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Herzen aus Eisen IV – Kein Krieg-Deutschland-Führer (Historischer Fokus)

Veröffentlicht am 07/04/2022 Von Verstärkung Keine Kommentare zu Herzen aus Eisen IV – Kein Krieg-Deutschland-Führer (Historischer Fokus)
  • Titel: Herzen aus Eisen IV
  • Veröffentlichungsdatum: Juni 6, 2016
  • Entwickler: Paradox Development Studio
  • Herausgeber: Paradox Interactive

Dies ist ein Leitfaden, der beschreibt, wie man als Deutschland maximale Gebietsgewinne erzielen kann, ohne jemals in den Krieg zu ziehen, Das heißt, keine Kriegserklärungen und keine Teilnahme an Verteidigungskriegen. Mir sind ein paar Youtube-Videos aufgefallen, die das beschreiben „friedliches Deutschland“ läuft, Aber sie machen immer einfach eine andere Nation zum Faschisten und führen Verteidigungskriege, das ist ein reines friedlich Deutschland, no going to war at all. Davon abgesehen, to get the maximum territorial gains requires a lot of effort and a little event RNG. There are no mods enabled for this playthrough.

On Historical Focus, your maximum territorial gains compared to the 1936 map is; All of Czechoslovakia, Ungarn, Rumänien, Greece and Austria and about 75% of Poland, Yugoslavia and Turkey

Einführung

This guide will show you how to conquer the maximum amount of territory without ever going to war as Germany while on Historical Focus.

Game setup, 1936 Start, Historischer Fokus, Regulär, no mods

You can play on higher difficulties, the production efficiency and resaerch modifiers aren’t huge, but the Political Power one can be a problem, as you require a lot of PP to annex the puppets youll be getting. Just be aware that youll have to save up PP at certain times.

Es gibt eine Menge Code, die die Ereignisse, die ich auflisten werde, antreibt, Eine Reihe von technischen Dingen und mehrere Möglichkeiten, bestimmte Ereignisse zu machen. Der Leitfaden beginnt nur mit einem grundlegenden Leitfaden, um Ihnen mitzuteilen, was Sie tun müssen, gefolgt von einer schwierigeren Herausforderung, die Sie und schließlich vorstellen können, Eine Erklärung, wie all diese Dinge funktionieren und auch Alternativen, wenn Sie sie testen möchten.

Stellen Sie sicher, dass Sie die Fokusordnung speziell befolgen, Es gibt viele Gründe dafür, dass die Timings so sind, wie sie sind, Viele dieser Fokusse werden entweder nicht verfügbar oder scheitern.

Ich werde nicht viel Details darüber eingehen, wie ich die deutsche Branche aufbauen kann, So bauen Sie Vorlagen oder Forschungsergebnisse, there are plenty of other guides to teach you these basics, this guide is for specifically how to manipulate the National Focus tree and the AI in order to get maximum territorial gains without going to war.

Theres actually a way to get even more territory through Turkey, but it requires a very very long playthrough, I have added the strategy for that at the end of the guide. Basically you can annex anything that Turkey annexes, so you want to get to join Japan’s alliance and win the war for them. Der „Normal“ challenge only runs to about 42-43.

Fokus 1; Rheinland, Januar 1936

Government Setup

Start with Rhineland as your National Focus. With Political Power I usually start with Free Trade, then Rudolf Hess. Keep MEFO Bills, dont bother with any other Decisions.

Construction and Production

Youre going to go with a heavy macro build. The ultimate goal is to have about 6 strong medium tank divisions by around April 1940 to send as volunteers, 8 would be better, so right now you need to focus on building up Civilian Factories and Infrastructure. As I mentioned in my introduction, I am not going into detail about macro builds, just build up your industry as fast as possible.

As for your military factories, since you only need those 6 medium tank divisions, most of your production right now does not matter and I would hold off from building any medium tanks until you get the army XP and some more research done. Just make sure you plan out your production to be up and running for those 6 tank divisions to be deployed by April 1940. I would suggest only to produce equipment that requires Steel and Aluminum, so that you dont have to trade away Civs for resources.

