- Title: Gord
- Release Date: August 17, 2023
- Developer: Covenant.dev
- Publisher: Team17
This guide will be showing you how to unlock and get all achievements in Gord. Gord is a single-player adventure and strategy game developed by Covenant.dev. The game is currently available on PlayStation 5, PlayStation 4, Xbox One, Xbox Series X and Series S, and Windows PC via Steam.
The following are the achievements that can be unlocked as you progress through the game. These are unmissable achievements in Gord.
My First Gord
Real Estate Crisis
To complete this task, you need to finish a scenario without constructing a “gord.” This achievement becomes available automatically after completing Chapter VIII of the campaign. In Chapter VIII, there is a labyrinth challenge, and you must navigate it without constructing any gords.
This particular achievement can be quite vexing. It necessitates refraining from assigning any tasks to children throughout the entire campaign. Achieving this requires careful planning.
Firstly, avoid manually assigning children to any available professions. In combat situations, ensure that children do not engage in any form of attack.
Secondly, be absolutely certain that you have no children present when constructing new buildings. It’s crucial to note that if a child participates in the building process, which can occur automatically, it will be considered work, thus preventing you from obtaining this achievement.
I recommend avoiding acquiring any trinkets that boost child production speed, as having newborns is undesirable for this achievement.
In the early chapters, attempt to construct any necessary structures for completing the story mission in advance, before the first newborn arrives in the Gord. Later, when you gain the ability to build an outpost, place new buildings there.
Avoid issuing any commands to children, even simple ones like moving, as these are regarded as orders and constitute work. It seems children can be burdensome at times.
Therefore, when you have the option to construct an outpost, place new buildings there and refrain from interacting with or giving any commands to children. Maintain a hands-off approach in this regard.
That Special Someone
This task is relatively straightforward and should occur naturally as you advance through the campaign. Typically, your older villagers will have higher skill levels, making them the preferred choice for selection. I recommend renaming the villagers you intend to move across scenarios with easily recognizable names. Personally, I find using numbers as names to be effective in this regard.
Completing all scenarios of the campaign on permadeath mode can be quite challenging. Permadeath mode is equivalent to Brutal difficulty, but it only provides one save that gets overwritten.
Due to significant AI issues in the game, your villagers may often perish by venturing into enemy groups for resources.
It’s important to note that Chapter VII can be particularly demanding, as you must endure a harsh winter for 65 in-game minutes with limited food, and there are no mushrooms available. My advice is to delay rapid progress in previous chapters and thoroughly explore the maps. Seek out the “Fresh Bread” accessory, which reduces food consumption by 25% for all villagers, or preferably acquire the “Loaf of Regrowth” that eliminates food consumption for villagers. The latter is a superior choice. You can discover these items as treasures while scouting maps or occasionally purchase them from traders. Traders can be found in chapters 2, 4, 6, and also in Chapter 7. Visit them frequently as they restock, increasing your chances of finding these valuable items. Remember, you can visit traders multiple times, and luck might grant you one for each of your villagers in a single scenario.
Additionally, be cautious of a new enemy type introduced in Chapter VII: the Gargoyle. They are formidable adversaries with potent area-of-effect attacks that knock back. Approach them with a well-prepared group to increase your chances of success.
Lord of the Flies
This achievement is a reference to the Polish cartoon of the same name and can only be obtained during the campaign. In a single chapter, you can have a maximum of two kids as newborns since the first child will already grow up before the third is born. To achieve this, I recommend completing the first scenario as the second after a new child is born in the Gord. This way, you can transfer the new child to the second chapter.
It’s important to note that the child’s growth progress carries over between chapters, so make sure to construct a prison in Chapter I right after the child is born. This will provide you with extra time. In Chapter II, you won’t face raids, so don’t worry about that. Repair the Gord and leave only three adults for food gathering. Send the rest of the villagers out to meet their fate.
When you have the second child, and by this point, you should have maximized your food storage, send out two adults to meet their fate. When you’re halfway to having the third kid or even sooner, send one last adult to meet their end. There’s a high chance that a random event will occur, offering you an additional child. If not, with this strategy, you should ultimately be able to have three kids with no adults left.
Custom Scenarios Achievements
These achievements can be unlocked only using the custom scenario mode in Gord.
