This is a quick guide for Fantasy Versus detailing the characters available in the game, as well as the abilities that they possess. In case we missed any important details, please let us know in the comment section below.
Effects
There are multiple effects that may be applied to an enemy or an ally. There are different effects based on the character, in which case the effect will be listed in () per the description of the effect. This game likes to add the specific ability to the effect so I will only be taking the common ground. EX:(The unit continues to gain MP. 12×8) (The unit continues to gain HP, the unit transforms)
List of Effects:
- Confused (The Unit cannot tell the difference between enemy and ally)
- Burning (The Unit continues to lose HP.)
- Dizzy (The movement directions of the unit is reversed)
- Slowed (The attack speed of the unit decreases by 50%)
- Blessed (The unit continues to gain HP.) (The unit continues to gain MP)
- Targeted (The units afflicted damage increases by 75%. The attack speed of the unit increases by 10%)
- Fortified (The unit cannot be stunned)
- Defenseless (The units defense is ignored by incoming attacks)
- Healing ( The unit continues to gain HP)
- Shielded (The units defense increases by 50%)
- Scared (The unit continues to lose MP 10×6 the MP regeneration rate of the unit is decreased bu 100%)
- Hidden (The move speed of the unit is increased by 10%. The damage the unit receives increases by 10%. Thee unit is invisible)
- Transformed (The affected unit transforms)
- Paralyzed (The unit continues to lose EP 75×6)
The Characters
The Farmer
Active: Rake – Requires 18 MP, Does 50 Melee DMG.
Effect – Confused (The Unit cannot tell the difference between enemy and ally)
Active: Stone – Requires 6 MP, Does 30 Ranged DMG
Effect – Confused
Active: Torch – Requires 32 MP, Does 50 Melee DMG
Effect: Burning
Active: Big Stone – Requires 10 SP, Does 50 Ranged DMG
Effect: Dizzy
Passive: Lord’s Shelter – Unit has over 25 SP, The move speed of the unit increases by 10%. The units afflicted damage increases by 10%. The attack speed of the unit is increased by 10%
The Hunter
Active: Hunting Knife – Requires 16 MP, Does 50 Melee DMG
Effect:
Active: Net – Requires 12 MP, Does 45 Ranged DMG
Effect: Slowed
Active: Animal Trap – Requires 34 MP, Does 200 Melee DMG
Effect:
Active: Hunting Bow – Requires 6 SP, Does 60 Ranged DMG
Effect:
Passive: Nimble Hands – Unit Has over 25 SP, The units afflicted damage increases by 20%
The Kingdom Spearman
Active: Lance – Requires 18 MP, does 55 Melee DMG
Effect:
Active: Sweep- Requires 16 MP, does 75 Melee DMG
Effect:
Active: Forward Strike – Requires 32 MP, does 55 Melee DMG
Effect:
Active: Swipe – Requires 25 SP, does 180 Melee DMG
Effect:
Passive: Frontal Assault – Unit has over 25 SP, The move speed of the unit is increases by 10%. The Units afflicted damage increases by 10%
The Kingdom Swordsman
Active: Sword – Requires 22 MP, does 70 Melee DMG
Effect:
Active: Sudden Strike – Requires 24 MP, does 60 Melee DMG
Effect:
Active: Attack Orders – Requires 52 MP
Effect: Targeted
Active: Defense Orders – Requires 26 SP
Effect: Fortified
Passive: – Fortified Stability – Unit has under 34% HP, the defense of the unit is increased by 33%
The Tamer
Active: Knife – Requires 12 MP, does 40 Melee DMG
Effect:
Active: Magic Bullet – Requires 20 MP, does 20 Ranged DMG
Effect:
Active: Big Magic Bullet – Requires 56 MP, does 90 Ranged DMG
Effect:
Active: Farewell Blessing – Requires 30 SP
Effect: Blessed
Passive: Strong Bond- Unit has over 30 SP, The units afflicted damage increases by 20%
Transformed Tamer
Active: – Requires 12 MP, does 50 Melee DMG
Effect:
Active: – Requires 28 MP, does 50 Melee DMG
Effect:
Active: – Requires 20 SP, does 100 Melee DMG
Effect:
The Elven Archer
Active: Elven Knife – Requires 16 MP, does 50 Melee DMG
Effect:
Active: Elven Bow – Requires 8 MP, does 45 Ranged DMG
Effect:
Active: Arrow Hail – Requires 30 MP, does 60 Ranged DMG
