✅ Source verified via Steam Community
- Patch Title: Feature Friday – April 12, 2024
- Patch Release Date: April 13, 2024
The developer of Caves of Qud has released a new update for the game on April 13, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
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- The salt desert is once again populated with scorpiocks.
- Credit lockboxes are now made out of metal, as claimed.
- Gigantic tonics now indicate they contain double dosage.
- Flowers are no longer breakable.
- Symbiotic fireflies are now treated as live animals.
- Legendary animated objects now have “animated” in their display names, where appropriate.
- Added plants and farmable plants to Mountains population tables.
- Motorized treads and gun racks can no longer be dismembered.
- Made Spinnerets’ web stickiness scale better with mutation rank.
- Clarified in Spinnerets’ description that you are immune to getting stuck.
- When you have Dystechnia, tinkers now give the right message when you ask them to identify an artifact.
- Light chords no longer display their blank armor stats.
- Stalagmites now render above liquid pools.
- Creatures are now less prone to walking over catch basins and polluting their contents.
- Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying “You have nothing to trade.”
- Fixed a bug that caused some spiders not to weave webs.
- Fixed a bug that caused the AI to toggle many toggleable AI abilities on and off again repeatedly.
- Fixed a bug that caused the sacred well to prompt you twice about important items.
- Fixed a bug that caused limbs dismembered from creatures implanted with a phase harmonic modulator to stay omniphase indefinitely.
- Fixed a color issue with mumblemouth.
- [modding] Fixed a bug that caused IPlayerParts to be deep copied.
To learn more about this new update, check the official source mentioned above.