This guide provides instructions for successfully progressing through the game and locating all the coins within it. Be aware that this walkthrough includes spoilers. If you prefer to discover the game’s secrets on your own, consider avoiding this guide. However, if you’re encountering difficulties in a specific part of the game, this guide will be quite helpful.
Chapter 1
Chapter 1 is relatively straightforward, so I won’t delve into it extensively.
This chapter primarily functions as a tutorial, introducing you to some of the game’s fundamentals. You may occasionally uncover seeds hidden within tall grass, and activating yellow buttons will trigger various events.
Chapter 2
Chapter 2 remains relatively uncomplicated, but it introduces new elements such as rain, coins, and beds. Additionally, you’ll encounter a character named Duck.
You can collect rainwater droplets as they fall, and it’s advisable to keep one with you at all times.
Extinguishing fires using a rainwater droplet will reward you with a coin.
Coins have a purpose later in the game; you’ll need seven of them to complete the main storyline. However, there are two achievements that require a significantly larger number of coins.
Most houses contain beds, and you can use them to switch between nighttime and daytime.
Obtain the stick located below Duck and the cloth inside Duck’s house in the cupboard.
Combine these items to craft an unlit torch.
Utilize the campfire to ignite the torch.
Use the lit torch to burn through the rope obstacle.
Coins:
[1] Extinguish the fire outside Duck’s house
Chapter 3
Now, you have full access to the entire town!
This area is inhabited by several non-playable characters (NPCs), but regrettably, none of them are frogs:
- Bunny – During the day, Bunny tends to their garden. However, at night, you can plant seeds in it. To cultivate a seed successfully, plant it in the designated hole, water it, then rest until morning. At this point, the seed will be ready for harvesting.
- Bird – Bird will reveal something to you if you feed them three worms. However, you don’t need to concern yourself with that just yet. Bird and Fish reside in the house to the right of the Old Tree, but you can only enter it during the nighttime.
- Dog – Dog’s residence is the stump located in the center of the town.
- Fish – Fish operates a shop during the daytime, where various items are available for purchase.
- Fishing Fish – If you offer a worm to this particular fish, they will fish up a key for you.
Your objective here is to repair the bridge located in the bottom right corner of the town.
The first board needed for the bridge is positioned outside Bird’s house.
The second board can be obtained from Fish’s shop, but you’ll require two coins to make the purchase. You can acquire these coins by extinguishing the fires outside Duck’s house and inside Dog’s house.
To acquire the third board, you must provide a worm to the Fishing Fish, who will then supply you with a key.
Take this key to the gate adjacent to Duck’s house and use it to unlock the gate, granting access to the final board.
Attach these boards to the damaged bridge to mend it successfully.
Worms:
[1] In the pot in Dog’s house
[2] On top of Dog’s house
[3] At the wet patch in the top right. Sprinkle water on it to make the worm come out
[4] Behind Fish’s shop. Walk clockwise around it to reach the worm.
Coins:
[1] Extinguish the fire in Dog’s house
[2] Grow the potato seed found here, and sell the potato to Fish
Chapter 4
Once you’ve crossed the bridge, make your way into the teacup house and engage in a conversation with Toad.
Before departing, don’t forget to retrieve the stick from the cupboard.
Next on your list, if you haven’t already, is to feed three worms to Bird. This will prompt Bird to request your presence at their home during the nighttime.
When night falls, enter Bird’s house, ascend the ladder, and peer through the telescope.
While you’re in Fish’s part of the house, seize the stick positioned on the table.
Combine these two sticks to create a ladder part.
Now, return to the garden above Duck’s house, where you previously acquired the board.
Utilize the ladder part to repair the ladder.
Climb the ladder and head to the right to engage in a conversation with the crow.
Ascend the ladder once more, proceeding upwards into Crow’s Forest.
Coins:
[1] Pot outside Toad’s house
[2] Chest in Bird’s house. Only openable during daytime, so sleep in the house
[3] Onion seed near the top of the ladder. Grow it and sell the onion to Fish
Chapter 5
Chapter 5 unfolds primarily within Crow’s Forest.
