This guide will show you how to obtain better visuals and graphics in Dying Light 2. We will be covering how to have 2k and 4k shadow maps unlocked, as well as the voxel global illumination ultra unlocked. If you have any suggestions to improve this guide, leave them in the comment section below.
Video Settings Configuration
%USERPROFILE%\Documents\dying light 2\out\settings\video.scr
Open video.scr by opening it with Notepad either by going to Right-Click -> Abrir con… Notepad or Drag and Drop the file into an open Notepad window.
Shadow Maps
ShadowMapSize
Valor predeterminado: 924 [ShadowMapSize(924)]
Recommended value: 1024*, 1536**, 2048***, 4096***
NOTAS
- * 1024 – super low-end
- ** 1536 – low-end
- *** 2048 – mid-end/high-end
- **** 4096 – ultra high-end
Shadow Mapping is used in Dying Light and Dying Light 2 Mantente humano. The resolution of the shadow map is usually written in values such as 512, 1024, 2048, y 4096. The default value for ShadowMapSize in Dying Light 2 Stay Human is 924 en comparación con 2048/4096 in the previous game. This seems to have been an oversight when developing the game for console and likely a remnant of developing for consoles alongside PC.
Increasing the shadow map size will render better shadows with less pixelation, but performance will be affected negatively. If the game isn’t running optimally, then this setting isn’t for you. Increasing the value past 924 will increase the quality of shadows by rendering a much larger shadow map.
There is another setting for SpotShadowMapSize which is for the flashlight casting shadow and its default value is set to 4096 for crisp and detailed shadow maps. A partir de ahora, it is unclear if this setting has any direct effect as the flashlight does not cast shadows. This will likely be patched in the future. Manténganse al tanto.
Voxel Global Illumination
VoxelGiQuality
Valor predeterminado: User preference [VoxelGiQuality(3)]
Luz moribunda 2 uses voxels for calculating global illumination in the game world. En el juego, the setting is locked to a maximum value of 3 or High but can be unlocked to 4 or Ultra.
Enable Ultra Voxel GI by setting it to VoxelGiQuality(4)
Producción
Eso es todo lo que estamos compartiendo hoy para este Luz moribunda 2 Mantente humano guía. Esta guía fue originalmente creada y escrita por AngelGraves13. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.