List of Spells in Wizardry 6
Classes: M = Mage, P = Priest, N = Psion, A = Alchemist
Fire
Level
Name
Class
Effect
1
Energy Blast
M
1-7 dmg * Power
2
Blinding Flash
A
Group: Reduce ToHit
3
Fireball
M
2-10 dmg to 3+ mobs
3
Fire Shield
M
Party: Protection from Fire Spells
4
Fire Bomb
A
3-9 dmg to 4+ mobs
5
Lightning
P
1-10 dmg to 3+ mobs
5
Prismic Missile
M
5-25 dmg, all mobs
6
Firestorm
M
Cloud Effect: Fire dmg
7
Nuclear Blast
M
5-25 dmg, all mobs
Water
Level
Name
Class
Effect
1
Chilling Touch
M
1-6 dmg
1
Stamina
P,N,A
Replenish Stamina
1
Terror
M,N
Group: Flee from combat
2
Weaken
M,N
Reduced dmg, 3+ mobs
2
Slow
P,N
Slows targets ( Initiative, To Hit )
3
Haste
P, N
Speeds up characters ( Initiative )
3
Cure Paralysis
P, N, A
Cure Paralysis
3
Ice Shield
M
Party: Protection from Cold Spells
4
Iceball
M
3-12 dmg to 4+ mob
4
Paralyze
P, N
Solidify single mob
5
Deep Freeze
M
3-30 dmg to single mob
Air
Level
Name
Class
Effect
1
Poison
A
1-5 dmg to single mob
2
Missile Shield
M
Protection from ranged projectiles
3
Stink Bomb
M, A
1-6 dmg to 3+ mobs
3
Air Pocket
M, A
Protection from cloud spells
3
Silence
P, N
Prevents casting spells
4
Poison Gas
A
Cloud Effect: Poison dmg
4
Cure Poison
P, A
Cure Poison
4
Whirlwind
P
1-7 dmg to 3+ mobs
5
Purify Air
P, A
Party: Remove cloud effects
5
Deadly Poison
A
3-15 dmg to single mob
5
Levitate
M
Party: prevents fall damage (pits)
6
Toxic Vapors
A
2-6 dmg to 1+ mobs
6
Noxious Fumes
M, A
Group: chance to kill mob
7
Deadly Air
A
4-16 dmg to all mobs
Earth
Level
Name
Class
Effect
1
Acid Splash
A
1-7 dmg to single mob
1
Itching Skin
A
Reduce Attack/Defence
1
Armor Shield
M
Improve AC
1
Direction
M
Party: Compass(N,S,E,W)
2
Knock-Knock
M, N
Unlocks doors and chests
3
Blades
P, N
2-8 dmg to 3+ mobs
3
Web
M, A
Capture single mob
4
Armorplate
P
Party: Improve AC
4
Acid Bomb
A
Cloud effect: Acid dmg
4
ArmorMelt
M, N
Group: Raise AC
5
CreateLife
A
Summon: Organic Assistant
6
CureStone
P, A
Restore Stone
Mental
Level
Name
Class
Effect
1
Mental Attack
N
1-7 dmg to single mob, Chance of insanity
1
Sleep
M, N, A
Sleep 3+ mobs
1
Bless
P, N
Party: Improve ToHit and AC
1
Charm
P, N, A
Reduce attack chance
2
Cure Lesser Cnd
P, N, A
Cure Afraid, Asleep, Blind, Nausea, Irritated
2
Divine Trap
P, N
Detects trap type
2
Detect Secret
M, N
Party: Detect hidden doors
2
Identify
P, N
Reveal true name of monster or item
3
Hold Monsters
P, N
Paralyze 3+ mobs
3
MindRead
N
Reveal NPC topics
3
Sane Mind
P, N
Restore sanity
4
Psionic Blast
P
1-7 dmg to 3+ mobs
4
Illusion
P
Summon: Illusion Assistant
4
Wizard’s Eye
M, P
Top-down map around you
5
Death
P, N
Chance to kill mob
6
Locate Object
P, N
Find object
7
Mind Flay
P
4-16 dmg to all mobs, chance of insanity
Magic
Level
Name
Class
Effect
1
Heal Wounds
P, N, A
Heals 1-8 hitpoints
1
Make Wounds
P
1-8 dmg to single mob
1
Magic Missile
M
1-7 dmg to 1+ mobs
2
Dispel Undead
P
Chance to dispel 1+ undead
2
Enchanted Blade
P
Party: Increase ToHit and Penetration
3
Blink
M, P
Partial Invisibility (harder to hit)
3
Magic Screen
M
Party: Protection from spells
4
Conjuration
M, P
Summon: Ethereal Plane Assistant
4
Anti-Magic
M
Spells Fizzle/Backfire more often
5
Remove Curse
P
Remove Curse
6
Lifesteal
P, N
Steals 4-16 health from mob
6
Astral Gate
M, P
Banish 1+ demons
7
Word of Death
P
4-16 dmg to all mobs
7
Resurrection
M, P, N
Dead Party Member comes back to life
7
Death Wish
P
Chance to kill all mobs
That's everything we are sharing today for this Wizardry 6: Bane of the Cosmic Forge guide. This guide was originally created and written by CrimsonWolfSage. In case we fail to update this guide, you can find the latest update by following this link.