- Title: Monster Sanctuary
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This guide is intended for new players looking for advice and a place to start when teambuilding and goes in-depth into an excellent monster for your teams that’s available early game, Frosty.
Frosty is a monster available as soon as you reach Blue Caves. If you’re having trouble getting one, there’s a pack of three in this room that can be farmed:
As its name implies, Frosty can support Chill, with access to Multi Chill and Ice Shield, but it also has access to one of the strongest buffing skills in the game as well as solid Shielding. While Frosty can be a damage dealer, this guide will be focusing on its role as a support, able to buff and protect your damage dealers.
Prior to level 10, you can mostly get away with attacking with each of your monsters every turn, and thankfully Frosty makes an excellent early combo builder. Chilling Wind combined with Flash Freeze will generate 6 combo, and Cooling gives a chance to build extra combo every hit. The build shown here is available at level 5, and your main active skill and key support passives will remain the same until you hit level 10.
Level 10 Transition
As soon as you hit level 10, you’ll want to use a Skill Resetter on your Frosty, because its role in combat is about to completely change. At level 10 Frosty has access to Full Offense, the best buff in the game, and even at this level, it has great support skills in Buffing Shield and Protected Offense, which adds another 10% damage boost on top of the 20% from Might or Sorcery and the crit from Glory. To supplement this buff, we’re also taking Shield, which isn’t much combo at this level but helps keep your party safe and enables Protected Offense. The damage increase that your ally gains from having Full Offense used on them are almost always greater than the damage you would get from Frosty attacking. This build is available the instant you reach level 10. If you have Spectral Wolf, you’ll want to grab level 1 Chilling Wind and Multi Chill.
At this point, both of your primary actions get a major upgrade, with Full Offense now providing two additional buffs (Sidekick plus a random one from Combo Buffing), and Shield now providing additional combo. Because we have some extra points, we’re starting down the Spectral Flame tree for some stat nodes. This is also around the point when you’ll first get access to Shift stones, and Frosty has a fantastic shift passive for this build in Buff Mastery, which allows it to apply an additional stack of all of its buffs, helping out your damage dealer even more. Ice Shield is better than regular Shield at this level, so we’re running that plus Multi Chill to support it.
At level 30, we have access to the final level of Full Offense, as well as Frosty’s unique passive Spirit Strength, which increases the effectiveness of buffs on Spirit monsters. We also get Buffing Restore for debuff removal. On the shielding side, we’ve switched back to Shield as our primary action because it does more combo at max level, and because we now have access to Cascade, which does boost Shield.
If your team has Chill synergies, you can run a slightly different version of the level 30 build, grabbing Ice Shield and Multi Chill. Since we don’t have enough points to afford Cascade, we’re grabbing Barricade instead, which gives all of our Shield actions a chance to apply Barrier.
Gearing your Frosty
At low levels, your options for equipment are limited, and Frosty is a solid place to dump all of the Health and Defense-boosting equipment you find. Ideally, you’ll want an Orb or Wand as your weapon, and Hide, Bracelet, and Wizard Hat as accessories.
Once you have access to Horizon Beach and can complete the Rare Seashell sidequest for the Fishing Rod, that becomes Frosty’s best weapon, and if you manage to get four stars on the Goblin King, Frosty would love to wear his Crown.
For food, you’ll want to be giving Frosty the best +Health food you have access to. Initially Potatoes, eventually Bananas, as those provide the best overall toughness increase to a monster with low health like Frosty.
Putting it all together
Here is our final build. We’re able to grab Barricade for some extra Barrier buffs as well as every stat plus we want. Our equipment is Fishing Rod, Hide, Crown, Bracelet, and triple Banana. Chill builds want to drop the Magic Plus for Multi Chill and run level 2 Ice Shield instead of normal Shield.
Teammates for Frosty
One of the reasons I value Frosty so highly is because four of its best teammates are the four monsters you start the game with, the Spectral Familiars.
- Wolf is perhaps Frosty’s best partner in the whole game. In addition to being an excellent damage dealer who can make use of Frosty’s buffs thanks to Improved Sidekick and Improved Glory, Wolf has strong Chill synergy and works well with Frosty’s Multi Chill and Ice Shield, which give it an additional crit chance. Toss in a healer with Congeal like Yowie, and you have a team that will effortlessly carry you through the entire game.
- Toad is the one starter who’s not a damage dealer, and so fills a different role than the others, being your Healer and secondary buffer. Early on, Toad can keep your team healthy while Frosty buffs, but the pair really take off once you have Shift passives, as Toad and Frosty can both use Full Offense on your damage dealer on the first turn, enabling huge damage output. Early on, basically, anything can serve as a good damage dealer backed by Toad and Frosty, but once Spirit Strength is online you’ll want to transition into a Spirit damage dealer like Kanko or Mimic
- While Eagle has the least natural synergy with Frosty of any Spectral, it likes buffs and does not die, and that’s enough. Eagle has fantastic damage output and can make use of every buff from Full Offense. Toss in a synergistic healer like Koi, and you have a solid team.
- Lion has some of the best buff support in the game, getting more damage, more defense, and more crit chance (from its Dark shift) for every buff it has. As a result, it loves Frosty giving it buffs. Full Offense can turn Lion into a wrecking ball with a single cast. A great early-game partner for this duo is Grummy, who can build combo for Lion and provides passive healing thanks to sharing Regeneration buffs.
- Yowie is the earliest available monster with access to Congeal, and so is an excellent part of Frosty teams that aim to make use of its Multi Chill and Ice Shield. For its part, Yowie can keep the team healthy with its healing skills and has its own buff support including the excellent Heroic Party.
- Tengu is a hard-hitting monster who’s also available in the Blue Caves. Early on, it can deal massive damage with basically any support, and it eventually gets Buff Catalyst to benefit even more from Frosty’s Full Offense. An excellent early pickup to a Toad keeper looking for a damage dealer.
- While almost any damage dealer works well with Frosty, Spirits have additional synergy thanks to Spirit Strength, and Mimic is one of the best. It has great buff synergies with Heroism and deals huge damage
- Thanatos isn’t available until very late game, but it forms one of the most powerful double Full Offense cores in the game with Frosty, getting two or more instances of every damage buff onto an attacker on the first turn and supporting them extremely well. A Thanatos+Frosty core can turn any damage dealer into a huge threat, especially Spirits and buff lovers.
That's everything we are sharing today for this Monster Sanctuary guide. This guide was originally created and written by SmugLookingBarrel. In case we fail to update this guide, you can find the latest update by following this link.