and attacks can have separate values for PvP and PvE. Sometimes there’s a particular normal or skill that is disproportionately stronger or weaker in PvE relative to the rest of the moveset or otherwise works differently, and if we haven’t marked it as such yet, we want to know that.