- Title: Surgeon Simulator 2
- Release Date:
Information about Surgeon Simulator 2 is still incomplete. Please help us fill the details of the game using this contact form.
This guide is a walkthrough for the Surgeon Simulator 2: Access All Areas campaign mode.
Please note that this guide contains spoilers for the Surgeon Simulator 2 story. We highly recommend playing through the campaign for yourself and only using these guides as a reference if you get stuck.
The level starts you in a small room with a locked door which will remain locked until the opening dialogue section plays out. Once it is finished, head through the now unlocked door and head right. down the corridor and through the door labelled ‘Reception’.
You are now faced with a locked door ahead and a room behind some windows to the right. Face right and crouch to crawl through the hole in the wall, allowing you access to the room beyond. Press the button that is on the desk in this room. Exit the room via the hole you entered through and proceed through the door you’ve just unlocked. You will now find yourself in a waiting room type area. Head left around the desk and down the corridor towards yet another locked door. This door requires an ID card to open. The image on the Item detector will tell you what ID card is needed.
Turn right from the door and push your way through the vent that is access to the room there and you will find the ID cards on the desks in there. Grab one and return to the ID detector and plonk it on the shelf in front of it to unlock the door. Now follow the corridor straight through two white doors, then take the door to the right once you enter the brick room, entering a corridor blocked by a window. Go left through the door to a room with pipes, crouch under those and bust your way through the vents to bypass the blockage, jump over the bed and proceed through the door.
You now find another door requiring an ID card so turn left through the glass door and grab one of the IDs on the desk in there and return it to the Detector to unlock the door. Here is where you are introduced to Bob on the other side of a glass room with yet another locked door with no means of opening it. After a longer dialogue, walk near the locked door to trigger the final dialogue and this concludes the level.
Proceed through doors ahead until you reach the surgery room. Some dialogue will play which will introduce you to the Diagnostic Scanner, the device emitting a green light cone. This will tell you all about the patient’s status. It indicates Bob has a bad right leg so just grab it and pluck it off, keep a hold of it though as you need to put it into the chute indicated by the flashing green light above it, making sure it does not get caught up on the edge or anything.
Next you have to grab a Blood Stopper Syringe (the yellow syringe) which you find in the tray to the right of the chute. Stab Bob with it and hold it in place to inject him with it. Once that is done, grab the new leg which should be freshly dispensed from the leg dispenser and pop it on Bob.
With this Bob now fixed, go through the door to the left of the room once it unlocks to proceed to the next surgery. The Bob in this room needs to be topped up with blood first, so grab a Blood Syringe (the red syringe) found on the worktop or in the tray under the dispenser and stab Bob with it, holding it in place to top him up. You’re then instructed to get a saw – these are found in the room behind the door that is automatically unlocked at this point. Pick one up from the worktops in there.
Return to Bob and saw off his right arm along the dotted lines until it pops off. Grab a new arm from the cooler box on the ground and stick it on. Job done. Proceed through the next door that has now unlocked and examine the Diagnostic Scanner of your next patient. You’ll see that he requires lungs. Grab a hammer from the worktop around the side (or any heavy object will do) to smash his ribcage, and either rip out the lungs or use a scalpel also found on the worktops around to stab and pluck out the lungs with more finesse, waving the impaled organ in the air dislodges it from your tool. You will also see Blood Stoppers and Blood Syringes around if you need them too. Now just grab a couple of new lungs from the cooler on the worktop and pop them in to Bobs chest cavity to complete the surgery.
After completing these two introductory levels, you are now introduced to the Lobby. Here you are first shown how to change your character’s appearance, so walk up to the mirror in the corner and interact to open the character menu. From here, you are free to choose characters and cosmetics to wear.
Once you’re happy, confirm your changes to exit the menu and advance into the main lobby. Here you will be told about the Vac-Tubes at the far end and the Terminal in the centre. Walk up to the terminal and interact to use it, select Continue Story. Heartbroken is your next level so click that to bring up the info and click play to queue it up ready for departure. At this point you can now invite friends to play with you if you wish. To do so press ESC to open the menu, on the right of the screen you will see the friends section where you can add and invite friends to your party. Once done here, advance to the Vac-Tubes and interact to be taken to the next level.
