Zum Inhalt springen
Riot-Bits

Riot-Bits

  • Heim
  • Nachricht
  • Führer
  • Videoanleitungen
  • Klebenotizzettel
  • Missbrauch melden
  • Suchformular umschalten
The Hand of Merlin

The Hand of Merlin – Equipment Modding Guide

Veröffentlicht am 05/13/2022 Von Mibs Keine Kommentare zu The Hand of Merlin – Equipment Modding Guide
  • Titel: The Hand of Merlin
  • Veröffentlichungsdatum:
  • Entwickler:
  • Herausgeber:
Information about The Hand of Merlin is still incomplete. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

Extensive and detailed guide for creating new equipment or modifying existing equipment in The Hand of Merlin, written by its game designer Mat.

Einführung

What is Equipment?

Im Spiel, whenever your party reaches a Blacksmith, you can buy new equipment/gear. Every class has access to a different list of weapons and armor, but can only have one of each. They are tiered, 1 Zu 5, and whenever you buy one tier, you can access the next tier for purchase.

The Blacksmith Upgrades File

All of the information regarding the gear you can purchase in game is centered on a singular file, Die Content\Merlin\Databases\BlacksmithUpgrades.rsc

Grundlegende Informationen

Equipment Tier and Cost

The first part of the document describes how many Tiers of equipment exist, and what are the costs associated with them. Im Vanilla-Spiel, wir haben 5, so we add 5 entries to this list, and add a Min and a Max to the cost – each time the game has to generate a gold cost for a specific piece of equipment, Es’ll get its base value from this range.

Note that every tier also has a small icon associated with it. This is overlaid to the actual gear icon – we use roman icons, like these:

Equipment Styles

A “Stil” is the shorthand for a branch of gear. Dort’S 3 already designed, and each Blacksmith shop randomly selects 2from the list to propose. Dort’s no hard rules here apart from each style being able to have a Cost Modifier attached to it, even though we don’t use it. Es’s a flat multiplier to whatever the cost is selected.

For this document, wir benutzten “Ausgewogen”, “Schwer” Und “Licht”, but feel free to edit whatever makes most sense to you.

Set-up

Equipment Set-up

Lassen’s look at how an individual piece of equipment is set up. Für dieses hier, Wir’ll look at Shortsword IV, Krieger’S “Licht” Waffe, Stufe 4.

Erste, Beachten Sie die Name Und Beschreibung. These are text entries, also du’ll need identifiers as well. We use HOM.BlacksmithUpgrade.[Upgrade] for the name and HOM.BlacksmithUpgrade.[Upgrade].Beschreibung for the description. Refer to the Status Effects and Abilities guides for a more in-depth description on how dynamic text works, but I recommend checking out how the equipment descriptions are set up already and work from there.

You can also use an Upgrade Icon Override if your equipment is a bit more special than the others.

Dann, for the actual meat of it, du hast Attribute Modifiers Und Damage Modifiers.

Attribute modifiers change a character’S Statistiken. Gang, insbesondere, is also modified by the Nourishment system, and thus we recommend leaving Max Armor and Max Health with additive values instead of multiplicative ones, lest things get wilder than you expect. You can affect any attribute you want here!

Damage Modifiers are also available. More on those in the Status Effect guide, but here’s a quick rundown:

  • Set up a direction – is this modifier changing damage DEALT, or TAKEN?
  • Set up a scaling source if you want to use multiplication or percentages – Hier, status effect stacks don’t really work. We use it because we are not scaling, Wir’re just adding it flat.
  • Dann, on Stack Based or Attribute Based (depending if you have scaling or not), set the number that will be added/multiplied by the natural damage. In unserem Fall, it was a flat +4 addend

  • Dann, set the damage type. Standard/Health-only/Armor-only.
  • Endlich, set any conditions you think are relevant. Wieder, we explained conditions in the other guides, but here is how we set up the one for “if the target is unarmored”:

Und da haben Sie es. Equipment is a major part of the passive increase in power that units receive as you are playing the game, and are the largest gold sink. So feel free to explore and try out other configurations for your mods!

Das ist alles, was wir heute dafür teilen The Hand of Merlin Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von Mibs. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.

Wenn Sie der Meinung sind, dass der Inhalt dieser Website Ihre Rechte verletzt, einschließlich Ihrer geistigen Eigentumsrechte, Bitte kontaktieren Sie uns umgehend über unser Kontaktformular.
Führer Stichworte:The Hand of Merlin

Beitrags-Navigation

Vorherigen Post: The Hand of Merlin – Auras & Ground Effects Modding Guide
Nächster Beitrag: Pinstripe 100% Achievement Guides

Schreibe einen Kommentar Antworten abbrechen

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert

  • Titel: The Hand of Merlin
  • Veröffentlichungsdatum:
  • Entwickler:
  • Herausgeber:
Information about The Hand of Merlin is still incomplete. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

Haftungsausschluss

Alle zitierten Inhalte stammen aus den jeweiligen Quellen. Wenn Sie der Meinung sind, dass wir Ihre Inhalte ohne Erlaubnis verwendet haben, Stellen Sie sicher, dass Sie uns erreichen, wir werden es ernst nehmen.
  • Über uns
  • Kontaktiere uns
  • Datenschutz-Bestimmungen
  • Nutzungsbedingungen

Urheberrechte © © 2025 Riot-Bits.

Bereitgestellt von PressBook News WordPress-Theme