The Land of Narr is a troubled one, and the largely unexplored Territory of TOTEM ISLAND is no exception. Each Scenario features a new ENEMY as well as many you have already encountered.
ENEMIES are divided into two groups: PRIMARY monsters spawned from ENEMY TOTEM located on either side of your CAMP, and various SECONDARY natural dangers which live in the wild.
Your goal is to defeat all ENEMY TOTEM and their spawn. Use your Military Units to your advantage: When the BATTLE FLAME is charged, you can rally your troops and lead them into battle!
PRODUCTION UNITS
FARMER
FARMERS provide the FOOD required to sustain your KINGDOM, and press your attacks forward. Always make sure that your FOOD output is above your USAGE. Will attempt to FLEE when ENEMIES are sighted, but cannot DEFEND.
LUMBERJACK
The LUMBERJACK provides MANA as well as the LUMBER required to BUILD / UPGRADE structures. The LUMBERJACK range is limited to the borders of your CAMP. Will attempt to FLEE when ENEMIES are sighted, but cannot DEFEND.
MINER
MINERS provide the STONE and IRON required to BUILD / UPGRADE structures. Will Auto-Select either STONE QUARRY or IRON MINE based on current inventory. Will attempt to FLEE when ENEMIES are sighted, but cannot DEFEND.
BUILDER
BUILDERS BUILD, UPGRADE, and REPAIR structures. REPAIRS are prioritized over BUILDS over UPGRADES. Up to 2 BUILDERS can co-operate on the same task. Will attempt to FLEE when ENEMIES are sighted, but cannot DEFEND.
COMBAT UNITS
DOG
The DOG helps DEFEND the FARMERS from PESTS.
They DEFEND well, but cannot hold out forever.
Only 1 DOG is allowed at the same time!
ARCHER
ARCHERS DEFEND and PATROL the area around your outer WALLS, and provide cover to retreating Units. When the BATTLE FLAME is ACTIVE, this Unit will follow you into battle and provide cover while you destroy ENEMY TOTEM.
SWORDSMAN
SWORDSMAN DEFEND your outer WALLS, intercepting small groups of attackers, and provide cover to non-combat Units. When the BATTLE FLAME is ACTIVE, this Unit will follow you into battle and help destroy ENEMY TOTEM.
MAGE
MAGES are most useful for TOWER DEFENSE. Make sure that they have an escort, because they aren’t much good alone on the ground. MAGES have a unique SPELL available for each TOWER Level. This Unit will NOT respond to the BATTLE FLAME, but will remain at their post.
SPEARMAN
SPEARMAN PATROL the area between your outer WALLS, clearing PESTS such as SNAKES and FIRE BEES, as well as DEFENDING WALLS during an attack. They prioritize their PATROL, so make sure that you have enough of them.
STRUCTURES
Structure in the game are divided into 4 categories: RESOURCES, DEFENSIVE, OFFENSIVE, and OTHER.
RESOURCES
HOUSE
Your HOUSE heals nearby injured Units, allows you to purchase TOOLS, and spawns the PEASANT Unit which will find the nearest TOOL. Upgrading the house will increase PEASANT spawn frequency and increase Unit heal rate.
The HOUSE is also required to build the BLACKSMITH.
FARM
Primary FOOD source for your KINGDOM, FARMS require FARMERS to tend the crops. Increasing the Farms level will either add additional WORK SLOTS or boost the productivity of each slot.
A Level 1 FARM has 3 WORK SLOTS, a Level 2 FARM has 5 WORK SLOTS, a Level 4 FARM has 7 WORK SLOTS.
MINES
Your KINGDOM requires IRON for Units and STRUCTURES, and this is where you get it. Just train some MINERS and make sure they have someone / something to defend them.
QUARRIES
Your KINGDOM requires STONE for Units and STRUCTURES, and this is where you get it. Just train some MINERS and make sure they have someone / something to defend them.
DEFENSIVE
WALLS
Depending on your current BUILD LEVEL your WALLS can be built from WOOD, STONE, or IRON. WALLS also provide SLOTS for ARCHERS to defend from. The higher the Level, the more SLOTS the WALL has. Each WALL Level has a maximum number of hit points, which can be restored by BUILDERS making repairs.
TOWERS
TOWERS provide SLOTS for your MAGES to defend from. The higher the Level, the more SLOTS the TOWER has. Early TOWERS are still within reach of larger ENEMIES and flying PESTS, so your MAGES can still take damage. Depending on your current BUILD LEVEL your TOWERScan be built from WOOD, STONE, or IRON.
OFFENSIVE
CATAPULT
The CATAPULT is a powerful addition to the Level 5 TOWER! This TOWER no longer requires MAGES to defend, just 1 BUILDER is needed to deal a devastating blow to the Enemy by launching discarded MINE and QUARRY debris! They do need to be reloaded so they wont solve all of your problems, but a CATAPULT will certainly thin the attack wave significantly!
HERO COLUMN (THE BATTLE FLAME)
When charged, the BATTLE FLAME calls all nearby COMBAT UNITS to follow you into battle. Use this to launch your attacks on ENEMY TOTEM located on either side of your CAMP.
The BATTLE FLAME is only temporary, when it is gone your troops will return home!
OTHER
TELEPORT TILES
Allows instant travel to any other TELEPORT TILE in your KINGDOM. There is one TELEPORT TILE located at your HOUSE, and there are BUILD MARKERS placed on each side of your CAMP. While standing on the TELEPORT TILE, face the destination and LEFT-CLICK on the base.
BLACKSMITH
Purchase UPGRADES which increase TOOL strength, and effectiveness of your COMBAT UNITS. This will consume 1 BUILDER, who is required to operate the shop. The BLACKSMITH is also required to train the SWORDSMAN and SPEARMAN units.
ENEMY TOTEM
The source of the Enemy Attacks are the Totem located on either side of your Camp. Each Totem spawns a different Enemy Type related to the current map region where you are located. Destroy all of the Totem and Spawned Enemies to win the level.
ENEMIES
There are 2 type of ENEMIES: NATURAL and SPAWNED.
SPAWNED
GOBLINS
Small but fierce forest-dwelling creatures, wielding daggers with quick leathal swipes.
KOBOLDS
Kobolds are medium-sized creatures, employing quick and powerful spear thrusts to ruin your day.
ORCS / GREAT ORCS
The large cave-dwelling Orc clans aren’t very fast, but speed isnt everything if you only need one shot.
SKELETONS
Undead enemies–victims from forgotten battles of ages past, cursed to walk for all eternity.
NATURAL
SNAKES AND GIANT WORMS
Watch your step in the forest. You never know what is just beneath the grass.
FIRE BEES AND WASPS
Nasty little pests. They arent much of a threat alone, but large swarms can be deadly.
BAT / GIANT BAT
More of an annoyance than a threat, these vermin are found mostly in caves.
SPIDERS
Found in Caves and Dungeons. KILL IT! KILL IT WITH FIRE!
That's everything we are sharing today for this King of the Savage Realms guide. This guide was originally created and written by DataC. In case we fail to update this guide, you can find the latest update by following this link.