Head through the glass door, followed by a green door to reach a corridor, follow the arrows on the wall to the right and you are met with a locked door requiring a ID card. There is a storage room to the right with grey doors, go in here and you will find an ID card on a small box beside a large box, grab it and plonk it on the detector shelf on top of the books there.
Go through the door and down the steps and hit the button on the pedestal in front of you to spawn Bob. Go around him to view the Diagnostic Scanner. He needs a heart. Smash his ribcage – there are plenty of heavy objects around that will do the job. On Bob’s right, up the steps and in the side room there are Blood Stoppers and Blood Syringes that you can dispense via the pull handles as required.
On the opposite side you will find tools behind the sliding glass doors if you need them. Remove his lungs and heart, but don’t lose that heart! Attend to any bleeding etc as required before taking the old heart and putting it in the Receiver marked with a heart diagram at the left of the locked door on the remaining wall.
The second part of unlocking that door needs an ID card. To retrieve it, proceed through the white doors to the right of the locked door and up the stairs to an office with a glass floor section. The ID card is on the shelf amongst “computery” things in the corner, marked by a blue light. Pick it up, bring it back downstairs and deposit it in front of the detector to unlock the door. Head through the door and down to the heart dispenser and pull the handle to drop a heart. Bring it and drop it into Bob to finish.
Build A Better Bob
Go through the glass door and you are met with a locked door and an unlocked door. Move on through the unlocked door and beyond the door that follows that one you will find Bob. He is pretty low on blood so best top him up a bit first. You will see the two syringe dispensers off to the right so take what you need from there by pressing the buttons to deploy them. Once you’ve topped Bob’s blood up sufficiently, hit the button next to the locked door to open it and go through and to the left.
You now need to pick up one of the footballs that are scattered around. With ball in-hand, face the locked door to the left of the shelves, jump up and throw the ball through the hole to the right of the door. The ball will drop down to hit a button that unlocks both this door and the locked door you first saw at the start of the level.
Here is where you will get the arms Bob needs, but first you must bring the old arms to deposit in the limb receiver trays.
There are saws in this room too, so grab one if you need it and return to Bob and cut or rip his arms off, dealing with blood levels as needed. Take the detached arms back to each of the Receivers to dispense the new arms, right and left. Pop the new ones on and Bob’s your Uncle!
Head out through the glass door and straight on past the surgery door. The surgery door beyond this is locked as the level title suggests, so keep going and head on through a door ahead to a room with several body part dispensers and a chilled room with a glass door further in. Go into that chilled room and grab an arm off the shelf ahead of you and start heading back the way you came.
Now go through the surgery marked door you passed before and head left up the stairs, the locked surgery door is to your right. Drop the arm in the receiver at the top of the stairs to unlock the door before you and advance onward to the office. Bust your way through the vent on the right to drop down into the surgery area. Here you can now press the toggle button to unlock the surgery door. Hit the Bob spawn button and see what ails him.
All the tools you need are dotted around the room and also syringe dispensers are in there too. Hack and rip your way to the sick organs/limbs and then take each one to the room you passed through to get the door arm and put each organ/limb in its respective receiver and return the new organ/limb to Bob. Rinse and repeat until all organs/limbs are snugly attached inside Bob, thus completing the level.
Head forwards and into the surgery to the right. Hit the Bob spawn button which is up on the platform to the left of the Bob station as you walk in. Next, you will need to proceed through the glass door that is behind the button and you will see a locked orange door and a locked double door to the right. Pull off the 2 vent covers that you see beside the doors and that will reveal the vacant fuse boxes.
In the corner of that room there is a pile of boxes hiding a 3rd vent, clear the way and pull that vent off too before crawling inside. Pop out the vent on the other side and you are now in a back room where you should see an occupied fuse box to the left. Grab the fuse out of it and return back through the vent. Placing the fuse in the left fuse box opens the orange door.