Begin by using the lily seed to traverse the water.
Enter the birdhouse and read the book, which will provide you with valuable information on gathering ingredients for various purposes:
Worm:
- Acquire the lily seed located in the grass to the right of Crow’s house.
- Journey to the island in the bottom left, beyond the orange.
- Progress upwards from the island to obtain another lily seed.
- Utilize this seed to navigate left from the island to reach the worm.
Golden Fly:
- Travel down from the cauldron, then proceed right along the bottom of the area.
- Capture and consume all the flies present, then capture the golden fly that appears. You can eat any remaining flies; they are not essential.
Leaf:
- Head left and slightly downward from the cauldron, arriving at the orange.
- Push the orange downward onto the geyser.
- Travel down from the cauldron, then move left to activate the button, launching the orange close to the cauldron.
- Push the orange rightward until you reach the hollowed-out tree stump.
- Find the lily seed in the grass to the left of the stump and plant it in the water to the right.
- Cross the lily pad to reach the button.
- Push the orange towards the snail. Once he grants you passage, head left along the top edge to collect the leaf.
Combine these ingredients in the cauldron to concoct a potion, yielding five coins as your reward.
Return to the town and purchase a bottle from Fish.
Go back to the cauldron and fill the bottle from it.
Visit Toad’s house and present him with the bottle of elixir.
After he gets up, engage in a conversation with him to learn the art of singing. Then, sing to him, prompting him to gift you the Sing Slab.
Coins:
[1] Cupboard in Crow’s house
[2] Extinguish fire to the bottom left of Crow’s Forest (near where you got the worm)
[3] Chest to the top right of Crow’s Forest
Chapter 6
Begin by ascending to the top of the ladder in Crow’s Forest, then head to the left where you’ll find a blue block marked with a music note.
Sing at the note to make it disappear, granting you access to the left and allowing you to retrieve the egg.
Place the egg on top of Duck’s house, and have a conversation with Duck.
Now, swim to the island located in the bottom right corner of the map, and acquire the carrot seed.
Plant the seed, nurture it until it matures, and then harvest the carrot.
During the nighttime, enter Dog’s house and present him with the carrot.
Leave his house and return inside.
Open the chest situated next to his bed, and take the button cap.
Proceed to Crow’s location and then move downward to find the broken button.
Repair the button and press it, then pick up Apie, the stuffed animal.
If it isn’t nighttime, rest until night arrives.
Now, head to the top right of the town. Stand on the lily pad and sing to activate the path to the right.
Swim through the log, leading you into Croc’s Forest.
Coins:
[1] On lily pad in bottom left of town
[2] Grow carrot and give it to Dog (this coin is collected in every playthrough)
Chapter 7
If it’s not nighttime, return to town, get some rest, and then make your way back to Croc’s Forest.
Head to the top right of the area and collect the firefly and the worm found beneath the wet patch.
Navigate around the top edge of the area and push the boulder onto the button positioned near Croc’s house.
Stand on the geyser to launch yourself into the house.
Present Apie to Croc.
Important Note: If you visit Croc’s Forest during the daytime, you might find Croc engaged in training. Attempting to sing a three-note song to him will yield no significant results. There’s no need to waste your time experimenting with various song combinations, as it doesn’t affect the progression of the game.
Coins:
[1] Chest in top right of Croc’s Forest
[2] Chest inside Croc’s house
[3] Get the lily seed in the middle top of Croc’s Forest and take it to the bottom left
Chapter 8
Green Sing Stone:
- Ascend to the top left of Croc’s Forest.
Pink Sing Stone:
- Enter the cave situated in the far top right corner of the town.
Blue Sing Stone:
- Offer a worm to the Fishing Fish residing on the island located in the bottom right of the town.
Red Sing Stone:
- This Sing Stone can only be obtained during the nighttime. You must break into the shop without getting caught.
To achieve this, head to the bottom left of the town and press the button located there.
Then go around to the right, and jump down this hole into the secret tunnel.
In the Secret Tunnel:
- After entering the secret tunnel, push the boulder onto the button and stand on the geyser.
