Struggeling with Tiltren Boss Matthias Lund? Take a look at how to defeat him.
How to Defeat Matthias Lund
This is the starting position and my first move. As you can see, first I had 2 turns – then Lund had 2 turns. I moved my swordsman to the left to throw a spear and then back to this original position.
Now I was shooting with my archer 2 times and didn’t move him. The idea was Lund shall judge my brute below him – so I had to guarantee that my brute always stays the closest person to Lund after my first 2 turns.
Now two actions of lund followed:
- He judged my brute
- He moved to my brute and started aiming
As you can see nothing more happened after the 2 turns of Lund. On his next turn, he would hit the marked area – so we have to get out my brute.
So I moved out my brute up to the top – of course not without taking the chance to hit Lund on the way up – you can see Lund already got some damage. After the brute, I had another turn. still 3 of my units are movable. Lund is close to the two units on the left side – so don´t move them. My Axeman on the right had a bad position – ce could not reach Lund and afterward retreat again – so I decided to do nothing with him. I just ended his turn
No again followed 2 actions of Lund again the same. Because I moved my brute out the hitbox of Lund – he had to find another one to judge: my ranger because he was closest.
Again the same actions happened (see 3.) – Lund was judging my ranger and with his second action, he moved down left to my ranger and aimed again. You can see the hitbox where my ranger stood. Now I had again 2 turns for my last movable units. So I moved the ranger out of the hitbox to the top. Again with an attack on the way. In the end, I threw a bomb at Lund which maks things easier (but not necessary).
As you can see at the bottom after my turn Lund has again 2 actions and then the second round will start (all own units can move again). So I moved my spearman to the right (again hitting Lund on the way) and activated the “Spearwall” skill.
Lund had its last 2 actions of the first round. As expected he was judging the spearman with its first action and was running to my spearman with his second action to start aiming – but he was interrupted from the spear wall so he had to stay in the fire which gave nice fire damage. Now the second round started and I did my MISTAKE. Again I wanted to try the spear wall so I used the spearman to attack, retreat a little to the right, and enable spear wall. Better would have been not to do anything with the spearman at this time.
Because I lost a little control over the battle, I used my ranger to attack and retreat and as well throw another bomb, because now I wanted to bring him down as soon as possible. Lund was already pretty damaged.
Again 2 turns of Lund – he was again judging my spearman (closest unit) and ran with his second action to my spearman for aiming – again he was stopped because of spearwall. Now 2 turns on my side – I used the brute from top to hit him and afterward the archer to fire again 2 shoots.
Lunds turn again with 2 actions. First action judging, second move to target and aim. You can see: fight already took pretty long – not a single hit up to now. BUT as you can see – the spearman is lost – he stays in the hitbox and was already moved this round.. so no chance to escape.
My last 2 turns of the second round. The swordsman attacked and retreated. Axeman just moved because he had not enough movement points to hit and exit the hitbox of Lund. So I just moved him.
Happened what has to happen: Lunds first action was to strike my spearman (only happens when there is anybody in the hitbox) and judge my brute (closest unit) with the second action again he moved to my brute and started to aim. Glad’s round was over and round 3 startet.
What happened to the spearman? He was killed (more hitpoints than live and armor of spearman) but only nearly – this is part of game mechanics. Your unit can´t get killed with one attack (doesn´t matter how much life is left and how hard the hit was) -> so spearman is “near to death”: has only half of the movement points and can´t do any other action than move. Also, he was thrown 6meters away from Lund -> that´s why he judged the brute! .. Now it could be time to heal the spearman so he can again fully take part in this battle … so nothing is lost. But this wasn´t needed anymore.
Round 3 started. You see at the bottom sequence of actions has changed .. this also can happen. So we don´t have 2 turns and then Lund has 2 turns – now it is 1 and 1… but in general, nothing changes. In my turn I used the brute to hit Lund hard and move out of the hitbox.
Lunds first turn of round 3 – he was just judging (now the closest unit was my axeman) and because he only had one action he could not even move out of the fire. I used the ranger again (hit and retrieve) and also throw another bomb. Bombs are pretty useful because they don´t cost valor points. So it is always a free second attack!
Unfortunately, I forgot to take a screenshot .. so what happened in between?
- Lund was running to his target (axeman) and was aiming
- The axeman was hitting him and moving out of Hitbox to bottom right – good there was a spear so he could also throw this spear
- Lund was again judging the axeman (which could have led to another near-death – but it wasn´t an issue because Lund was already pretty down and there were still 2 more of my units able to kill him before .. and even if – as you see from spearman – this doesn´t have to be the end.
- My swordsman used it´s captain skill to receive 2 valor points (I was moving him next to ranger and archer so he could receive those points) then running to Lund with a normal attack and what you see on the screenshot because there were again 2 valor points he could use its special attack (the 2 red swords) to finish Lund.
That's everything we are sharing today for this Wartales guide. This guide was originally created and written by Tigrecito. In case we fail to update this guide, you can find the latest update by following this link.