- Title: Remnant II
- Release Date: July 26, 2023
- Developer: Gunfire Games
- Publisher: Gearbox Publishing
I have a lot of experience with the Unreal engine and am well-versed on its capabilities. Following some testing, here are a few recommendations to boost performance without drastically altering the game’s appearance.
In essence, the mix of rendering features used in this game severely increases the cost per pixel rendering. Running native resolution at ultra settings is therefore not an option. To achieve a higher framerate, the console is probably running this game with greater sampling and lower overall settings similar to those listed below. Only a few locations outside of combat experience larger losses in framerate for various reasons after modifying this stuff on numerous computers (render target effects, for example, and mirroring the globe).
Important setting 1: Use fullscreen to cut down on latency and perhaps enhance PC performance. It shouldn’t make much of a difference because this is a DX12 game, but it might.
Important option 2: If you want to achieve 60 or 100+ frames per second, choose a lower sample Quality-mode and use the upsampling method that best suits your GPU. In the majority of gaming situations, the game still looks decent in DLSS Performance and Ultra Performance settings.
Preset 1’s best overall FPS without causing any issues:
In this game, the EFFECTS group is the main performance killer; numerous factors are interconnected with it. At low angles, reflections disappear and indirect lighting becomes more erratic.
Use this alternative if, for example, the low resolution of the sun’s shadows bothers you and you really miss Screen Space Reflections for reflective surfaces and puddles:
Preset 2 global, Balanced Appearance. This may pertain to the actual technology that the consoles employ:
That's everything we are sharing today for this Remnant II guide. This guide was originally created and written by Jehovakhiin. In case we fail to update this guide, you can find the latest update by following this link.