✅ Source verified via Steam Community
- Patch Title: New Set of Quality Updates
- Patch Release Date: April 2, 2024
The developer of Intergalactic traveler: The Omega Sector has released a new update for the game on April 2, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
This new version 6.3.1.3 contains the following:
Featured updates:
The Tachyon Field has been upgraded, it will block the direct battles around the map.
A better performance with more details for the main zone of stage 10 (like weather effects.)
A new short animation for when a phase field is gone with more dynamic timing for when it’s active.
Activating Phase fields is more responsive now and tell you the remaining time of the Phase field.
The Omega Speed token has a better visual performance.
The exchangers are now more reliable than before.
Polished the fractal exploration system.
Added two music track variations for the main zone of stage 15.
indicator of Map Teleport spots on Stage 15 onwards
The Hp exiting portal of the artificial zones is faster.
Added a visual effect for the puzzle of the main zone of stage 18.
in stage 20, the last start teleports to the last segment of the zone.
The puzzle elements of the stage 22 now become transparent when used by the player. It gives a clearer visual indicator of which ones have been interacted with.
A more reliable main menu with smoother performance.
Changed the text message of the speed returning to normal. Now, it is an animation instead of words.
The Audio Signals animation had been retouched and that “special activation” now works if the player has green shields.
*Added more cache to the images for the main menu in the last stage.
Fixes and Corrections:
Added an evader to a blocked path on the area 4 of the stage 7. It will allow the option to respawn to escape the position.
There was a problematic activation with the battlers of stage 16 that messed up the menu interface after colliding with the player at the same time. It has now been fixed.
There were two respawn points too close to two npcs on the area 4 of the stage 19.
Fixed a block that obstructed the player unnecessary, on one of the last maps.
Fixed the extra sounds when more than 1 Arcader 3000 leave the map at the same time.
Added a visual clue to the surroundings that have the access to the main interface disabled.
Fixed a missing picture problem with the fractal exploration data of stages.
A more reliable adjusting of the player speed.
Prevented the player from using save points if the engine is going to explode due lack of fuel.
The exiting portal of the artificial zones that takes Golden Gears removes an amount based on the difficulty level.
There was a tg coin that interrupted the path an NPC on the Area 2 of the Stage 4.
The omega tokens in the area 2 of stage 7 interrupted the paths of some npcs, that is now fixed.
More accurate audio fade adjustments for the lengths of audio signal songs.
Fixed the glitch of music not changing when losing a yellow shield due an asteroid puzzle collision.
A more reliable usage of the Av.Pag and Re.Pag keys activations when navigating on the map.
The Tech Gear counter had problems when reaching 1k. Now, it displays the max amount that is able to read.
There was a picture glitch when taking an Omega Token and going to the Menu, that is now fixed.
The visual Appearance of the exit spot on the stage 26 is now faster.
After a special probe gave shields to a player, the picture of the shields failed to update. It has been corrected now.
Small retouches to the main zone of the Stage 18. Like adding more e-bits in some places and so on.
Fixing a block that was over a wall in the last stage.
A smoother transition for the final stage of the game if the Weather and sound effects are active.
Fixed an odd game over glitch with that depends of a time counter. Happened on one of the last stages of the game.
Fixed an overstayed image when upgrading the level if there were consecutive activations over the interface.
Fixed a dialogue box that was aligning too much to the left.
The restore energy didn’t work properly when the level was too advanced. It has been fixed now.
Fixed a glitch that made a space probe impossible to gather, and it gets lost instead of being in the party.
The start of an Artificial Space is smoother in the transition.
Corrected the appearance of the Token Reader item over the Stage Presentation cinematic.
Fixed some battlers on the main zone of the Stage 22 that had their paths not very well aligned.
Drastically reduced the flash for the versions II, III of all attacks.
Reduced the time to traverse one of the latest stages of the game.
The merchants now disappear after being touched if they had closed their store.
Fixed a glitch on the first map that happened with the menu being disabled for too long.
Thanks for your support!
To learn more about this new update, check the official source mentioned above.