- Open the chest containing the Sing Stone.
Green Sing Stone:
- Return to the Froggy Forest where you initially began your journey, behind a music block.
Now that you possess all five Sing Stones, return to the Old Tree.
Use the Sing Slab on yourself to reveal the melody you need to sing:
- Yellow, Red, Green, Blue, Green.
(Note that Green appears twice because frogs are typically green.)
The door will open, allowing you to finally enter.
Important Note: If you’re aiming to achieve the King Frog, Rich Frog, or So Angry! achievements, refrain from singing to the fairy at this point, as doing so may lock you out of these achievements. If this occurs, you will need to start the game again from the options menu.
When you’re prepared for the game’s climax, sing to the fairy located in the Old Tree.
Coins:
[1] Pot in cave in top right of town
[2] Chest left from cave entrance (passing behind the Old tree)
[3] Chest on island in bottom right of town
[4] Lower left edge of the lake
[5] Extinguish fire in secret tunnel
(I forgot to get a screenshot of this one so here’s the entrance to the tunnel it’s in)
[6] Extinguish fire in Old Tree
Chapter 9
Sing to each character in the town, including Bird, Shop Fish, Fishing Fish, Toad, Dog, Bunny, and Crow. Keep in mind that you can only sing to Dog during the daytime, as he sleeps at night.
Afterward, return to the Old Tree and engage in another conversation with the fairy.
Chapter 10
Return to the lily pad in the Froggy Forest one last time. To reach it, go through the small log.
Achievements
You will earn the following achievements by following the main body of the walkthrough: Bye Bye!, Repair Frog, Singing Frog, Sailing Frog, Apie Lover, Stone Melody, Home at Last, and Awake Frog.
So Angry!:
- Attempt to buy the Sing Stone from Fish when you don’t have enough money (which is always).
- Alternatively, enter the shop by the secret tunnel during the daytime.
Rich Frog:
- Collect all 20 coins in the game, using the screenshots provided earlier in the guide.
King Frog:
- After stealing the Red Sing Stone, Fish will begin selling an old key for 12 coins. Purchase it from them and unlock the door inside the Old Tree.
Crazy Frog:
- This achievement may require fast, precise mouse movements, but it should be achievable for most players. Here are some tips:
General:
- Pick up water whenever you don’t have any.
- When possible, walk over Dog’s house, as it’s often quicker than going around it.
- Collect coins as you pass them until you have enough to buy the bottle. Afterward, ignore all coins.
- Disregard the potato and onion seeds; they aren’t worth the time, so don’t pick them up.
Chapter 1:
- Don’t visit the fairy until you have the first two leaves.
Chapter 2:
- Avoid visiting the fairy until you have the lit torch.
- Don’t forget to pick up the coin from the fire.
Chapter 3:
- Obtain the board, then extinguish Dog’s fire and collect the worm in his house before acquiring the key and additional boards.
- Get the worm behind the shop now to save time later.
- Ignore the potato seed; do not pick it up, as it’s not worth the time.
Chapter 5:
- Collect the worm and fly at the same time as pushing the orange. For example:
- Push the orange onto the geyser.
- Collect the worm and the campfire coin.
- Push the orange off the cliff.
- Retrieve the golden fly.
- Finish pushing the orange.
- On your way back from Crow’s Forest, you can go down past Crow and Apie’s button instead of taking the ladder.
Chapter 6:
- After obtaining Duck, immediately head down to press the yellow button that opens the secret tunnel.
Chapter 7:
- None of these tips apply to Chapter 7.
Chapter 8:
- Collect the Sing Stones in the order provided in the walkthrough, going anticlockwise around the map.
- After obtaining the Pink Sing Stone in the cave, eat the firefly to exit the cave.
Chapter 9:
- Go to Fish/Bird’s house and talk to Fish. Then, sleep in the bed and talk to Bird outside.
- Instead of taking the ladder, climb up the hill to reach Crow.
Video Walkthrough
That's everything we are sharing today for this Frog's Adventure guide. This guide was originally created and written by Blart Versenwald III. In case we fail to update this guide, you can find the latest update by following this link.