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Zold:out – Rita Guide, Tips, and Tricks

Posted on 07/02/2023 By Rukashi No Comments on Zold:out – Rita Guide, Tips, and Tricks
  • Title: Zold:out
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Information about Zold:out is still incomplete. Please help us fill the details of the game using this contact form.

Rita, the ‘Truth-Seeker,’ is an eccentric explorer who is always energetic, always impulsive, and always leaves nothing but triggered traps and destroyed ancient artifacts in her wake, much to the dismay of her sponsor, Charity. In combat, Rita is an archer who specializes in harassing or bursting enemies from a safe distance by using long-range bows, as well as escaping from those who try to get close to her.

Stats

Rita’s stats, at level 100 and with no awakenings, are as follows:

With full awakenings, they become:

  • HP: 4219
  • STR: 860
  • INT: 777
  • DEF: 537
  • MDF: 496

Rita, at full awakening, has quite balanced stats, and is fairly resistant to every type of elemental damage.

Ultimate – Wild Shot

Deals Physical DMG, knocks the target back a short distance, reduces their DEF by 300 for 2 Turn, and reduces their Ult Charge by 5.

AP Cost: 6
Charge Cost: 34
Base ATK: 255 / 430 / 748 / 852 / 884
STR Bonus: C (150%) / B (175%) / A (200%) / S (225%) / SS (250%)
Target: Enemies
Area: Single
Range: Long to Long++

DEF Reduction: 80 / 150 / 200 / 250 / 300
Duration: 1 / 1 / 1 / 1 / 2 Turns
Ult Charge Reduction: 3 / 3 / 4 / 4 / 5

Passive 1 – Advantage of Range

When the battle begins, gains 12 Ult Charge.

When attacking a target at a long range or further, deals 25% increased DMG.

Ult Charge Gain: 8 / 9 / 10 / 11 / 12
DMG Increase: 15% / 17% / 19% / 21% / 25%

Passive 2 – Fugitive

When knocked back, increase the distance by 50%.

When attacked, deals Physical DMG to enemies within a medium range, knocking them back a medium distance, and self recoils backwards a short distance.

Physical DMG: ? / ? / ? / ? / ?

Notes: The self recoil always knocks Rita in the direction opposite to where she is currently facing, regardless of where the enemy that damaged her is.

Awakened Skill

Increases Basic Statistics by 10%, and DEF and MDF by an additional 150.

  • Level 8: Fugitive evolves to Supreme.
  • Level 9: Wild Shot evolves to Supreme.
  • Level 10: Advantage of Range evolves to Supreme.

Ultimate – Wild Shot

  • Supreme: Reduces AP Cost by 1.
  • Grants the target 20% reduced DMG dealt for 1 Turn.

Passive 1 – Advantage of Range

  • Supreme: When using own Exclusive Weapon, gains 3 Ult Charge.

Passive 2 – Fugitive

  • Supreme: When attacked, gains 50% increased MOV for 1 Turn.

Note: Awakened Skills start at level 0, and can be increased up to level 10.

Base Stat Increase: 0 / 3% / 5% / 6% / 7% / 7.5% / 8% / 8.5% / 9% / 9.5% / 10%
DEF and MDF Increase: 0 / 50 / 60 / 70 / 80 / 90 / 100 / 110 / 120 / 130 / 150

Defence Skill – Sniper

Increases Max HP by 25%.
Increases range of Weapons by 6.

HP Increase: 5% / 10% / 15% / 20% / 25%
Range Increase: 2 / 3 / 4 / 5 / 6

Action Count: 3
Battle Style: Ambusher
Primary Enemy Target: Lowest DEF Enemy
Primary Ally Target: Closest Ally

Exclusive Weapon – Explorer

Deals Physical DMG twice.

When used by Rita, reduces the target’s DEF by 130 for 1 Turn.

Note: Ordered from lowest (rough) to highest (flawless) quality.

AP Cost: 4
Base ATK: 220 / 225 / 229 / 234 / 236
STR Bonus: F- (70%) / F (75%) / F (75%) / F+ (80%) / F++ (85%)
Target: Enemies
Area: Single
Range: Long to Long+

Notes: The DEF reduction is applied after both hits have been dealt.

Tips, Tricks, and Thoughts

Rita is all about range, harassing enemies from afar while charging her ultimate, then using it to finish off a weakened priority target. While her passive 1, exclusive weapon, and ultimate are all very powerful, they all have a long minimum range, so it is vital for her to be paired with teammates that can prevent enemies from moving in too close. Such characters include:

  • Those with easily accessible knock back effects, such as Sarah and Josephine, or with access to knock back weapons, such as Archers with Shortbows or Trap Launchers, Mages with Storm Wands, and Healers with Tomes of Holy Light.
  • Tanky Swordsmen, such as Luther or Faustina, or summons, such as Arianna’s Mr. Rabbit or Felicia’s Chicks, who can be used to create a front line.
  • Those with freezing or electrocution effects, such as Adelaide, Eileen, Lisa, and Nicola.

Rita’s second passive, Fugitive, can often make it difficult for enemies to attack her more than once at a time, as she will often recoil herself away from their effective range. Ensure that Rita is always facing towards enemies, as the recoil always sends her backwards, regardless of from where she took damage from. Otherwise, it may instead recoil her towards danger.

That's everything we are sharing today for this Zold:out guide. This guide was originally created and written by Rukashi. In case we fail to update this guide, you can find the latest update by following this link.

If you believe that any of the content on this site violates your rights, including your intellectual property rights, please contact us immediately using our contact form.
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  • Title: Zold:out
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