This guide will show you how to unlock and get all Shipwrecked 64 achievements. As of writing, the game features a total of 16 achievements on Steam. Before we continue, please note that this guide may contain spoilers of the game.
Shipwrecked 64 Achievements Guide
Big Mistake
Uh oh…
Simply start the game to unlock this achievement
A Dam Good Sailor
Free Walter’s Boat
Walter Walrus’ mini-game in The Living Quarters involves a red light green light concept. Your task is to conquer three platforming challenges within the game to access switches and advance the boat. Remember, when the lights turn off, refrain from making any controller inputs.
ACH_{4742}
Collect all Coconuts for Olive Otter
To unlock the achievement, you must successfully finish Olive Otter’s mini-game situated in The Park, which revolves around a collectathon theme. Your objective is to locate and gather 30 coconuts. You can achieve this by either slapping trees three times each or by opening chests scattered throughout the area.
WHERE’S THE LAMB SAUCE
Cook the worst, most vile, disgraceful putrid dish I’ve ever laid eyes on.
To earn this achievement, you’ll need to conquer Giovani Goose’s mini-game within The Theatre. It’s a timed challenge where you’ll encounter various stoves. When these stoves turn red, your task is to interact with them promptly to turn them green.
Oh Deer!
Get out of the woods in one piece…
To secure this achievement, your objective is to finish Chief Wulf’s mini-game located in The Town Hall. You’ll need to locate six boat pieces scattered throughout the area and relocate them to the ship parts bucket. Utilize your sprint button to activate a highlighted vision mode, allowing you to see all the ship parts on the map. Additionally, keep an eye out for another helpful feature to aid you in completing the task.
Bad Ending
Everyone on the island was obliterated.
You can unlock this achievement simply by failing to complete all your tasks within five in-game days. This is easily achieved by consistently punching Olive in her mini-game for five consecutive days.
Good Ending
You escaped!
To unlock the achievement, ensure you complete all tasks on the island. Once accomplished, choose to leave the island to obtain the achievement.
A Happy Little Accident
Artistic Genius in the Making!
Upon finishing all tasks on the island, opt to stay, and then proceed to The Town Hall. There, you’ll need to locate an armless rabbit named Stumbler O’Hare and complete his mini-game to progress further.
A True Hero!
Save everyone on the island.
After completing Stumbler’s mini-game, he will instruct you to meet him in The Theatre. Upon reaching The Theatre, Stumbler will then direct you to return to The Town Hall. Once you return, you’ll encounter a strapping lad named VandalJ.D. He will assign you one final mission: to navigate through a challenging platforming section. Upon completion, you’ll discover a giant boat where you can save the entire island’s residents.
Oh.
Hi Olivia!
To unlock this achievement, deliberately fail one of your friend’s mini-games three times, causing them to completely disappear. Subsequently, return to the beach and you’ll discover that your boat has arrived. Without failing or aiding any more friends, interact with the boat to trigger the ending cutscene.
What a pretty painting!
…Wait a minute.
To unlock this achievement, intentionally fail Giovanni Goose’s mini-game three times in a row. After the third failure, Giovanni will disappear, and the door behind him will unlock, granting access to an area called “kbzfq 2 qppn 2 (layer 2 room).” In this area, you must complete a series of puzzles to earn the achievement.
To navigate through the red velvet dining room, continue until you locate an area with a door that requires a triple jump to reach. Once through the door, follow the linear path until you reach the art gallery. Here, you’ll encounter a gate with a code and various colored flags above it.
Inspect the artwork closely, as some pieces depict numbers. The color associated with these numbers is crucial. Make a note of these numbers and their corresponding colors. Return to the gate and input the numbers according to the colors of the flags above them. Successfully opening the gates will trigger the achievement.
A musical ear!
Mozart? Is that you?
Upon defeating Olive three times consecutively, she will vanish, unlocking the previously locked door in The Park labeled “kbzfq 2 qppn 1 (layer 2 room 1),” leading to the pool area. To unlock the achievement, you must solve the puzzle in this area.
Upon entering the pool, proceed through the door to find a room with a tape player and text on the wall stating “Code is EDCD.” While codes in the game are typically numerical, this one functions more as a key to the code. Play the tape recorder to hear the song ‘Hot Cross Buns’ played on the piano. You should realize that ‘EDCD’ represents musical notes. Count the occurrences of each note played in the sample, and that will be your code.
The keypad is somewhat concealed and requires both platforming and unconventional thinking to locate. If you struggle to find it, consider completing a different layer 2 room first to find the layer 2 hub, identifiable by its distinct foul odor. From there, you can access doors leading to the end of each layer 2 room, enabling you to approach the keypad more easily by starting from the end and working backward.
Stand-by!
Who’s this Romeo guy?
To unlock this achievement, intentionally fail Walter Walrus’ mini-game three times until he disappears, thereby unlocking the previously inaccessible door in The Living Quarters labeled “kbzfq 2 qppn 3 (layer 2 room 3).” Once inside, you must complete the puzzle to earn the achievement.
Here’s how to solve it:
- Upon entering, head immediately to the right through the open hall, then take a left and proceed through the door midway.
- This will lead you to the server room. In the middle of this room, you’ll find a slightly open door. Open it and activate the switch to turn on the power.
- Quickly head to the left side of the room to the giant computer and watch the video. You’ll learn about a false wall midway through the boat ride.
- Return through the door, go straight down to the boat, but instead of boarding it, go through the door straight ahead. This leads to a small room with a staircase and two doors.
- Go up the stairs and through the door. Locate the tape recorder and interact with it. It will say “Code is RXBC.” Interact again to hear someone listing letters from the NATO Phonetic Alphabet. Count the words corresponding to the letters to get your code.
- Backtrack and take the boat to the false wall. Jump through it; it’s easy to spot due to its glitchy texture.
- Navigate a short wall jump section and quickly locate the keypad. Input your code, and the achievement should activate.
BOO!
Did I catch you off guard?
To unlock this achievement, you simply need to get caught by a dweller or a starling. Even if you manage to pass through the plaza without dying, getting caught later on is still necessary to fulfill the achievement requirement.
Stolen Files
Feel free to leave this place now.
To unlock this achievement, you must complete the battery section of the plaza. The batteries are located in three areas: the walkway from the top exit of the room you spawned in, the cave or Stumbler’s home away from home, and the office in the offshoot at the edge. These batteries must be placed at the giant computer in the basement.
For a speed strategy, you can get caught while holding the battery in the office. Doing so will transport you to the cell while still holding the battery, significantly reducing the distance to the basement. This approach can help expedite the process of completing the battery section.
Rest well, Connor.
Beat the game.
You need to unlock the true ending of 1997 mode to get this achievement.
That's everything we are sharing today for this Shipwrecked 64 guide. This guide was originally created and written by up in yo crib dawg. In case we fail to update this guide, you can find the latest update by following this link.