AMID EVIL – How to Play With Ray Tracing Enabled

Do you want to experience the ray tracing in AMID EVIL? In this guide, we will be showing you how to run AMID EVIL with ray tracing enabled.

Launching RTX mode from Steam

Launch using the large green play button.

Select the RTX support (DX12) option

You can also edit the launch options to force the game to run in RT mode every time.

Right-click AMID EVIL in the steam library

Select properties

Under “launch options” add -dx12

Using Ray Tracing in AMID EVIL

  • You can find the Ray Tracing options in the menu under OPTIONS > R.T.
  • You can also quickly toggle the RT menu by pressing F10.
  • Enabling Nvidia DLSS in the video options will give a large performance boost if you have a card that supports it.

RT Options Overview


  • Reflections enable realistic reflections. This means you will be able to see things in reflections that would be behind the camera view. eg. Looking into a puddle and seeing the roof in high detail. Or behind you in a reflective wall.

Screen Percent

  • Screen percent is the percentage of the screen that reflections will be traced at. You will get a lower resolution reflection the lower the %. Around 80% is a good balance of quality/performance.


  • Ray Traced shadows will enable shadow casting on enemies and more accurate shadows from dynamic lights.

Max Shadows

  • This adjusts the maximum amount of ray casting lights projecting shadows. Around 12 is a good balance of quality/performance.

Light Boost

  • This will boost existing dynamic lights on decorations in the level (torches, spotlights, etc). This comes at a performance cost.

Reflect Boost

  • This will increase the threshold that reflections will be shown on materials. This comes at a performance cost.


And that's all for this AMID EVIL guide. Do you have any suggestions or tips to improve this guide for AMID EVIL? If yes, then make sure to leave a comment down below. This guide has been made possible by Leon. You can check him out by simply clicking his name.

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