The important things to note about your resource allocation are;

1. On Free Trade, Du wirst nur haben 1 Wolfram, I put that on 1 Artillerie

2. Du hast 0 Gummi, I trade for 8 Gummi, I put that on 2 Motorized, 2 CAS, 4 Kämpfer

3. The rest of your Mils can be put on pretty much anything as long as youre not trading away any Civs

For Dockyards, ideal, you want to cancel all of your ship production and just put them all on Convoys, theyll be important for annexing your puppets.

Armee

Just lump your divisions into 1 Armee, they dont need to do anything, Aber

nichtdisband them, you need them for volunteer limits.

Youll also need to deploy divisions to get your manpower up to 850k for certain focus, I usually go to 1M to up the volunteer limits slightly, but you can go higher if you want as long as you don’t have 0 MP remaining.

In order to save enormously on equipment for deploying manpower and also deploy them really fast, Sie können machen „Dummy“ divisions. Take the motorized division template that Germany starts with, make a copy of it and remove all new equipment it can receive. Um dies zu tun, in the Division Designer, klicken „Division Equipment“ button at the top of the window and uncheck all boxes in the window. Dann, start training 10 of the Cavalry divisions (the smallest divisions you have). When they hit 20% ausgebildet, deploy them immediately. When theyre deployed, switch their templates to the Dummy template. The Dummy divisions that are now deployed will not receive any new equipment, but will be reinforced with more manpower. Offensichtlich, these divisions aren’t any good for anything but standing around, so do not use them for anything else.

Air Force and Navy

Ill start with the navy, you literally can’t do anything with your navy except scout coasts. You can keep them around in port if you really want, but you can also just disband them to get a little bit more manpower. Do not train them or send them out early, as it’s just a waste of fuel and you don’t want to waste Civs to trade for more.

For the Air Force, youll want about 600 Fighters and 200 CAS trained to Regular by April 1940. The rest you can just leave in Stockpile. Zur Zeit, I would try to train 100 Fighters and 100 CAS, as youll want them for the Spanish Civil War.

Forschung

Basic macro build, start with Industrial and research techs and move onto techs that let you build strong tank divisions.

Fokus 2-9, Spanish Civil War

Focus Order

2. Four Year Plan

3. Autarky

4. Hermann Goering-Werke

5. Kdf-Wagen

6. Grossraumwirtschaft

7. Anschluss

8. Demand Slovenia

–

NOTIZDas hat a 1/10 chance of being denied, if it does you need to reload or start a new save if on Ironman

9. First Ljubljiana Award

The idea here is that you have to take The First Ljublijana Award as your 9th focus, this is to get it done before Italy does Claims on Yugoslavia. If you do it later, Italy will take the Dalmatian coast when you do this focus. The other focuses are obviously to build your economy. Bedauerlicherweise, you cannot get Extra Research Slot, there is not enough time. Fokus 3-6 are really the only „unnecessary“ focuses in terms of conquering territory, but they are the best ones to get early.

NOTIZThe AI has a 10% chance to deny Demand Slovenia, Leider, theres nothing you can do about this, if it fails, reload a save, or restart if on Ironman.

Regierung

Once Four Year plan is done, you want to get Hjalmar Schact, then Martin Borman. Nachher, fill your remaining slots as you see fit.

Spanish Civil War

Schicken 4-5 of the Infantry divisions you start with and all the planes you can and grind XP in Spain. You need this for your division templates and to make your tank templates as well as your doctrines.

Fokus 10-19 Fate of Yugoslavia

Focus Order

10. Fate of Yugoslavia

Before you complete Fate of Yugoslavia, you must disband the Axis. Wenn Sie nicht tun, Yugoslavia will immediately coup the government after you puppet them.

– This focus has 3 Optionen; annex all, puppet Croatia and annex Serbia, and Puppet both.

