How to disable turn limit defeat after starting a single player game.
Overview
Like a lot of people, I started a single player game and accidentally left turn limits enabled. I didn’t realize this until I got late into the game and wanted to disable turn limits on a single player game i already started.
I played the game until it ended in a turn 330 turn-limit defeat. I applied this method I discovered, reloaded the game from an autosave (5 turns before turn 330), and was able to finish the game with a domination victory in turn 360. I got relevant achievements at the end of the game.
Disclaimers
Things I have confirmed with this fix:
- You can get achievements
Things I have
NOTconfirmed:
- Long term effects on the game/save files
- If this works in multi-player
- Other victory/defeat types
The Fix
The following steps allow you to continue playing beyond a turn limit in a single player game.
- Close Civ VI
- Navigate to “Victories.xml” file
- in …\Steam\steamapps\common\Sid Meier’s Civilization VI\Base\Assets\Gameplay\Data\
- This can be found right clicking Civ VI in your steam library and manage->browse local files
- Make a backup copy of Victories.xml (on your Desktop or somewhere else that you’ll find it)
- Open Victories.xml with a text editor (notepa++)
- Remove all lines with refence to “DEFEAT_TIME”
- See the example section below
- Reload the game, turn limit defeats are now disabled
- OPTIONAL: Put the original backed up Victories.xml back in the …Gameplay\Data\ folder when you’ve finished with your game
Note that this method may or may not work for disabling other defeat/victory types.
Example
This is an example of sections of text to remove from the Victories.xml file:
Note that your file may look different
[~Line 11] <Row Type="DEFEAT_TIME" Kind="KIND_DEFEAT" /> ... [~Line 25] <Row DefeatType="DEFEAT_TIME" Name="LOC_DEFEAT_TIME_NAME" Blurb="LOC_DEFEAT_TIME_TEXT" RequirementSetId="TIME_DEFEAT_REQUIREMENTS"/> ... [this whole block around line 350] <!-- Time Defeat --> <!-- Conditions - Score Victory must not be enabled and the Max Turns must be reached.--> <RequirementSets> <Row> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType> </Row> </RequirementSets> <RequirementSetRequirements> <Row> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> </Row> <Row> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId> </Row> </RequirementSetRequirements> <Requirements> <Row> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> <RequirementType>REQUIREMENT_GAME_VICTORY_ENABLED</RequirementType> <Inverse>1</Inverse> </Row> <Row> <RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId> <RequirementType>REQUIREMENT_GAME_TURN_MAX_REACHED</RequirementType> </Row> </Requirements> <RequirementArguments> <Row> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> <Name>VictoryType</Name> <Value>VICTORY_SCORE</Value> </Row> </RequirementArguments>
That's everything we are sharing today for this Sid Meier's Civilization VI guide. This guide was originally created and written by Buttermilk Tom. In case we fail to update this guide, you can find the latest update by following this link.
This works great! Thanks for the write up.