Sid Meier's Civilization III: Complete

Sid Meier’s Civilization III: Complete – Settings for Fast Turns and Quicker Gameplay

This guide will teach you the proper settings in Sid Meier’s Civilization III: Complete to have a fast-paced game without sacrificing the overall gameplay.

Fast-Paced Configuration and Settings

Once you know how to play the game, these settings will greatly increase the speed of play. First I’ll briefly cover some general good practices. Give an order to every unit every turn. Skip the turn (spacebar) of units you have plans for but don’t want to move until the next turn, IE: an AI unit blocking the tile you want to move to, or needing to move a unit next turn that you don’t want to move in the current turn, it’s more efficient to skip their turn than to fortify just to unfortified next turn, or if you fortify you may forget to give the order to that unit – Otherwise, it is good practice to simply fortify every unit. The wait command (W) is also pivotal for efficiently ordering every unit every turn, IE: separating injured from healthy units.

Now onto the point of this guide, I’ll explain each pivotal setting in the preferences menu that will greatly speed up the playing time of this old gem of a game.

Side Note: if you’re playing a huge game, these settings become exponentially more important because they will GREATLY improve the speed of your turns. Or, you could be playing a relatively small game but with hundreds of units on the map, the same situation. Nevertheless, no matter how small your game is these settings will save you a hell of a lot of time while playing this old masterpiece of a game.

1. Enable – Always wait at the end of the turn

This is disabled by default, you should enable it because without this setting enabled, if all of your units have been given orders your turn will automatically end. This is a hindrance because this “waiting” period is one of the most efficient times to manage your Civ, such as production and moving units among other things.

2. Disable – Ask for Build Orders after Unit Construction

Disabling this greatly improves the speed of the game because it eliminates the production pop-up window for units, you’ll only see it for buildings. The popup production window is slow, you can more efficiently manage your production without the popup, it’s a shame the devs didn’t include the option to disable the production popup window for buildings as well.

3. Disable – Show our Automatic moves

Disabling this greatly improves the speed of the turns because you won’t have to watch the movement of your automated workers. (This setting is partially bugged/coded poorly because it does not totally eliminate it, more on this below)

4. Disable – Show our Friend Moves

Disabling this improves the speed of the game significantly, mainly because of the AI’s workers and the fact that the AI will shuffle units around for no reason. Newer players may want to leave this enabled because this can alert you to surprise attacks if you have not developed your map awareness. Also, it’s good to enable this in certain situations when you know from experience that the AI is plotting on you and you may miss the moves.

5. Disable – Animating battles

This is optional, but disabling battle animations GREATLY increases the speed of the game. This may hinder newer players because it takes some getting used to. It took me a long time to get used to this setting because the battle animations were always my absolute favorite thing, but now I know the attack animation of every unit in the game so I’m not missing anything.

6. Disable – Animate our Manual Moves

This greatly increases the speed of the game because you don’t have to wait and watch the walking animation of units that you’ve given a move order to.

7. Disable – Animate our Automatic moves

Mainly for workers, this will greatly improve the speed of ending your turn, mainly because even though we’ve already disabled showing automatic moves, it still shows some worker’s automatic moves for some unknown reason. It’s much faster if they’re not animated.

8. Disable – Animate Friend Moves

Greatly speeds up the pace of the game

9. Disable – Animate Enemy Moves

Greatly speeds up the pace of the game, may want to enable this if you’re a new player.

10. Enable – Always Build Previously Built Unit

Again, it’s much faster for you to change the production of your cities on your own rather than doing it through the production pop up window, so this setting is one of the ways we can get rid of production window pop up for units, and increase the efficiency and pace of the game. Again, it’s a shame we can’t do the same for buildings.

If the devs coded even more options, such as hiding the announcement popups of what cities produced, we could make the game even faster, but sadly these are the only options we have to work with to make the game as fast/efficient as possible.


And that's all for this Sid Meier's Civilization III: Complete guide. Do you have any suggestions or tips to improve this guide for Sid Meier's Civilization III: Complete? If yes, then make sure to leave a comment down below. This guide has been made possible by Xetios. You can check him out by simply clicking his name.

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