– Select Puppet Both

NOTIZPuppetting both has a 1/6 chance of failing, it is your best odds at completing this focus. Der andere 2 options have worse odds of succeeding.

11. Reassert Eastern Claims

12. Align Hungary

13. Align Romania

14. Demand Sudetenland

15. Army Innovations

16. Treaty with the USSR

17. Molotov-Ribbentrop Pact

18. First Vienna Award

19. Fate of Czechoslovakia

Veranstaltungen

Bulgaria will start asking you to recognize their territorial claims or to award them territories, always deny them. Hungary might ask for some things as well, but that doesn’t really matter, since you’ll annex them later anyway.

Intelligenz

Around the time you complete Reassert Eastern Claims, form your Intelligence Agency. Get Psychological Warfare, Suicide Pills and 3 Cryptology upgrades to get your second spy. Pick the Turkish spy as your first agent. Send your agents to Turkey to build an Intelligence network and once its big enough, boost ideology.

Regierung

Make sure you’re saving a little bit of PP going into Demand Sudetenland. When it completes, Hjalmar Schact will be removed from government, replace him with Walther Funk, this is the latest you really want to start making military factories. I usually stop building military factories at around 115, once most of them are complete, switch from Funk to Wilhelm Canaris for an extra spy.

Sino-Japanese War

You will still want more Army and probably Air experience, so send 6 Infantry divisions to China and some Fighters. Its best to send them to China as Japan will just grind into your divisions to get you XP. You can send volunteers to Japan, wenn du es tust, just do not capitulate China until after the Soviet’s declare war on Finland so you do not spike World Tension too high.

Annexing Yugoslavia

The next focus after this, you will need to create a new faction, but since Yugoslavia is your puppet, they will immediately join your faction and coup the government if you do this. Daher, you need to donate them materials and/or build stuff in them in order to lower their autonomy and annex them. You actually have very little material if you make military factories as late as I do, so only do this around the time you’re doing Fate of Czechoslovakia.

Fokus 20-23 Alliance with the USSR

National Focus

20. Integrate War Economies

You must have Romania and Hungary in the faction before you complete this.

Jedoch, you must also annex Yugoslavia before you form a faction with Romania, as Yugoslavia will still coup the government if they are in a faction with Germany. Ensure that this is done before

21. Alliance with the USSR

22. Second Ljubljana Award

-Deny Bulgaria territory

23. Fate of Greece

NOTIZFate of Greece has 1/21 chance of failing.

World War Two

Alliance with the USSR will complete in January 1940, This will cause

ALLEdemocratic nations in Europe

UNDthe USA to join the Allies. Italy will immediately be available to join your faction,

nichtinvite them, your puppets will already be in the faction. At some point after this, Bulgaria will become available to join the faction, Noch einmal, do not yet invite the.

At this point the Soviets will be about 30 days from completing Secure Leningrad. Ab und zu, Finland will fold and give up the territory, Wenn ja, Großartig. Most often however, they will go to war with the Soviets and join the Allies.

When the Soviets do declare war, you want to kick them from the faction, but you will not be able to until 3 months after the faction formed. daher, you just need to wait until you can kick them. Once they are out of the faction, you must invite Italy to your faction to prevent them from trying to go to war with Greece. At some point Bulgaria will also want to join, invite them as well.

The war will most likely start against Finland, you do not need to immediately send your tanks as volunteers to Soviets, the Soviets will fight the Allies for a while, you just need to ensure the Soviets don’t lose too badly. Sometimes the Soviets can fight off the Allies in Finland on their own, this is why i said to make your timings on your tanks for April, as the Soviets will do fine until then at least.

Bulgarian Alliance

At some point during this, Bulgaria will want to join your faction. You should make sure that the Soviets and Italians are kicked from the faction before inviting them, or else the Bulgarians will go to war with the Allies and likely lose. You will need Bulgaria in your faction for later. Um dies zu tun, du hast 2 Optionen. Either let them go to war with the

Nächste, the Soviets will be manually justifying on Poland and declare war on them in around June 1940. Poland will be guaranteed by the Allies at this point because of high World Tension.

