Guilds and Secret societies are required to access teachers. Teachers will teach you up to their level of expertise and actions from that expertise.
Locations
- Aeromancy(12), Llanvale, Day
- Aeromancy(3), Thaumar, Day
- Affliction(12), Grysbog, Night
- Affliction(14), Hirdwood, Night
- Affliction(16), Grysbog, Night
- Alchemy(1), Lanmerih, Day
- Alchemy(12), Xahn, Day
- Alchemy(16), Thaumar, Day
- Alchemy(3), Barrow’s Bay, Night
- Alchemy(5), Nidwald’s Descent, Day
- Angelic Magic(14), Arboris, Day
- Angelic Runes(14), Volgstead, Day
- Blood Magic(18), Fort Crooklaw, Night
- Blood Magic(3), Misthold, Night
- Blood Magic(7), Innford, Night
- Combat(1), Vanburg, Night
- Combat(14), Fort Crooklaw, Day
- Combat(18), Barrow’s Bay, Day
- Combat(7), Nidwald’s Descent, Day
- Conjuration(7), Xahn, Day
- Diplomacy(14), Xahn, Day
- Diplomacy(18), Fort Harrow, Day
- Diplomacy(3), Fort Crooklaw, Day
- Diplomacy(5), The Twin Pillars, Day
- Diplomacy(7), Rivermoor, Day
- Esotericism(12), Skarfjord, Day
- Esotericism(3), Thaumar, Day
- Esotericism(5), Rivermoor, Day
- Geomancy(14), Celaenor, Day
- Hunting(1), Celaenor, Day
- Hunting(16), New Ulnathiir, Day
- Hunting(16), Tethyar, Day
- Hunting(5), Nereis, Day
- Hydromancy(12), Celaenor, Day
- Hydromancy(16), Jorunfjord, Day
- Hydromancy(5), Glenfield, Day
- Illusions(7), Nrekveil, Night
- Infernal Magic(12), Volgstead, Night
- Infernal Magic(16), Lucina, Night
- Intimidate(1), Herman’s Rest, Day
- Intimidate(12), Jorunfjord, Night
- Intimidate(18), Fort Crooklaw, Day
- Intimidate(7), Pelton, Day
- Invention(14), Roverford, Day
- Invention(18), Albruk, Day
- Invention(3), Arboris, Day
- Invention(7), Fort Harrow, Day
- Leadership(12), Albruk, Day
- Leadership(16), Roverford, Day
- Leadership(3), Mournvale, Day
- Leadership(7), New Ulnathiir, Day
- Marksmanship(18), Llanvale, Day
- Marksmanship(3), Mirai, Day
- Nature Magic(1), Hirdwood, Day
- Nature Magic(14), Rivermoor, Day
- Nature Magic(7), Oakstead, Day
- Necromancy(1), Herman’s Rest, Night
- Necromancy(18), Glenfield, Night
- Necromancy(5), Innford, Night
- Necromancy(7), Geirsver, Night
- Nobility(12), Glenfield, Day
- Nobility(14), Skarfjord, Night
- Nobility(16), Crowhaven, Day
- Nobility(3), Black Market, Day
- Nobility(5), Lucina, Night
- Perform(14), Grysbog, Night
- Perform(3), Celaenor, Night
- Perform(7), Misthold, Night
- Pyromancy(1), Jarakkal Oasis, Day
- Pyromancy(7), The Twin Pillars, Day
- Religion(1), Lucina, Day
- Religion(18), The Twin Pillars, Day
- Religion(5), Jorunfjord, Day
- Research(18), Fort Harrow, Day
- Rituals(12), Nidwald’s Descent, Night
- Rituals(14), Crowhaven, Night
- Rituals(16), Crowhaven, Night
- Rituals(3), Mournvale, Night
- Seduction(12), Black Market, Day
- Seduction(16), Albruk, Night
- Seduction(18), Albruk, Day
- Seduction(3), Seagull’s Rest, Day
- Seduction(5), Barrow’s Bay, Day
- Seduction(7), Geirsver, Day
- Shadow Magic(18), Lanmerih, Night
- Shadow Magic(3), Barrow’s Bay, Night
- Shadow Magic(5), Innford, Night
- Stealth(14), Jarakkal Oasis, Night
- Stealth(18), Black Market, Night
- Stealth(7), Roverford, Night
- Subterfuge(1), Misthold, Night
- Subterfuge(1), Oakstead, Day
- Subterfuge(5), Lucina, Night
- Survival(1), Lanmerih, Day
- Survival(12), New Ulnathiir, Day
- Telepathy(14), Fort Harrow, Day
- Telepathy(7), Arboris, Day
- Thievery(1), Innford, Night
- Thievery(16), Crowhaven, Night
- Thievery(16), Vanburg, Day
- Trade(16), Albruk, Day
- Trade(5), Roverford, Day
- Witchcraft(1), Lanmerih, Night
- Witchcraft(12), Vanburg, Night
- Witchcraft(18), Llanvale, Night
- Witchcraft(5), Oakstead, Night
That's everything we are sharing today for this guide. This guide was originally created and written by RB Staff. In case we fail to update this guide, you can find the latest update by following this link.