A walk through a Bard’s Tale: Tales of the Unknown
Introduction
Welcome to a Bard’s Tale: Tales of The Unknown
This game is very interest, highly amusing and considerably difficult to say the least.
In order to properly save your game files, first open the local file location for The Bard’s Tale via the Steam game management interface:
Second enter the following into windows search function enter:
%AppData%
This should take you to the AppData Folder, enter the AppData folder labeled Local, you may need to go up one folder level to find the local folder:
AppData\Local
Then find the folder labeled inXile Entertainment and enter the next folder labeled The Bards Tale:
AppData\Local\inXileEntertainment\TheBardsTale
Find the folder labeled:
iib1
Cut this file, return to the local file location opened via Steam, paste the file iib1 into this file location.
Now open The Bard’s Tale: Tales of the Unknown, select the available character management disk, create a custom character, return the party to the adventure guild and select Leave then press Enter to close the game out.
Re-Open The Bard’s Tale, select Start Game and then check to make sure that the custom character has been saved.
If the custom character saved, pat yourself on the back and tell yourself congratulations, you can now successfully save a game state. Now you can officially begin your Bard’s Tale adventure.
Creating Characters
Select Create a Character and just roll for stats until you’ve found a range of stats that suits your needs.
Generally 15-18 should be looked between strength and dexterity for combat classes with a constitution of 12+ with the highest starting HP possible
For mages the player is simply looking for a high intelligence score of 16-18 with the largest mana pool possible
For a Rogue, the player is looking for a high Dexterity score and a high Luck score of 12-15 if possible. Rogues may make for better combat classes than a Bard but they can also be kept in reserve since their health will decrease overtime due to triggering traps while attempting to disarm treasure chests.
The player can choose to Create A Character and select from these races:
Human: Generally good stats
Elf: Magic oriented warrior class
Dwarf: stout warriors less inclined to magic
Hobbit: Lucky rogue types
Half-Elf: Still magic oriented but slightly stronger physically than an elf
Half-Orc: Stronger than a human, could probably compete with a dwarf
Gnome: The most magically inclined of all
The starting classes to choose from are:
Paladin: Magically resistant warriors that gain access to special Paladin only equipment
Warrior: The combat class, can equip the heaviest of armor and weapons
Bard: Has the ability to cast ambient buffs on party via Bard Songs, but has nerfed combat abilities
Hunter: Close range critical attacks, tends to generate the lowest starting armor class
Rogue: Has the ability to “Hide in the Shadows” for increased critical hit chance
Monk: Monks benefit from a weapon until level 4 after which they should be unarmed and while have a naturally lowering AC score as they level up, they are said to be the best combat class, but for the purpose of this guide, we will be focusing on cloning the “A-Team for the moment”
Conjurer: A white and black mage all in one, this magic casting class starts with the ability to deal heal after purchasing the next tier of spells
Magician: This is a utility mage class that can initially buff the attack of a single character and eventually begins to deal damage and heal but not until after purchasing the third tier of spells
Stats to Consider
Strength, the higher the strength the higher the attack damage and the lower the damage spread
Constitution, the higher the constitution the more health points the character will gain over time
Dexterity, the higher the dexterity, the lower the AC score and the greater the evade chance
Intelligence, is only important for mages and dictates the gain of mana points over time
Luck, is a general random number modifier, the higher the luck the better the loot
Equipping CharactersCustom characters start out with roughly 250 gold to spend on new equipment. When first starting the game, it’s helpful to create a string of temporary characters to pool their starting gold into one character for between 800-1000+ gold per cycle and then deleting the drained characters and repeating the cycle to pool up 5000+ gold to start with.
It looks something like this:
Step 1
Create Character, select option 1, select option 3, name GTemp
Create Character, select option 1, select option 3, name Temp1
Create Character, select option 1, select option 3, name Temp2
Create Character, select option 1, select option 3, name Temp3
Create Character, select option 1, select option 3, name Temp4
Create Character, select option 1, select option 3, name Temp5
Step 2
Add Characters, GTemp
Add Characters, Temp1
Add Characters, Temp2
Add Characters, Temp3
Add Characters, Temp4
Add Characters, Temp5
Step 3
Save Team, name Gold Mining
Step 4
Hit the 1 Key to open the player menu for GTemp, hit P to Pool the gold
Step 5
Remove All
Step 6
Delete Character, Temp 1, Y
Delete Character, Temp 2, Y
Delete Character, Temp 3, Y
Delete Character, Temp 4, Y
Delete Character, Temp 5, Y
Repeat Step 1-6 just renaming the new GTemp Character and Mining Team 1-5
Step 7
Add Characters, GTemp
Add Characters, GTemp1
Add Characters, GTemp2
Add Characters, GTemp3
Add Characters, GTemp4
Add Characters, GTemp5
Step 8
Save Team, name Gold Harvest (Feel Free to repeat the process on on the GTemp Characters)
Step 9
Hit the 1 Key to open the player menu for GTemp, hit P to Pool the gold
Step 10
Add Brian The Fist
Add Characters, GTemp
Step 11
Hit the 1 Key to open the player menu for Brian The Fist, hit P to Pool the gold
This is tedious and a lot, but doing it at least once in the beginning of the game will create an incredibly deep gold pool for the player to pull from which will enable them to revive, cure, restore and heal characters at will instead of having to continuously scrounge for money because of how costly temple runs start to become.
A Side Note on Healing
A lvl 10 character costs something like 8100 gold to revive and if they have a status impairment, that will need to be cured for something like 4000 gold before they can be healed and on a character with 100+ health that is a minimum of 1000 gold for a total restoration cost of 13,100+
That's everything we are sharing today for this The Bard's Tale guide. This guide was originally created and written by MidnightGuideWriter. In case we fail to update this guide, you can find the latest update by following this link.