This is the most important part of the game in terms of combatIf you do not do this properly, you will end up losing a good portion of Poland

When the Soviets declare war on Poland, you need to have all your volunteer tank divisions in the Soviet Union lined up on Poland. You need to thin out a bunch of front line units and secure supply hubs. When youre about halfway to Warsaw, you should do a full out Blitz towards Danzig and Gdynia. Try not to capitulate them until you have those 2 Städte. Um 2 weeks after Poland capitulates, Die Sowjets werden Sie im Westen Polens übertragen, wie im Molotow-Ribbentrop-Pakt vereinbart. Wenn Sie Probleme mit dem Schieben haben, Es kann helfen, wenn Sie den Krieg gegen Frankreich manuell rechtfertigen. Dies wird die KI vermasseln und sie werden anfangen, Truppen nach Frankreich zu übertragen, um die Grenze zu Deutschland zu setzen, Stellen Sie einfach sicher, dass Sie die Rechtfertigung stornieren, bevor sie beendet ist.

NOTIZDer Grund, warum Sie wirklich versuchen müssen, Danzig und Gdynia zu blitzen. Dies bedeutet jedes Gebiet, das die Alliierten kontrollieren, wenn das Ereignisbrennen niemals auf Sie wechselt. Verbündete werden in der Regel durch diese Häfen überfluten, und es ist auch der am weitesten nach Westen zu fangen, so you need to push hard and fast as after you push your way through, the Soviets will be capturing the remaining VPs in Southern Poland and capitulate them.

An dieser Stelle, you’re pretty much done with WW2, you can help the Soviets push out the Allies and help them conquer the Scandanavian countries if you want, or you can just send your tank divisions back to the Urals and wait, or disband them if you want.

Fokus 24 and onward, Turkish Civil War

This section is pretty much just about annexing your puppets and puppetting Turkey and its the most RNG heavy part of the run.

Turkish Civil War

Most likely you will have to orchestrate a coup in Turkey. I find this is pretty safe once you have about 40%+ Fascist popularity. When the coup fires, send as many tank divisions as you can and air volunteers. Usually you can only send 3 tank divisions, thats fine, the Turkish divisions are all very weak.

Once the civil war is over however, for some reason the new Fascist Turkey loves Japan and will immediately join their faction and go to war with the Allies. So you need to send your volunteers straight back to Turkey and make sure they do all right for the time being.

Focus Order

At this point take whichever focuses you want until Turkey flips to Fascist, when they do, pick the Puppet Turkey focus

NOTIZThe Puppet Turkey focus has a 3/10 chance of failing if Bulgaria is in the faction AND Tureky has a Fascist government. If you don’t manage to flip them Fascist, your odds drastically fall to a failure chance of 11/18.

Annexing your puppets

NOTIZDo not annex Greece until Puppet Turkey is complete, Als Griechenland in Ihrer Fraktion ist für den Fokus erforderlich.

Um effizient zu sein, Stellen Sie sicher.

Ich würde auch MEFO -Rechnungen absagen, als Polen annektiert wird, um Ihre politische Macht zu erhöhen.

Sobald alle Ihre Puppen annektiert sind, Du hast es geschafft! Sie haben den größten Teil Osteuropas friedlich unter der deutschen Flagge vereint.

Noch mehr erobern, Türkei manipulieren

Es stellt sich heraus, Der Publeitfokus der Puppenbekämpfung‘ Die Beschränkungen basieren nicht auf etwas Garantien oder Fraktion, in denen sie sich derzeit befinden, So ist es möglich, sie dazu zu bringen, viel Gebiet zu erobern, Dann puppen Sie sie später.