In here you will find all the tools you may need and additional fuses in the two glass door rooms to the left and also the diagnostic scanner in the far left room which you will have to grab and place on the pedestal facing Bob. You will find the syringe dispensers on the wall to the right. Grab everything you need and finally take a fuse to put into the second fuse socket, this will unlock the body part chill room. Now, with all the necessary tools/syringes and body parts retrieved, proceed with the surgery, replacing the required body parts until Bob is fixed.
Following the arrow through the door to the right, you will enter the first surgery room. Hit the Bob spawn button beside the station. To your right you will see a glass door, behind which you will find the arm that is needed for this surgery. Grab a right arm from the 3rd shelf in, or the one off the floor to replace Bobs sickly arm. There are tools dotted about on worktops if you need them and syringe dispensers up the steps to the left of the Bob station.
Once complete, you can move on through the door that is unlocked, up the steps past where the syringe dispensers are and head down the stairs and through into the room with the reception type desk. The door marked Surgery is inaccessible, so go around the desk and hit the button that is on it to reveal your next path which pops out the vent up high on the wall. Jump up on the filing cabinets and shelves to hop into the vent and drop down one of the 4 holes in the corners of the vent area. You will now be standing on a conveyor belt herding you in the right direction, toward closed platforms and a vent beside it on the right.
Pluck off the vent cover and head inside. You will find a lever inside. Push it forwards towards the fusebox and the platform doors will open, head back and continue on past to the next platform doors blocking your way. Hop in through the vent like before. This time you need to put the fuse in the fusebox to power up the lever, which activates in the same direction as the previous.
Take the fuse with you once the path is open, proceed onwards using the conveyor and you will find yourself in a room. Go through the door ahead of you and straight ahead you will see a fusebox, stick the fuse in it and step back to the two devices that open the trapdoor in front of them. First pull the pull lever to open the flaps then whirl the turn wheel in an anti-clockwise direction to wind back the platforms inside.
Hop down to the next section and proceed in the direction of the conveyor until you drop down into the next area. Hug the left wall around to the left where you see a torch lighting up a rubber ducky pointing into a hole. Crawl your way through here and jump up through the planks that are covering the exit at the top of the steps to enter the next area. To your right you will find another Bob station, there is a fuse at the base of the button that spawns him. Pick it up and put it in the fusebox to your left, this will power the button to spawn Bob. Now head up the stairs and along the platform above the fuse box, follow around to the door at the far side to a room where you will find the diagnostic scanner and various tools you may need.
Returning to Bob, he needs both intestines. Move on past Bob to a wall of platforms and a button in the far corner, press this to retract them and you will see various body parts on a conveyor behind a glass panel and 2 operator devices. The one on the right operates the conveyor belt, it is probably easiest if you push it all the way so that all the body parts bunch up against the wall to make the next part easier. Once they have been bunched up, bring them back by reversing the lever until they are opposite the shoving platforms and the opening. Then move to the other lever and pull it, this should put the parts within reach. Rummage among the pile and retrieve both intestines and replace them in Bob to finish.
Secrets And Lies
At the start you are faced with an elevator door, push the button to open it and proceed through to the corridor. Get rid of the vent covers that are to your left and then go through the door to the right and grab the fuse that is inside. On a box behind the vents, you will see a fuse box for the fuse on the right side that will power a lever on the left side. Flip it up to raise the platforms blocking your way. Here is the Bob station so hit the button to spawn him in.
You will see an elevator platform to the right in the centre of the room with a vacant fuse box. Go back and take the same fuse out of the box you just put placed and stick it in that one to power it. Step on the platforms and push the button that is within reach to reach the upper floor. Step off the platform and now facing Bob below, you will see a diagnostic scanner around the side to the right, head round to it and throw it down to the lower floor. Staying on the upper floor, head through the door on the same side as where the scanner was and you will see a Blood Stopper dispenser, grab some if you need them.
Returning to that room crawl through the hole to the right of that room, drop down and enter the next room shut off by vents and platforms. Push all the buttons that lead along the wire from the power unit, you may need to grab an object to extend your reach to push the ones on the roof. Once all the buttons are pressed, the the arm dispenser will power up. Now pull the lever to drop an arm. Shove your way through the vents and again flip up the lever on the right wall inside to raise the platforms and head back down to Bob with it.
