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House of the Dying Sun Beginner’s Modding Guide

Posted on 05/31/2023 By Jamesthe1 No Comments on House of the Dying Sun Beginner’s Modding Guide
  • Title: House of the Dying Sun
  • Release Date:
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Information about House of the Dying Sun is still incomplete. Please help us fill the details of the game using this contact form.

Have you wanted to add something to the game, or perhaps mix it up with things other people have created? This guide is for you!

Setting up with Thunderstore

Thunderstore makes getting started, managing mods, and configuring so much easier. You can either install:
– Thunderstore Mod Manager
– r2modman
Both of these do pretty much the same thing.

Once installed, open the mod manager and look for “House of the Dying Sun,” then open it. (If prompted to make this your default game and you do not intend on modding other Unity games, you are free to do so.) Select the “Default” profile, go to “install mods,” and install BepInExPack_HOTDS.

You are now ready to install and develop mods!

Develop a mod

In order to make a mod, you will need to know where your game is installed. You can do this by right-click on “House of the Dying Sun,” then hovering over Manage, and then selecting “Browse Local Files.” The path should be in the address bar when you click on it.

You will also need .NET Framework 3.5. If you do not have it, install it from.

First, open command prompt. Second, browse to the place you want your project to be located in; I prefer my Documents folder.

If this is your first time having worked with BepInEx plugins, type the following:

dotnet new install BepInEx.Templates --nuget-source https://nuget.bepinex.dev/v3/index.json

This will install some C# templates for BepInEx.

Now we will create our project:

dotnet new bepinex5plugin -n TestPlugin -T net35 -U 5.4.6

With the newly-created project, we can open this folder with our editor of choice. If you’re using Visual Studio, you can right-click on any empty space in the folder and select “Open with Visual Studio.”

Now we can import the game’s assembly. In Visual Studio, right-click on Dependencies and select “Add Assembly Reference…” Click on the “Browse…” button, and navigate to where the game is installed. Open “dyingsun_Data” and “Managed,” then double-click “Assembly-CSharp.dll”. It should now be added as a referenced assembly, and you can access all its classes.

That's everything we are sharing today for this House of the Dying Sun guide. This guide was originally created and written by Jamesthe1. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: House of the Dying Sun
  • Release Date:
  • Developer:
  • Publisher:
Information about House of the Dying Sun is still incomplete. Please help us fill the details of the game using this contact form.

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