The sky is kind of the limit here and theres no predetermined amount of land that they can conquer, on the one game I did this, they annexed all of Great Britain and Ireland, so i scored that as well. AI Turkey doesnt seem to have any preference for annexing nearby territory, they dont even seem to be interested in annexing neighbouring Syria. Keep in mind though, this took me until 1949. Persönlich, I have never done this with Turkey joining the Allies.

Theoretischyou could just not flip Turkey Fascist until they join the Allies, then after the war is over flip them Fascist, but it might be extremely difficult to do if you have to fight all the Allies with just volunteers.

At any rate, this challenge involves Turkey joining the Co-Prosperity Sphere, Dann benutzen Sie Ihre deutschen Freiwilligen, um der Türkei so viel Kriegspunktzahlen wie möglich zu geben, damit sie so viel Territorium wie möglich annektieren.

Für diesen Teil, Ich werde davon ausgehen, dass Sie gerade meinen Leitfaden früher befolgt haben, und ich werde nur Dinge erwähnen, die sich speziell für diese Herausforderung ändern.

Wirtschaft

Ich habe meine MILs ungefähr zur gleichen Zeit noch mit, Aber sobald Ihre Tankproduktion festgelegt ist, Sie müssen Ladungen und Läufe von CAS herausdrehen, Kämpfer und in geringerem Maße Marinebomber. Ihre Luftrinienlimit hängt von Ihrer Gesamtzahl von Flugzeugen ab, Sie müssen also Tonnen machen, Da werden die Alliierten die Nationen, die mit ihnen in den Krieg ziehen, absolut dominieren.

Sino-Japanese War

Senden Sie Ihre Freiwilligen nach Japan. You want to push China and capitulate them around the time you’re doing Fate of Czechoslavakia at earliest and mid-1941 at the latest.

World War Two (Fortschrittlich)

When you create the Alliance with the USSR, you should invite Italy and Bulgaria. When the Soviets declare war on the Allies, Bulgaria and Italy will join them. You basically want to bide your time until Japan joins the war. Es ist

möglichto just sit by and wait, but most likely by this point all 3 of those nations will be in a really bad state and if Bulgaria capitulates youve pretty much failed because you need them to be alive in order for the Puppet Turkey focus to be likely to succeed.

Because you will be kicking Italy from the faction, after you do Fate of Greece, you should immediately start lend leasing them in order to annex them, as Italy will shortly after try to take War with Greece and you do not want that focus to complete. You can release them later in order to do the Puppet Turkey focus.

The Co-Prosperity Sphere

Due to the way AI chooses to create and join factions, you don’t want the Soviets, Italians and Bulgarians to be factionless simultaneously, as they might create a faction together instead of joining Japan. Ideal, you want all of them to join Japan. Jedoch, you pretty much have to kick at least the Soviets or the Italians, because you cannot send volunteers to your faction members. Kicking the Soviets can result in them creating their own faction with one of the Baltic States instead of annexing them, this can mess you up as Italy may join them later. You mostly want Italy, Bulgarien und die Türkei treten am Ende Japan an, damit Sie sich später mit ihnen anschließen können. Der Grund, warum Sie möchten, dass möglichst viele Nationen Japan bei Japan anschließen, besteht darin, es Ihren türkischen Freiwilligen zu erleichtern, weltweit zu kämpfen, da Sie sie nicht durch Nationen in anderen Fraktionen bewegen können.

Japan schließt sich leider nur im Mai in den Krieg an 1941. Daher, die Sowjets, Italiener und Bulgaren müssen bis dahin überleben. Wenn Sie bis dahin nichts tun würden, Bulgarien könnte bereits kapituliert und die Sowjets werden durch Belarus gedrängt werden

Was ich am besten funktioniert, ist, dass Bulgarien nicht zur Fraktion einlädt (noch), Aber lade die Italiener ein. Um zu verhindern, dass die Sowjets ihre eigene Fraktion schaffen, Lassen Sie sie in der Fraktion, bis sie alle baltischen Staaten annektiert haben, then immediately kick them and send volunteers. You will need to fight your best in order to do succeed, as the Soviets will be well on the defensive at this point. You will want to fight as hard as you can and reduce the Allied armies as much as possible and like always, make sure Poland is completely occupied for the Molotov-Ribbentrop event. Send your fighters anywhere theres Allied planes as you really need to keep them under control.