You need a left arm for the next part, so swap over the good left arm for the bad one and grab the old arm. Take the discarded arm through to the back part of the room behind the first elevator, here you will find an Item Detector demanding an arm. Plop the arm on the item detector which will power up the button to drop the trapdoor opposite the arm detector. Push the button and drop down to the lower level. Beside the landing zone is a box of fuses, you will need 3 of those for the next part on the main level so grab an ample supply of those and take them through the door marked with an exit sign. Leave them on the platform elevator ready for heading up.
Go back into the landing room, you have to press 3 buttons along the wire to power up the other arm dispenser like before. Pull the lever to dispense and take an arm to the elevator where you left the fuses. That’s all you need from down here so go ahead and press the button to head back up with your fuses and arm. Pop out the vent blocking the way at the top and carefully drop down the 3 fuses and the arm.
The 3 fuses can now go in the fuse boxes at the far back wall to power up the last elevator to the top rooms. Head up and follow the arrows through to the room with the leg dispensers and a Blood Syringe dispenser and hit the button between the two round counter tops to retrieve those, they will travel along a conveyor. To follow them head through the vent that is on the wall ahead and follow them until you are dropped right back down to Bob again. You should now have all you need to complete the surgery.
Moving around the corner at the start of the level you will find a locked door with an ID detector. Don’t worry about this door as you wont need to open it. Instead, make your way through the vent to the right of the door and into the surgery room. Press the button to spawn Bob and set up the Diagnostic Scanner onto the plinth to see what’s up.
Next, make your way through the vent on the wall with the glass windows on it, passing by a vacant fuse box just before exiting. This powers the Blood Syringe dispenser in that room. To find a fuse for it, head into the room and on your left you will see a red cabinet on the wall, open this and you will find multiple fuses, grab one and stick it in the fuse box in the vent and drop out some syringes.
There are gaps in the window of this room to post all the syringes and tools you need to save tripping back and forth through the vent, so make sure you grab all the tools and Blood Stoppers you need which you will all find dotted about in that room and push them through where you can reach them. Before you leave the room again, grab another fuse to take with you. On your left immediately as you exit the vent again, there is a fuse box enclosed in a transparent cupboard on the wall, open this and place the fuse in there.
Hop through the hole in the wall and follow the conveyors around to the right and you will find the arm required inside. Returning that to Bob, your next step is to remove both legs. You need them to access the next part so bring them up the stairs to the receivers either side of the orange door to unlock it. On the far side of the room is another locked door requiring an ID to open. You will find the ID card on the stool to the right of the two sinks under a blackboard. Swipe it over the detector to unlock the door. In here you will find the remaining body parts you need to complete the surgery, grab them and attach them all to Bob and you’re done.
In the room past the first white door you will find a locked door with a combination lock needed to open. To find the code for it, grab a fuse from the orange cabinet on the same wall as the white door and put it in the fusebox behind the glass cabinet door to the right of the locked door, this will show you the number in the display next to it. The first number represents the top lock and the second is the lower.
Turn the locks to the right numbers to unlock and move on through the door. Straight ahead there is a shelf on wheels concealing an entrance, shove it out of the way and head down into the next area. Hit the toggle button beside the locked door to open it and proceed to clear the two Bob stations of the planks that obstruct them. Once completely clear, hit the button next to them to spawn them in.
You will find the syringe dispensers to the right of the Bob stations, they are powered up by again clearing the planks covering the fuse boxes and dropping in fuses which are found in the crate to the right of them, under the sink. You will find the diagnostic scanner on the floor and surgery tools on the far left of the Bob stations near the spawn button. Next you will need one of Bobs heads to put in the receiver to open the door to the next area.
Once you’re in the room with the mezzanine floor, turn right past some assorted junk and make your way through the vent there. Now you will be in a room with movable platforms and blocks to ascend through, first turn the turnstile clockwise to raise the vertical platform to its fullest, then hop up the blocks to the right until you see a smaller turn wheel, turn that in an anti-clockwise direction to move the horizontal platform into position in front of you.
