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Algoritmo rojo

Algoritmo rojo – Guía de mecánica de habilidades

Publicado el 01/27/2022 Por Eugene No hay comentarios en Algoritmo rojo – Guía de mecánica de habilidades
  • Título: Algoritmo rojo – Guía de mecánica de habilidades
  • Fecha de lanzamiento:
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Information about Red Algorithm – Skills Mechanics Guide is still incomplete. Por favor ayúdanos a completar los detalles del juego usando esto formulario de contacto.

En esta guía, you will learn everything about Skills mechanics in Red Algorithm.

What are skills?

Skills were introduced in Versión 1.8. They are essentially just another way of permanently improving your heroes. As you play the game and get new levels, your hero gains skill points and becomes better at dealing with particular weapons.

This button will lead you to them

There you will see the skills screen:

Every hero starts with 0 puntos de habilidad

The screen above actually has pretty much all the necessary information that you need to understand how skills work, but in this short guide, we’ll go thru all this anyway one more time.

Skills list

Hay 10 skills in the game:

  • pistolas
  • Escopetas
  • SMG
  • Ars
  • fusiles
  • Plasma
  • Gauss
  • MG
  • Launchers
  • Primitive

One skill per weapon class.

Efectos

Cada 20 skill points in one skill give you a bonus:

  • 20 puntos de habilidad: +0.25 habit gain speed
  • 40 puntos de habilidad: +5% experiencia
  • 60 puntos de habilidad: +10% exactitud
  • 80 puntos de habilidad: +10% rango
  • 100 puntos de habilidad: +10% daño

An important note here is that only the primary class of the weapon is considered when you get one of those bonuses. Por ejemplo, if we take a mixed-class weapon like Judge, which is a mix of launchers ( primario [PAG] ) and pistols ( secondary [S] ), only your mastery with launchers and skill points there will be taken into account.

Training speed

Here are the factors that affect skills training speed:

  • 0.05 skill points per hero level in the casual mode
  • 0.1 skill points per hero level in the casual mode
  • Double speed for favorite [+] habilidades
  • Double speed with Genius perk
  • Adicional 1% por 1 completed achievement
  • Adicional 10, 20, o 30% per fulfilled declaration, y 10% less if not fulfilled
  • Double speed with the Book DLC

Here is an example of the calculation. Let’s say that we survived 13 minutes in Hard Mode and finished with hero John level 11 and we had a rifle all the time. This alone will mean that we got: 0.1 * 10 (11 – 1, we start with level 1) = 1 punto de habilidad. As rifles is one of John’s favorite skills, we will double our skill points and get: 1 * 2 = 2 skill points with Rifles skill. If we already completed 50 logros, we will get +50% bonus to that and get: 2 * 1.5 = 3 puntos de habilidad. What else can be there? Por ejemplo, if we also completed a 10 minutes declaration, we get an additional 10%, so the total would be: 3 * 1.1 = 3.3 skill points per one game. Is that slow or fast for a 10 minutes game? It’s hard to judge, pero 6 games like that (1 hour in the game) te dará 19.8 skill points already, which means that you will almost get 1/5 bonuses (+0.25 habit gain speed). This was the case of a free hero and no DLCs. If you purchase the Book DLC (which is the cheapest one…), you can double the training speed and save a lot of time (and help to support the game! :)).

If it’s not the favorite skill of the hero and you play in the casual mode, skill training speed can be painfully slow, sin embargo, it’s meant to be that way. Skills weren’t intended to be the goal of the game at all, it’s just another small long-term progression that you can enjoy.

If you want to train skills fast, you have to start playing in Hard Mode, get some runes before to improve the hero (to be ready for the Hard Mode), try to fulfill declarations, complete as many achievements as possible, and stick to the hero favorite skills.

También, note that skill points that you see in the game are rounded by default. To see the raw skill points (not rounded), you can go to settings and set «Nice Skill» a «apagado».

Por último, small positive news, when you use mixed-class weapons (which are most of the plasma and gauss weapons, y muchos otros), you will train 2 skills at the same time! Por ejemplo, if you pick up Siberia (subfusil + Pistola) as Sarah, who has SMGs as the favorite skill, you will get double skill points per each hero level with SMGs, y, in addition to that, regular skill points for pistols skill as well! In some rare cases, when both hero favorite skills are also 2 classes of the weapon, you can train 2 skills with the double speed at the same time!

Eso es todo lo que compartimos hoy para esta guía.. Esta guía fue originalmente creada y escrita por Eugene. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.

Si cree que alguno de los contenidos de este sitio viola sus derechos, incluyendo sus derechos de propiedad intelectual, por favor contáctenos inmediatamente usando nuestro formulario de contacto.
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  • Título: Algoritmo rojo – Guía de mecánica de habilidades
  • Fecha de lanzamiento:
  • Revelador:
  • Editor:
Information about Red Algorithm – Skills Mechanics Guide is still incomplete. Por favor ayúdanos a completar los detalles del juego usando esto formulario de contacto.

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