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Fobia – St. Dinfna Hotel In-Depth Post Processing configuration (DoF, Blur, Bloom, etc)

Posted on 07/06/202207/06/2022 By Lord_Bowler No Comments on Fobia – St. Dinfna Hotel In-Depth Post Processing configuration (DoF, Blur, Bloom, etc)
  • Title: Fobia - St. Dinfna Hotel
  • Release Date:
  • Developer:
  • Publisher:
Information about Fobia - St. Dinfna Hotel is still incomplete. Please help us fill the details of the game using this contact form.

Diabling some of the post processing stuff like Motion Blur, Depth ot Field, Bloom, Film Grain, Image Sharpening, Chromatic Abberation, and Lens Flares Also discussing the high gamma (washed out look) issue of the games initial release with a way to tone it down.

Intro

Since this is an UE4 Engine game you can disable stuff like Motion Blur, Depth of Field, Film Grain, etc via the games own Engine.ini file.

Where to find the file and editing it

1. Location of the file (copy & paste into Windows Explorer):%localappdata%\Fobia\Saved\Config\WindowsNoEditor

2. open up “Engine.ini” with your favorite editor (i prefer Notepad++)3. Copy & paste this to the bottom of the opened file and do not delete the stuff already in there (explanation see below):[SystemSettings]

r.MotionBlur.Max=0

r.MotionBlurQuality=0

r.DefaultFeature.MotionBlur=0

r.DepthOfFieldQuality=0

r.SceneColorFringe.Max=0

r.SceneColorFringeQuality=0

r.DefaultFeature.Bloom=0

r.BloomQuality=0

r.LensFlareQuality=0

r.DefaultFeature.LensFlare=0

r.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

r.Tonemapper.Sharpen=0

4. Save the file.5. (optional) Make the file “Engine.ini” readonly.6. Start the game and play.

Explanation of the values

r.MotionBlur.Max=0

r.MotionBlurQuality=0

r.DefaultFeature.MotionBlur=0

-> disabling Motion Blurr.DepthOfFieldQuality=0

-> disabling DoFr.SceneColorFringe.Max=0

r.SceneColorFringeQuality=0

-> disabling Chromatic Abberationr.DefaultFeature.Bloom=0

r.BloomQuality=0

-> disabling Bloomr.LensFlareQuality=0

r.DefaultFeature.LensFlare=0

-> disabling Lensflaresr.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

-> disabling film grainr.Tonemapper.Sharpen=0

-> disabling image sharpeningFeel free to adopt what you like and ignore what not. You can sharpen the image via post processing by increasing the value of r.Tonemapper.Sharpen

Washed out look

On the issue of the washed out look you can open the file again and put this at the end (my config atm):r.Color.Max=0.3

r.Color.Mid=0.2

r.Color.Min=0

Engine-Default values would be (or simply delete them for games default values):r.Color.Max=1.0

r.Color.Mid=0.5

r.Color.Min=0

I tried different values by going higher on r.Color.Max and lower on r.Color.Mid but either it would be too dark or too washed out. Since the game is really dark anyway i figured bringing the values more closer to each other is the best way to have a non washed out look and still seeing stuff. The ingame gamma value is still at 2.2. I hope the devs fix this issue with an update.

Feel free to post your values after tinkering around, i’m no software engineer nor do i have a deep understanding for the UE4 engine itself so i’m eager to get better results from anyone.

Have fun playing the game.

That's everything we are sharing today for this Fobia - St. Dinfna Hotel guide. This guide was originally created and written by Lord_Bowler. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: Fobia - St. Dinfna Hotel
  • Release Date:
  • Developer:
  • Publisher:
Information about Fobia - St. Dinfna Hotel is still incomplete. Please help us fill the details of the game using this contact form.

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