Keep ascending up over the blocks and platforms then pass through the vent to the right at the top to drop down onto the mezzanine floor that you could see from below. Making your way right round through the glass door to the four levers that serve the body part dispensers glassed off in the wall. You will need 2 legs, 2 heads and 1 right arm here, dispense what you need making sure they haven’t gotten stuck on the pins on the way down then make your way back down to the Bobs, jumping off the mezzanine is easiest and you will see that the limbs have been dropped within easy reach of the Bobs.
The two intestine dispensers you will find in the far top left corner allow you to easily retrieve the intestines you need with the buttons. Swap out the necessary limbs/organs in both Bobs and you’re done.
How To Make Friends
Start by spinning the turn wheels to open up the platforms blocking your way and head out through the vent on the other side into the main room. Set the vent cover out of the way so it doesn’t cause any interference and approach the central BRU machine. It requires 2 ID cards to unlock access to the first button, the ID for the left one is on the desk to the left of the BRU, set it on top of the book so it registers in the detector.
Proceed right, up the stairs and head around the back of the BRU, proceeding through the grey doors to the right at the two chairs. Go through the doors to the left into the office room and retrieve the ID that is on the desk in there, then return it to the second ID detector on the front of the BRU. You may have to knock over the book that is standing up on the shelf in front of the detector to make sure it registers correctly when you set it down.
Open the cover and press the button to spawn in the first Bob. Bob’s ailments in this level are somewhat randomised so what you need to do for each surgery may be different each time. There are several Diagnostic Scanners dotted around the room, grab one and see what you need. Heading up the steps facing the BRU, in the middle there are limb dispensers, you can drop out what you need by pulling the handle on the right to drop the Bob parts and use the left lever to select the next machine.
Through the glass doors to the right and left you will find the syringe dispensers. Organs can be found within the cold room on the right of the main room in which the BRU is stationed. You will also find some tools in here. You can find saws either in the room that is off the main room, on the opposite side to the cold room or one of the syringe rooms. Now having gathered the necessary items, fix up the first Bob to activate the first fail safe button.
This will be the one just at the top of the stairs on the right of the BRU indicated by the green flashing light. Press the button there to extend the platform and walk across it to open up the access cover and press the button. This spawns in the second Bob. Retrieve the diagnostic scanner, or grab a new one, and see what this Bob needs. Retrieve and replace the required parts. The limbs are located upstairs and organs can be found in the cold room. If a head is required, you have to slam dunk the old head over the glass into the receiver in the wall outside the cold room in order to dispense a fresh one.
Fix Bob up to activate the second fail safe button. You will find it up the steps directly behind the BRU. As before, hit the button to extend the platform and then use the button within the cover to spawn in the last Bob. Same deal as previously, see what he needs and fix him up to activate the final fail safe button. This final button can be found on the left side of the BRU and works the same as the previous buttons, thus ending the level after a long dialogue.
Escape From The Depths
Heading through the corridor to the first surgery room, straight ahead before you go right through the archway, there is a crate on the floor. Inside is a blood stopper syringe if you need it. Remove Bob’s sickly arm and wave it in front of the limb detector to dispense the fresh one, pop the new one on and that will trigger the trapdoor on the roof to drop a crate with a fuse in it to use for the next part.
Head through the vent in the left corner or the room and stick the fuse in its box on the left to activate the platform elevator. Once on the next floor, proceed to climb up all the stairs ascending the room and out through the hole at the top onto the pipes. Follow them round and back in then jump the gap to the platform by the barred passageway, through the vent and drop down into the corridor.
Proceed through the green-lit door ahead of you and through the door right across the next room, marked with an exit sign. Turn right down this corridor and through the door at the end into the next surgery area. Hit the button to spawn Bob and you will find the Diagnostic Scanner in the small room off to the left through the door beside the syringe dispensers. A saw is also in here if you require it.
To access the limbs required, first give the wheel that is to the right of the countertops ahead of Bob a good spin clockwise to extend the platforms for you to walk across. Don’t dawdle though, as when the wheel stops spinning, the platforms will retract again. Quickly toddle across the extended platforms round to the right where you find the second wheel, give that a good spin clockwise too and head straight back across to retrieve a head before then running onwards again toward the 3rd wheel.