Once the Japanese finally join the war, if youve been putting enough pressure on the Allies with your Soviet volunteers, Italy should still be alive. Jetzt, you need to invite Bulgaria to the faction, once theyre at war with the Allies, wait until the Soviets join the Co-Prosperity Sphere if they havent already, then kick Italy from the Faction. Bulgaria will have to hold for about 3 months while you wait until you can kick them from the faction (since you just invited them). Albania is probably already occupied, so send air volunteers to Italy in order to give Bulgaria air coverage for the time being. Tatsächlich, really send air volunteers everywhere you can to fight the Allied air force. Once you’re able to, kick Bulgaria from the faction, they will join the Co-Prosperity Sphere.

At this point the Bulgarians are probably in bad shape, but since theyre in a faction at war, they can be liberated later, falls Sie es wollen, you can now sail some of your Soviet divisions across the Black Sea to push the Allies out.

Getting Turkey involved

You should start staging your coup around the time Japan declares war so that you can deal with the civil war shortly after youre finished dealing with Bulgaria. Once youve won the civil war for them, they might not join Japan yet, if they dont, you can spike World Tension by justifying on France or the UK, which should spike it enough for Turkey to join. Sobald sie es tun, cancel your justifications.

Manipulating Turkey pt.2

Fighting with your volunteers

Das haben Sie also 4 priorities here;

1. Get Turkey the max amount of war score possible

2. Try and have Turkey as the controller of as much land as possible

3. Destroy the Allied air force

4. Destroy the Allied Navy

Warscore depends on which of your volunteers are fighting, so ideally for ground troops, Kämpfe nur mit deinen türkischen Freiwilligen und benutze deine anderen Freiwilligen für Dinge wie die Haltung der Linie und die Garnisonspflichten. Versuchen Sie, türkische Flughäfen so weit wie möglich zu verwenden, Sie müssen jedoch alle Flughäfen verwenden, um gegen die Alliierte Luftwaffe und die Marine zu kämpfen, Machen Sie sich also keine Sorgen darüber, welchen Flughafen sie zu viel in den Flughäfen haben.

Um die Türkei so viel Land wie möglich zu bekommen, Sie sollten mit ihnen aus der Türkei nach Südafrika drängen. Sie sollten alles zum Sudan besetzen. Beim Starten von Marineinvasionen

STETSVerwenden Sie türkische Freiwillige, Auf diese Weise bekommen sie das Land, wenn sie landen.

Wie ich bereits sagte, Sie müssen die alliierte Luftwaffe in jeder Luftzone einbeziehen, Sie sollten also jede einzelne Country Air-Freiwillige für Country-Länder schicken, um dies zu tun.

Wenn Sie die alliierte Marine zerstören. Dies ist so, dass die Co-Properity-Marine Marine Invasions starten können.

Bulgarische Diplomatie

Bulgarien neigt dazu, nach sehr langer Zeit zum Demokratischen zurückzukehren, Dies führt dazu, dass sie die Fraktion verlassen, sobald der Krieg vorbei ist. Also im Grunde, Sie möchten Ihre Spione die ganze Zeit nach Bulgarien schicken, um den Faschismus zu steigern, um ihn hoch zu halten.

Den Krieg gewinnen

Dies wird lange dauern, Ihr größtes Problem ist, dass Sie der japanischen KI den Kontroll -Marinezonen ausgeliefert sind. Mit guten Freiwilligenabteilungen und Mikro, you should be to conquer most of the world except the Americas and West Africa with minimal frustration, but you will still be stuck waiting on naval invasions for random naval units to patrol the zone. After youve conquered most of the world, its really just a lot of waiting for Japan to try and invade the USA. Theres not much you can do and this part is really boring and frustrating.

