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Cities Skylines Blank Roads 4 Basic Guidelines

Posted on 10/31/2022 By KPTR2112 No Comments on Cities Skylines Blank Roads 4 Basic Guidelines
  • Title: Cities: Skylines
  • Release Date: March 10, 2015
  • Developer: Colossal Order Ltd.
  • Publisher: Paradox Interactive

This is a guide explaining different usage and scenarios for Blank Roads 4, like how to make awesome bus stops, control zebra crossings and make advanced and realistic junctions, and many tips for making great road markings

Nodes and crossings

All BR4 roads have built in nodes customized for zebra crossings, and these will load whenever you have a junction with zebra crossings. Since there are tons of node combinations, we have simplified it as much as possible to avoid complications and also to reduce the file size of each workshop asset. Because of this, the user needs to do a few setups manually.

Zebra crossings on junction

By default all crossings on a junction is activated. When you deactivate one or more crossings by using TM:PE the lowered curb disappears. Use IMT to paint zebra crossings.

Bridge nodeIn some occasions, there are bits of pavement visible on a bridge node (this is a game issue). To solve this, use Move IT and raise/move it until the issue disappears, or use NCR and change the node type to e.g. “stretched”.

To build a realistic-looking bridge, set nodes to the same level using MoveIT.

Bus stops

All roads that include a bus stop have a marking on the bottom right corner of the icon that says “BUS”. The bus will stop in the right or left lane (the lane you set). To make bus bays, see this tutorial:

https://youtu.be/JxIS9lwYfds

That's everything we are sharing today for this Cities: Skylines guide. This guide was originally created and written by KPTR2112. In case we fail to update this guide, you can find the latest update by following this link.

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Guides Tags:Cities: Skylines

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  • Title: Cities: Skylines
  • Release Date: March 10, 2015
  • Developer: Colossal Order Ltd.
  • Publisher: Paradox Interactive

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