This guide will be showing you how to get started in Curious Expedition 2. Learn some of the best tips and tricks in the game.
- Fill your party as fast as possible, you can recruit characters on the boulle castle for free before an expedition. You can also recruit during an expedition on villages if your standing is 3 or higher, and there are other locations or random events that let you recruit characters (animal sanctuary, a frozen character on the cave, pirate ship, hatching eggs or meteorites, etc).
- If you are recruiting from a village the safest choice is usually an animal, other characters will have the homesick trait and will try to leave the party at the end of the expedition. You can avoid this by having good Blue dice rolls or by raising the character’s loyalty, but if you don’t have the resources for that you should go for the animal.
- Always have healing items, if any of your characters get injured (it goes below max hp) every time you travel you have a chance of the character getting an infection (until it gets back to full hp). Infections will slowly drain your hp until reaching 0 where the character dies and you lose it permanently (maybe not so permanent…). There are also some illnesses you can get from mosquitoes or other events that are deadly, so you should always start the expedition with first aid kits if possible and trade for healing items with traders, wishing wells, etc.
- Keep your sanity high. If your sanity goes below 30 you have a much higher chance of bad events happening, the most common case is when resting, so try to eat something before resting to get your sanity just above 30.
- Max sanity is op. There are ways to raise your max sanity, it might not seem very good at first glance since you still need to fill the sanity gauge, but in my experience, it’s a great improvement, it gives you more time to get to the next resting point.
- Inventory capacity should be a priority, being able to carry more items lets you be prepared for any situation, you can carry extra weapons or trinkets for different events, for example, you can equip a pistol on your main character and carry a lantern on your inventory and you equip the lantern when you need to do a search challenge, or maybe carry a machete for when you need to go through a forest. For these reasons always check the shady dealer for Pouches, heavy crates, or saddlebags.
- View distance is also really important, being able to plan your route with information is the best way to be prepared and be efficient with your movement. For that reason always check the shady dealer for binoculars.
- Hills take a lot of sanities to climb, but they give you a lot of view distance when standing on that tile, if you are on uncharted territory it’s usually a good idea to climb a hill to get more map information.
- Overburden only affects you for traveling, If you are standing still there’s no downside of being overburdened, you can abuse this by equipping your inventory capacity items just before traveling and then unequipping them on arrival. For example, let’s say you have a Horse with heavy crates equipped and a saddle on your inventory and you get in range of a fight, you can equip the saddle and mount the horse for the extra attack dice just for that fight and then equip back the crates and continue traveling.
- Binoculars work immediately after equipping, so you can also carry the binoculars in your inventory and just equip them for a second to get a better view. (and they stack with each other so carrying more than one is recommended if you have the space and the characters to equip them).
- Ruins can be deadly, when you enter the ruins you get a hint of the event that will be triggered if you take the loot. ALWAYS check what this event is and check the map to see if you have an escape route. The most deadly one is the “chasm” it advances very quickly and if it reaches you you will lose a party character, it can also block your path and make you backtrack to reach your objective. Another that should be mentioned is the “Silence” one, it might seem like it does nothing at first, but it removes all NPCs from the map, so you will miss a lot of locations and events if you take this too early on your expedition. It also starts spawning abominations from the villages which are really hard fights and give almost 0 rewards.
- Keep an eye on your character’s loyalty, if it reaches 0 you risk losing that character at any moment. Promoting characters raises loyalty, so if you are low on loyalty it might be worth making a non-optimal promotion just to avoid reaching 0. Also training your characters in the taishi academy raises the character’s loyalty by 1, it’s a great option for raising loyalty.
- Tombs can curse your characters if you loot them. Cursed characters will die at the end of an expedition, so if you don’t have ways to remove ailments you should probably avoid tombs.
- Scrolls are really powerful, they don’t use inventory space and they can get you out of really tough spots, so I would recommend choosing the taishi academy as your sponsor and buying as many scrolls as possible on the supply ship.
- Pirates are broken, if you get the chance to recruit one do it, and equip it with a cutlass.
- If you go into the caves torches are a priority, and terraforming items are also very useful here (dynamite, scrolls, pileaxe, mining saw).
- Green dice are the most valuable, since most of the events (and the most rewarding ones) use green dice for the check, and blue is the second most common one, You should have this in mind when choosing your party and their equipment.
- A few powerful characters are better than having all mediocre characters. Since you can use your weak character’s dice to assist the good character’s attack It’s a good strategy to focus your training on one or two characters at first. (also the main character usually has better bonuses that scale with level, and they can’t die or get afflictions, so that should be your main focus).
- Your main character can’t get infected and can’t get mental afflictions, so it’s usually a good idea to take the damage with him and volunteer him for roll events.
- Always trade your unneeded supplies for equipment if possible. Supplies disappear after the expedition, and they give an insignificant amount of fame/tickets. Equipment stays after the expedition, and you can sell it for a low amount of tickets with a shady dealer, or you can use it as trading material on your next expedition.
- Don’t mess with elephants
- The most common cause of death is greed.
- You can pet the truffle hog in the director’s office.
That's everything we are sharing today for this Curious Expedition 2 guide. This guide was originally created and written by Poxi3. In case we fail to update this guide, you can find the latest update by following this link.