Calmer of Aitvar
Butcher of Rusalka
Expeller of Libera
Purger of Morkul
It’s crucial to keep in mind that these are the toughest battles in the entire game. All of them involve summoned creatures and area-of-effect attacks. Additionally, these enemies possess special abilities such as increased damage during specific weather conditions (rain/wind) or healing. Before engaging in these battles, carefully read and understand their abilities to avoid facing unnecessary buffs on them.
Furthermore, these enemies are immune to offensive spells, but their summoned creatures are not. Therefore, always approach these battles with a fully upgraded temple, ensuring that all spells are available and your faith is at its maximum.
On Casual difficulty, it typically requires 11 individuals to take them down. I recommend having 10 adults and 1 child by that time. Ensure that all adults are in combat mode, which means they have visited the Axe Pit, Archery Range, and Spear Hall, all of which should be fully upgraded. Usually, no additional equipment is necessary, but if you happen to find any items that boost damage or survivability, don’t hesitate to use them to increase your chances of success.
Finish custom scenario. Self explanatory
This achievement is much easier to obtain than it may initially seem. It entails completing a scenario on permadeath mode, but you can make it simpler by selecting an easy main objective, such as gathering resources, and configuring the scenario with no enemies, no raids, and no horror elements. The only limitation you’ll face is time, but with permadeath mode granting you around 88 real-time minutes, you should have plenty of time to achieve this goal. It’s as straightforward as can be.
Last Man Standing
This achievement becomes very easy when you select a main objective like resource gathering. Once you’ve gathered the required amount, a timer will instruct you to maintain the resources at or above that level, usually for around 15-20 minutes. During this time, you can eliminate your population by, for instance, engaging in combat with horrors, leaving only one survivor. However, it’s essential to note that knocked-out villagers still count as alive until they ultimately pass away. Additionally, keep an eye on the newborn counter as you progress toward this achievement.
You can choose from six primary objectives:
- Parametric Pinnacle: Achieve the maximum level of faith, gord growth, or sanity. The easiest route is to focus on gord growth.
- Resource Gathering: Collect resources, such as wood, reed, food, clay, iron, or gold.
- Architectural Challenge: Undertake a construction challenge, demonstrating your architectural prowess.
- Horror Symbiosis: Fulfill the demands of a horror entity, forging a unique symbiotic relationship.
- Hunter’s Quest: Become a horror hunter and eliminate a terrifying entity.
- Treasure Hunt: Embark on a quest to uncover a hidden, randomly placed item on the map.
Feel free to select one of the main objectives and any associated subobjectives that resonate with you.
Campaign and Custom Scenario Achievements
The following achievements can be unlocked in either campaign mode or custom scenario mode.
A Legend is Born
The killing blow will have to be delt by child. Kids have atc power of 3. Why so weak? So weak?
It’s advisable to acquire this item during campaign chapter II, where you have the option to either sacrifice a child or defeat a horror. This is the opportune moment as the horror is weakened with reduced HP, making it easier to accomplish. Ensure that you effectively manage attacks by your villagers and maintain the child’s life using support spells. When the horror’s HP drops to approximately 100, withdraw the majority of your villagers, leaving only 2 or 3 warriors. Then, when the HP is extremely low, around 20, employ kiting techniques with each of them until the horror is defeated.
Obtainable with Temple lvl III update (for upgrade you need both clay and iron)
Have 6 villagers bathing. Either build 3 Balias or 2 and update to lvl II.
Just like the previous one, but instead, build 3 Meaderies or 2 and update to level II
To accomplish this task, you’ll need to eliminate a minimum of 5 enemies simultaneously using the “God Ray” spell, which happens to be the most potent offensive spell in your arsenal. This spell inflicts substantial damage and boasts a generous area of effect (AoE). Your optimal targets for achieving this feat are the Bloodworms, particularly when they surface from the ground, as there are typically more than 5 of them in such situations. However, any group of 5 or more enemies can also serve as suitable targets for this endeavor.
The default button on the keyboard for turning on/off senses is “N”. JUST PRESS IT!
If it Bleeds
Throughout the campaign, you’ll come across numerous legendary enemies. Each enemy type has its legendary variant with increased HP and damage output. These legendary versions can be encountered for creatures like spiders, boars, wolves, and more. As far as my recollection serves, the first legendary enemy becomes available in Chapter III of the campaign. It’s crucial to consistently explore the entire map to ensure you don’t miss out on these challenging encounters.
