Fobia – St. Dinfna Hotel In-Depth Post Processing configuration (DoF, Blur, Bloom, etc)
Diabling some of the post processing stuff like Motion Blur, Depth ot Field, Bloom, Film Grain, Image Sharpening, Chromatic Abberation, and Lens Flares Also discussing the high gamma (washed out look) issue of the games initial release with a way to tone it down. Intro Since this is an UE4 Engine game you can disable…