Once the last North American major capitulates, you want to ask Japan to join the faction. As soon as you do, release Greece and start your Puppet Turkey focus. There shouldnt really be much to do or worry about at this point. When it fires, theres still a 30% chance it fails unfortunately, so if you’ve been playing on Ironman and it fails, Also, youre out of luck. If they do accept, all of Turkey, außer 3 Regionen, die auf die Sowjets übertragen werden, wird Ihre Marionette werden. Mieten Sie sie jetzt einfach, bis Sie sie annektieren können.

Ich hoffe, Sie haben die großen Träume Deutschlands von der Weltherrschaft geschafft, ohne jemals mit einem anderen Land in den Krieg zu gehen, Das ist alles für die Walkthrough!

Ereignisreihenfolge und RNG Erklärungen

In diesem Abschnitt wird nur aufgeführt, wie die Ereigniswahrscheinlichkeiten funktionieren und warum bestimmte Dinge so zeitlich wie sie sind. Sie können die meisten dieser Dinge im Hoi4 -Event -Ordner überprüfen.

  • Rheinland
    Sie nehmen zuerst Rheinland, weil Sie die Weltspannung manipulieren. Sie möchten diese erste nehmen, damit die Weltspannung im Laufe der Zeit verfällt, während Sie andere Fokusse nehmen. Dies dient hauptsächlich, um die Weltspannung bis zum Schicksal Jugoslawiens niedrig zu halten, because if tension is too high the UK can guarantee them and then Yugoslavia will have 100% chance to deny you.
  • Konzentriert sich 2-6
    This is just to beef up your economy, but Four-Year Plan also opens up Align Romania and Align Hungary for later.
  • Anscluss will always succeed on historical focus.
  • Demand Slovenia
    Das hat a 1/10 chance at being denied and there’s no influencing factors.
  • First Ljubljana Award
    You need to take this as the 9th focus (oder früher). Italy does Claims on Yugoslavia as its 10th focus,which changes how the Award works. If Italy has their claim, they will be given the Dalamatian coast permanently when you do the Award focus. If you do the Award focus before then, then Italy does not get Dalmatia when they do their focus. Bedauerlicherweise, theres nothing you can do about Bulgaria getting Macedonia.
  • Fate of Yugoslavia
    This needs to be done early while world tension is relatively low so that they don’t end up with a guarantee from a major, which causes this focus to automatically be denied.
    As I stated earlier in the guide, selecting Annex all has a 1/3 chance of being denied, puppet Croatia has a 1/2 chance of being denied and puppet Yugoslavia has a 1/6 chance of being denied.

    Jedoch, if Yugoslavia has Anti-German Military and joins Germany’s faction, they will coup the government after 1 Tag. There is no way of getting rid of Anti-German Military from Yugoslavia, so the only way to avoid this is to dismantle the Axis before puppetting them. Strangely yes, they can be your puppet but not coup the government as long as you do not have a faction, but as soon as you join or create a faction with Yugoslavia as your puppet, Sie werden automatisch der Fraktion beitreten und die Veranstaltung wird abgefeuert.