Effect:
Active: Light Arrow – Requires 7 SP, does 50 Ranged DMG
Effect: Defenseless
Passive: Earth Blessing – Unit has under 34% HP, the unit continues to gain MP
The Sun Priest
Active: Sun Hammer – Requires 18 MP, does 60 Melee DMG
Effect:
Active: Chain Strike- Requires 22 MP, does 100 Melee DMG
Effect: Dizzy
Active: Healing – Requires 76 MP
Effect: Healing
Active: Light Prayer – Requires 26 SP
Effect: Shielded
Passive: Sun Blessing – Unit has over 25 SP, The MP regeneration rate of the unit is increased by 20%
The Witch Eye
Active: Knife – Requires 10 SP, does 60 Melee DMG
Effect: Scared
Active: Bow – Requires 8 MP, does 45 Ranged DMG
Effect:
Active: Invisibility – Requires 45 MP
Effect: Hidden
Active: Assassinate – Requires 87 MP, does 275 melee DMG
Effect: Defenseless
Passive: Blood Rage- Unit has under 34% HP, The MP regeneration rate of the unit is increased by 20%. The move speed of the unit increases by 10%
The Empire Magic Swordsman
Active: Magic Sword – Requires 22 MP, does 70 Melee DMG
Effect:
Active: Magic Bullet – Requires 14 MP, does 50 Ranged DMG
Effect:
Active: Sudden Strike – Requires 22 MP, does 60 Melee DMG
Effect:
Active: Transform – Requires 4 MP
Effect: Transformed
Passive: Magic Sword – Unit has under 34% HP, the unit continues to gain SP
Transformed Empire Magic Swordsman
Active: Charged Magic Sword – Requires 22 MP, does 70 Melee DMG
Effect:
Active: Thunder Strike- Requires 18 SP, does 60 Melee DMG
Effect: Paralyzed
Active: Thunder Sweep- Requires 28 SP, does 175 Melee DMG
Effect: Paralyzed
Active: Transform – Requires 4 MP
Effect: Transformed
The Elven Warrior
Active: Elven Sword – Requires 8 MP, does 50 Melee DMG
Effect: Defenseless
Active: Elven Bow – Requires 10 MP, does 45 Ranged DmG
Effect:
Active: Sudden Strike- Requires 42 MP, does 75 Melee DMG
Effect:
Active: Mighty Strike – Requires 35 SP, does 150 Melee DMG
Effect: Defenseless
Passive: Air Blessing- The unit has over 30 SP, The EP regeneration rate of the unit is increased by 20%. The move speed of the unit is increased by 20%. The unit cannot be targeted
The Sun Vicar
Active: Sun Staff – Requires 18 MP, does 50 Melee DMG
Effect: Burning
Active: Fireball – Requires 36 MP, does 10 Melee DMG
Effect: Burning
Active: Fire Burst – Requires 76 MP, does Ranged DMG (No listed DMG number)
Effect: Burning
Active: Sun Prayer – Requires 26 SP
Effect: Blessed
Passive: Light Blessing – Unit has under 34% HP, The unit continues to gain HP
The Frozen Witch
Active: Freeze – Requires 68 MP, does 50 Ranged DMG
Effect: Frozen
Active: Curse of the Eye- Requires 56 MP, does 50 Ranged DMG
Effect: Scared
Active: Blizzard- Requires 56 MP, does 75 Ranged DMG
Effect: Slowed
Active: Ice Bolt – Requires 30 SP, does 30 Ranged DMG
Effect:
Passive: Ice Armor- Unit has over 30 SP, the MP regeneration rate ofthe unit is increased by 25. The defense of the unit is increased by 19%
The Empire Mage
Active: Lightning Strike – Requires 10 SP, does 50 Ranged DMG
Effect: Paralyzed
Active: Magic Bullet – Requires 12 MP, does 50 Ranged DMG
Effect:
Active: Mighty Thunder- Requires 82 MP, does 70 Ranged DMG
Effect:
Active: Transform – Requires 4 MP
Effect: Transformed
Passive: Magic Fountain – Unit has over 25 SP, the units afflicted damage increases by 25%
Transformed Empire Mage
Active: – Requires 18 MP, does 50 Melee DMG
Effect:
Active: – Requires 30 SP, does 40 Melee DMG
Effect: Paralyzed
Active: – Requires 4 MP
Effect: Transformed
Extra Info
There are Currently 13 Characters and 3 empty slots on the roster of characters, with the lowest costing character being 500 Honor, and the highest being 1500.
There is a rank system that will take away Honor starting at the 4th rank “Decurion”
That's everything we are sharing today for this Fantasy Versus guide. This guide was originally created and written by Bearishion. In case we fail to update this guide, you can find the latest update by following this link.