Jack of all trades
Achieving skill mastery can be a bit time-consuming in custom scenarios, but it’s relatively straightforward in the campaign. In each campaign scenario (except for the first one, and if I recall correctly, the eighth one), you’ll have the opportunity to encounter skill teachers. You can acquire one skill per chapter from these teachers. Make sure to keep visiting and learning from them until every skill has reached its maximum level. Do note that this strategy may not be applicable to villagers who have one skill that is unattainable through this method.
This task is quite straightforward. Construct a “Burial Grounds” structure, and then intentionally have one villager killed. Ensure that the villager’s status is “dead” and not just “unconscious.” Your villagers should automatically transport the deceased villager’s body and place it in the cemetery once these conditions are met.
To attain the maximum level of growth (level V.Fort – which starts at 4000 points), faith (level V.Devoted – starting at 4000 faith), and sanity (level V.Hopeful – beginning at 4000 points), follow these steps. Completing a side quest that enhances faith and sanity can make this easier. Additionally, if you construct a “Grain Field” in your settlement, you won’t need to venture outside for food. Then, allocate all available villagers to the Grain Field, and their sanity will gradually increase over time, allowing you to reach the desired maximum levels for growth, faith, and sanity.
The More, the Merrier
The maximum number of villagers you can have is 16. You can acquire them through natural population growth, by liberating prisoners or recruiting travelers within the game world. Additionally, certain unforeseen events may also lead to the acquisition of new villagers.
Time for and Adventure
Side quests will manifest sporadically as you venture through the game world or after a certain period has elapsed within the scenario. If you opt to disable random events when configuring a custom game, these side quests will not occur. It’s worth noting that horror requests are also categorized as side quests within the game.
Works like a Charm
To accomplish this task, you’ll need to have your temple upgraded to its maximum level. The spell you’re searching for is called “Control.” In the campaign, there is a specific requirement during Chapter VIII where you must employ this spell to take command of a bear and direct it to eliminate one of the nearby spiders.
Regarding the final two achievements, they are undeniably the most challenging and frustrating type of accomplishments one can imagine. They don’t demand skill but rather an exorbitant amount of time spent, making them exceedingly tedious and time-consuming.
Create a scenario where a character eventually dies of old age while experiencing two concurrent afflictions. These afflictions can consist of one physical ailment and one mental condition at a time. Some afflictions may make this scenario challenging. For example, one affliction could gradually reduce the character’s maximum HP each day, eventually leading to their demise once it reaches zero. To achieve this, it’s advised to save the game just before the character’s HP or sanity drops to zero. If the affliction results in a swift death, reload the game.
A suitable mental affliction could involve rendering the character blind in all light conditions, leading to a constant loss of sanity due to the absence of sunlight. This can be countered by keeping the character in a well-lit environment, such as a meadery, which would counteract the continuous sanity loss.
As for the physical affliction, it could manifest as kleptomania, causing the character to compulsively steal equipment from others, or it could be a plague that poisons the characters around them, except for the carrier. To manage such an individual, isolation in an outpost could be a viable option.
Once both afflictions are acquired, the main challenge becomes a matter of waiting, which may take a considerable amount of time.
Create a scenario where a child born in a gord eventually dies from old age. This challenge is even more time-consuming than the previous one, as it requires an extended period. The goal is to have a child born inside the gord and then live to old age before passing away. You may attempt to combine this challenge with the Fighter aspect.
This task can be quite time-intensive, often taking approximately 10 real-life hours to accomplish. Achieving seniority for the character takes an extensive amount of in-game time.
Fortunately, unlike many games, this one can be launched on a secondary monitor if you happen to have two monitors. This allows you to watch something else or even play another game if your PC allows it. However, you still need to maintain a minimum level of management. If someone dies inside the gord and you don’t collect the body in a timely manner, the body will become uncollectable and could potentially spread disease, causing harm to your villagers sooner than you’d like. Additionally, there’s a regular “Blood Moon” event that triggers a notification on the screen, which must be acknowledged; otherwise, it won’t go away, potentially wasting your time.
Hand of the King
This achievement can only be unlocked after you obtained all the achievements mentioned above.
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