These builds might not be the greatest and are crafted with these rules in mind: One-of-a-kind legendary items, Complete set of gear, and Successful completion of a 500 lunacy rift.
Scout
- Passives:
- Increases weapon range by 30%.
- Boost energy regenerates 100% faster during Shadow Strike.
- Reduces enemy detection range by 25%.
- Reduces spread of primary weapons by 50%.
- Primary Weapons: Executioner and Judge (Vigilante Set)
- Secondary Weapons: Jury (Vigilante Set) and Rockets
- Modules: Energizer SP, Shield ST, Pango’s Pride (Legendary), Sensor, Recharge Booster, Wrath of the Fallen (Legendary)
- Consumables: Energy Injector, Energy Injector, Nanobots Medium
- Devices: Front Shield Generator (Avenger), Energized Boost (High Pressure), Teleporter (Parting Gift), Nano Transmitter (Carefree Package)
- Attributes: Firepower, Precision, Expertise
- Perks: Close Call, Downtime Warrior, Excessive Force, Unyielding Assault, Preparation, Ride the Lightning
How to Play
Vanguard
- Passives:
- Reduces support device cooldowns by up to 20% based on overcharge.
- Gains 20% more weapon damage when flying close behind an enemy.
- While shields are overcharged, critical hit damage increases by 25%.
- Overcharge is gained 25% faster.
- Primary Weapons: RGBeam Laser (Legendary) and Rattler (Rogue Set)
- Secondary Weapons: Rascal (Rogue Set) and Rockets
- Modules: Energy Core, Castiel’s Protection (Legendary), Ornate Plating (Opulence Set), Observer, Deluxe Booster (Opulence Set), Treasury Unit (Opulence Set)
- Consumables: Energy Injector, Energy Injector, Nanobots Medium
- Devices: EMP Generator (Short Circuit), Corrosion Injector (Mercy Kill), Annihilator Virus (Symptomatic), Energized Boost (High Pressure)
- Attributes: Firepower, Precision, Expertise
- Perks: Exit Strategy, Play it Safe, Crit Happens, Critical Faculty, Exploitation, Symphony of Destruction
How to play
Stinger
- Passives:
- Reduces cooldowns for warfare devices by 20%.
- Using a device restores 15% shields.
- Using a device restores 25% boost energy.
- Increases corrosion damage by 25%.
- Primary Weapons: Deteriorator (Blightmonger Set) and Final Reckoning (Legendary)
- Secondary Weapons: Corrosion Missiles and Rockets
- Modules: Energy Core, Hazard Shield (Blightmonger Set), Hazard Plating (Blightmonger Set), Visions of Decay (Legendary), Recharge Booster, Containment Unit (Blightmonger Set)
- Consumables: Device Charger, Energy Shield, Nano Repair Kit, Nanobots Medium
- Devices: EMP Generator (Hard Reset), Corrosion Injector (Mercy Kill), Annihilator Virus (Comorbidity), Quantum Entangler (Symmetry)
- Attributes: Firepower, Precision, Expertise
- Perks: Close Call, Play it Safe, Relentless, Ulterior Motive, Retaliation, Ride the Lightning
How to play
Interceptor
- Passives:
- Increases primary weapon damage by 10%.
- Collecting an energy orb grants up to 20% increased critical hit chance.
- Primary weapon hits refund 30% of energy cost.
- Gains increased critical hit damage while firing primary weapons.
- Primary Weapons: Gauss Cannon, Devotion (Legendary), and others.
- Secondary Weapons: Mines, Web Mines, Corrosion Mines
- Modules: Triton Core (Tides of Siren’s Sea Set), Toxic Revenger (Legendary), and others.
- Consumables: Energy Injector, Device Charger, Nano Repair Kit
- Devices: Front Shield Generator (On Your Left), EMP Generator (Hard Reset), and others.
- Attributes: Firepower, Precision, Expertise
- Perks: Defensive Massacre, Downtime Warrior, Crit Happens, Ulterior Motive, Retaliation, Overkill
How to play
Sentinel
- Passives:
- Reduces cooldowns for warfare devices by 20%.
- Increases shield hitpoints by 15%.
- Resets support device cooldowns when shields deplete (once every 2 minutes).
- While shields are fully charged, reduces boost and weapon energy consumption by 20%.