  • Nachfragen von Sudetenland und dem Schicksal der Tschechoslowakei werden im historischen Fokus niemals scheitern, es sei denn, sie sind bereits in einer Fraktion, Daher muss dies vor der Bündnis mit der UdSSR durchgeführt werden, Wie die Tscheche den Verbündeten beitreten, wenn Sie dies tun.
  • Integrate War Economies
    Rumänien reduziert manchmal wiederholt seine faschistische Popularität und Sie werden sie erst sehr spät in die Fraktion einladen können 1939, Deshalb habe ich dies als letzte Fokus vor der Bündnis mit der UdSSR gestellt.
  • Alliance with the USSR
    Dies muss als 21. Fokus erfolgen. Die Verbündeten garantieren Finnland und ziehen sich gegen die Sowjets in den Krieg, thus locking you out of Puppet Turkey if you do not take it now.
  • Fate of Greece
    As stated, this only has a 1/21 chance of being denied, but will always be denied if they have a guarantee from any other country. Romania starts the game with guarantee on Greece, but they lose it once Romania turns Fascist, which they will be by the time you take this as your 23rd focus.
  • War with Greece (Italian Focus)
    The only time Italy will declare a war on another country in Historical focus is through this focus. However this Focus is prevented if either Greece is in the same faction with them or Greece does not exist as a country. daher, you have to make sure that Greece is either annexed or Italy is in your faction in order to prevent war with Italy. This is why you need Italy in your faction most of the time after mid-1940, as you need Greece to be alive in order to do the Puppet Turkey focus.
  • Claims on Bessarabia (Soviet Focus)
    The Soviets will normally try to do this focus in mid 1940. Jedoch, if Romania is in the same faction as them, they will actually choose to Bypass the focus, meaning they will never be able to actual start doing the focus at all once its been bypassed. This is why you need Romania to be your puppet before joining the Berlin-Moscow Axis.
  • Puppentruthahn
    This focus has the most factors that effect it and the maximum chance you can get is 7/10 Chance auf Erfolg.
    The options they can pick are based on weighted odds whose dependencies I will list here;
    Option 1. Turkey accepts being puppetted
    – Factor if Bulgaria is not in Germany’s faction = 35
    – Factor if Bulgaria is in Germany’s faction = 70

    Option 2. Turkey joins the Allies and denies you.
    – Factor if Turkey is Democratic = 50
    – Factor if Germany is +25% towards surrender = 50
    – Factor if both the above are true = 250
    – Factor if none of the 3 above are true = 10

    Option 3. Turkey denies you, does not join Allies.
    – Factor if Turkey is not Fascist = 100
    – Factor if Germany is at war with the USA, Soviets and UK simultaneously and none of them have capitulated = 100
    – Factor if both the above are true = 500
    – Factor if Turkey is Fascist = 20
    – Factor if Turkey is Fascist and Germany is at war with the USA, Soviets and UK simultaneously and none of them have capitulated = 100

    So what you’re trying to do is reduce the odds that the AI picks options 2 Und 3 and increase the odds that it picks option 1.

    As you can see theres a lot of factors influencing the other 2 Optionen. What this essentially means is that if Bulgaria is in your faction and Turkey is Fascist, Option 1 has a weight of 70, Option 2 has a weight of 10 and Option 3 has a weight of 20.

    Since youre never going to war, realistically the ones related to war will never happen. Turkey will remain Non-Aligned without outside interference, so the Democratic factor is not going to be an issue either.

    So if you try to do the Puppet Turkey focus without Bulgaria in the faction and Turkey is still Non-Aligned, Option 1 will be given a weight of 35, Option 2, 10 and Option 3, 100. Thus you would have only a 35/145 chance to actually get the focus to accept.

    Even if you have Bulgaria in your faction, your odds only increase to 70/180, so you really need to both have Bulgaria in the faction as well as flipping Turkey Fascist in order for this focus to have good odds of being successful.

Abschluss

Da haben Sie es also, all the territory you could want without ever going to war unlike the warmongering Allies and Co-Prosperity powers.

I’ve been looking at doing this with other nations, Bisher habe ich mich nur in Großbritannien angesehen, Aber es ist wirklich nur die kaiserliche Föderation für die Kerne, Dann gehen. Dieser Leitfaden habe jedoch lange gebraucht, um alle Schecks herauszufinden, die ich vermeiden musste, und so, Ich werde also wahrscheinlich eine Weile keinen anderen machen.

Ich hoffe, Sie alle haben den Führer genossen!

Das ist alles, was wir heute dafür teilen Herzen aus Eisen IV Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von Verstärkung. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.

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  • Titel: Herzen aus Eisen IV
  • Veröffentlichungsdatum: Juni 6, 2016
  • Entwickler: Paradox Development Studio
  • Herausgeber: Paradox Interactive

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