As you know, the first square on the right must be white. By default the table does not rotate, which produces an inconsistency that we will now solve.
How to ROTATE the CHESS table
As you know, the first box on the right must be white. By default, the table does not rotate, which produces an inconsistency that we will now solve.
The idea is to modify a word in a file. The file is called Buildings_Joy
The path of that file on my PC is:
C:\ProgramFiles(x86)\Steam\steamapps\common\RimWorld\Data\Core\Defs\ThingDefs_Buildings\Buildings_Joy
Once the file is found, we open it with Notepad, and look for the following text extract:
<ThingDef ParentName="FurnitureWithQualityBase"> <defName>ChessTable</defName> <label>chess table</label> <description>The ancient game of kings. Fun for a few hours here and there, even playing alone. It trains intellectual skills.</description> <graphicData> <texPath>Things/Building/Joy/ChessTable</texPath> <graphicClass>Graphic_Single</graphicClass> <shadowData> <volume>(0.65, 0.25, 0.6)</volume> <offset>(0, 0, -0.15)</offset> </shadowData> <damageData> <rect>(0.09375,0.296875,0.796875,0.703125)</rect> <cornerTL>Damage/Corner</cornerTL> <cornerTR>Damage/Corner</cornerTR> <cornerBL>Damage/Corner</cornerBL> <cornerBR>Damage/Corner</cornerBR> </damageData> </graphicData> <altitudeLayer>Building</altitudeLayer> <rotatable>false</rotatable>
In the <rotatable> section we replace the word “false” with “true”. We save the file, and that’s it. The chess table can be rotated like any other object. As of today, no update has changed the file.
That's everything we are sharing today for this RimWorld guide. This guide was originally created and written by Φ KURTZ Φ. In case we fail to update this guide, you can find the latest update by following this link.