- Primary Weapons: Synchro Pulse and Enforcer
- Secondary Weapons: Destabilizer Missiles, Rockets
- Modules: Thundercore (Legendary), Genesis Barrier (Autonomous Set), and others.
- Consumables: Energy Injector, Damage Booster, and others.
- Devices: EMP Generator (Hard Reset), Missile Defense System (Sustenance), and others.
- Attributes: Firepower, Precision, Expertise
- Perks: Defensive Massacre, Downtime Warrior, Excessive Force, Unyielding Assault, Retaliation, Ride the Lightning
How to play
Striker
- Passives:
- Reduces speed of locked enemy targets by 20%.
- Quantum Tether instantly repairs 50% of armor.
- Prevents enemies within 300m from regenerating shields.
- Reduces damage received from enemies within 1km range by 20%.
- Primary Weapons: Decimator (Bloodstar Raid Set), Repeater (Bloodstar Raid Set), and Beam Laser (with mining mods)
- Secondary Weapons: Shieldbreaker Missiles and Rockets
- Modules: Nexus Heart (Legendary), SH-8495 (Legendary), and others.
- Consumables: Energy Injector, Energy Injector, Nanobots Medium
- Devices: EMP Generator (Short Circuit), Quantum Entangler (Covariance), and others.
- Attributes: Firepower, Precision, Expertise
- Perks: Exit Strategy, Downtime Warrior, Crit Happens, Ulterior Motive, Exploitation, Symphony of Destruction
How to play
Gunship
- Passives:
- Gains 2% armor recovery every second after not being hit for 10 seconds, up to half total armor.
- Receives 40% hull damage reduction when hull is 50% or lower.
- Increases armor repair per kill by 20%.
- Equips Coil Gun Turret.
- Primary Weapons: Penumbra (Union Eclipse Set), Umbra (Union Eclipse Set), and The Pigeon’s Stare (Legendary)
- Secondary Weapons: Whirlwind (Stormchaser Set) and Rockets
- Modules: Multi-Cell (Stormchaser Set), Stratocumulus (Stormchaser Set), and others.
- Consumables: Energy Shield and Nanobots Large
- Devices: Front Shield Generator (All Day), Magnetic Repulsor (Energy Leak), and others.
- Attributes: Firepower, Precision, Expertise
- Perks: Close Call, Percussive Maintenance, Relentless, Ulterior Motive, Retaliation, Overkill
How to play
Bomber
- Passives:
- Reduces target lock-on duration by 50%.
- Reduces damage from enemy explosives by 20%.
- Takes 50% reduced damage from ARC-9000 explosion.
- Increases ARC-9000 shockwave damage by 40% when manually detonated.
- Primary Weapons: Soul Seeker (Redemption Set) and Eradicator (Redemption Set)
- Secondary Weapons: Bird’s Nest (Legendary), Armorbreaker Missiles, and Cruise Missiles
- Modules: Zealous Core (Redemption Set), Chaperone (Escort Duty Set), and others.
- Consumables: Energy Injector and Nano Repair Kit
- Devices: Front Shield Generator (All Day), Fusion Hook (Kunai), and others.
- Attributes: Firepower, Precision, Utility
- Perks: Defensive Massacre, Downtime Warrior, Excessive Force, Unyielding Assault, Preparation, Ride the Lightning
How to play
Vindicator
- Passives:
- Increases maximum active drones by 1.
- Drones explode on death, damaging and slowing nearby enemies.
- A 20% chance for a destroyed drone to be instantly reconstructed.
- Locked enemy targets suffer 20% increased damage from drones.
- Primary Weapons: Shredder (Commander Set) and Crimson Sun (Legendary)
- Secondary Weapons: Web Missiles
- Modules: Energizer SP, Tactical Shield (Commander Set), and others.
- Consumables: Energy Injector, Nano Repair Kit, Sticky Turret, and Combat Drone
- Devices: Front Shield Generator (All Day), Teleporter (Scurry), and others.
- Attributes: Firepower, Precision, Expertise
- Perks: Defensive Massacre, Downtime Warrior, Excessive Force, Critical Faculty, Preparation, Ride the Lightning
How to play
That's everything we are sharing today for this EVERSPACE 2 guide. This guide was originally created and written by mindflow. In case we fail to update this guide, you can find the latest update by following this link.