Give that one a whirl too in the same way to open up access to the 2 arm dispensers. If you fall down, don’t worry, you can just head back up the steps and whirl the wheels again to get back to where you were. Grab what you need out of the pit and sort Bob out. Fixing Bob will drop another fuse crate from the roof. Use this fuse in the fuse box on the wall by the platforms to the left of the door you first entered through.
Ride the elevator up and pop through the vent at the top into the room there proceeding round and up to the next platform elevator, step on and hit that button to ascend. Press the next button you see ahead of you at the top to open the trapdoor and hop down. Leave that room and advance down the corridor through the white door at the end and proceed round into the last surgery room. Bust down the vent to the left and head inside. In here you will find the diagnostic scanner and the fuse box to power up the Bob station.
The fuse is located right up on the top shelf in the dimly lit corner on top of some books and above the skeleton. Jump up on the lockers to grab it. Stick it in the fuse box and head back out to push the spawn button and see what is needed. As you can see, all the organs are in dispensers on the wall above a grate where organs can drop down through.
You can either block the organs you need from dropping down with cool boxes, vent covers etc. Or just drop them and make the trip down to collect them by heading back into the vent room and down the stairs on the left by the second barrel. Down here, through the glass door is where the organs should have landed. Take what you need back up the stairs to Bob. You will find all the tools and syringes you need around Bob ready to fix him up and complete the level.
Triumph Of Medical Science
After progressing through the vents and dropping down into a familiar Reception area, proceed through as you did way back previously. Everything is already unlocked so just keep going with the flow until you reach the surgery room. Ahead of you there is a red Bob station. This is your first of 3 Bobs to fix in sequence. Spawn him in with the button, then on your right there is a wheel above a small platform blocking access to a hole, spin it anti-clockwise to open it and crawl in.
You are then met with a second wheel which lowers a second platform inside. Scoot round the corner and past the paint cans obstructing the exit. On the left behind assorted boxes inside some chill boxes next to the window, you will find some arms and the ID card required for the door. Open up the door and take the arms out for Bob. There are also legs in cool boxes on the shelves on the stair wall, remember these as you will need them for another Bob soon enough.
Head up the stairs in that room and you will see the Heart Dispenser on the right at the top. There is a trap ahead, past the vent heading back down toward Bob there is a platform which will yeet you if you try to pass by it. To disable it, rip out its fuse which is behind the vent beside it and put the fuse in the vacant fuse box behind you next to the ID Detector to activate it. Head back down to Bob with a heart and fix him up. Fixing Bob 1 unlocks a cabinet with ID cards inside, which can be found by tracing the conduit from the Bob station to the wall in which it is housed.
Open it up and grab an ID, Take it up to the ID detector that you activated earlier to unlock this door. Here is blue Bob 2 ready for spawning in. On the left of the room are 2 organ dispensers needing a fuse to power, you can now take the fuse out of the ID card reader to use for this. Once powered, dispense both organs as you will need the intestines for the final Bob. This Bob is the Bob that needed the legs found by the first red Bob station, so go back and grab them off the shelves. You should have all you need to fix up Bob 2 now.
As before, fixing up Bob 2 unlocks a cabinet of ID cards. Locate it and grab one. Proceed to the green Bob 3 through the door near the trap and spawn him in. keep going straight through here out the other door and you should see the detector for the ID you currently have. This unlocks the door to the room containing two organ dispensers powered by 2 pressure plates on the floor, one inside, one outside. There are gas bottles inside that you can use to depress one whilst you jump on the other if you are alone, or get your buddy to hop on one if you’re playing co-op.
Grab yourself a head and some small intestines and take those to Bob 3. Head on back to Bob 2’s room and retrieve the large intestines you deposited earlier, return and proceed with the surgery to fix up Bob 3 and…
Congratulations, you have now earned your medical licence!
That's everything we are sharing today for this Surgeon Simulator 2 guide. This guide was originally created and written by Bossa Strite. In case we fail to update this guide, you can find the latest update by following this link.