✅ Source verified via Steam Community
- Patch Title: Update – v1.0.2 Bug Fixes and Minor Changes
- Patch Release Date: April 3, 2024
The developer of Nightmare: The Lunatic has released a new update for the game on April 3, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
Hello. This is Maetdol Games.
We have fixed bugs and parts that needed fixing that were reported after official release.
We are continuously checking, so please let us know of any bugs or improvements you would like to see.
You can provide feedback through the Steam Community and official Discord.
Your feedback makes the game better!
About v1.0.2 update contents.
- Fixed an issue where the already cleared control room icon was not turned off when continuing.
- Fixed an issue where running continued when interacting with a story object in the ‘Lupine Forest’ fountain room.
- Modified so that all arrows are removed when clearing the control room
- Fixed an issue where the player was sometimes forced to move to a room and disappear
-> We cannot guarantee that this will never happen, but we have fixed it so that there is no problem when quitting and resuming the game. - Fixed an issue where the Overload Attack did not proceed when firing a parry reinforcement bullet during Overload with Weapon: ‘Revolver: Fanning’.
- Fixed an issue where continuous attacks were possible when Weapon: ‘Shotgun: Speedloader’ fired immediately after parrying during Overload.
- Fixed an issue where the charging sound would be played again when moving the room while charging the Buster Stance of Weapon: ‘Buster Sword’
- Fixed an issue where attacking was possible when attacking was impossible with the Buster Stance of Weapon: ‘Buster Sword’
- Fixed an issue where the Weapon: ‘Shield’ Swap Buff activated the Abilities.
-> We are sorry to those who have been using it well, but activating the Abilities was not our intention but a mistake! sorry! - Fixed an issue where the game would freeze when entering the stage after disassembling Totem: ‘Sweet Apple’ in Merchant’s Wagon.
- Fixed an issue where more damage was stacked than the damage reduced by Totem: ‘Shock Absorber’.
- Modified so that time does not pass when Totem: ‘Defibrillators’ is in the boss kill state.
- Fixed an issue where Totem: ‘Hourglass’ could not be used in ‘Ruined Sanctuary’.
- Modified so that Blessing: ‘Dream within a dream’ is always activated first among all resurrections.
- No. 997 no longer uses body slam(suppression) immediately after using chain binding.
-> We checked ourselves, but contrary to intention, there isn’t enough time to avoid it. We apologize to any players who may have been offended. - Fixed an issue where the Snake Priest’s Ward and Nightmare 5’s Ward seemed overlapped.
- Fixed an issue where the component Totems of the achieved Totem Set were displayed in black in the inventory.
- Fixed an issue where the Gem Recharge Rate increased but the text in the inventory status window was red.
- Fixed an issue where people playing in languages not currently supported during Early Access could not play the game.
- Fixed an issue where play histories could not be properly checked.
- The mouse no longer locked in center if no mouse movements are mapped in the input settings.
We are running a Nightmare: The Lunatic Discord, so please join us!
Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg
Thank you!
To learn more about this new update, check the official source mentioned above.