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WitchHand – Ultimate Food Recipe Guide

Posted on 02/14/202402/14/2024 By A SkyMan No Comments on WitchHand – Ultimate Food Recipe Guide
  • Title: WitchHand
  • Release Date: February 7, 2024
  • Developer: Jon Nielsen
  • Publisher: HopFrog

If you want to know how to get and use cooking ingredients in WitchHand, this guide is for you.

Ingredients

In Witch Hand, there are eight different cooking ingredients available:

  • Gem Fruit
  • Ninth Honey
  • Veggiefish
  • Shield Nut
  • Pepberry
  • Witch’s Wheat
  • Inky Mushroom
  • Void Spice

You can get these ingredients occasionally through an explore card, consistently through a greenhouse building, or buy them with cooking tokens at a rate of two tokens per ingredient from the ingredient store.

To obtain cooking tokens, you need to place any ingredient in a food processor building.

Cooking in the game requires two ingredients, a cauldron, and either a witch or familiar. You can use any familiar for cooking that doesn’t require apprentices.

In the late game, you can automate this process with the auto spell caster. However, food processors will pull ingredients indiscriminately from nexus storage, making it challenging to automate token crafting. It might be easier to build two storage nexuses to hold every ingredient type and manually bulk craft tokens when needed, or simply sell the excess unused ingredients.

Recipes

Here are the recipes for various dishes in Witch Hand:

Honeyed Treat

  • Consumable: Restore 2 HP (familiar or witch)
  • Ingredients: Gem Fruit + Ninth Honey

Diamond Pie

  • No effect, sells for 6
  • Ingredients: Gem Fruit + Veggiefish

Speedy Roast

  • Consumable: +50% work rate for 300 seconds (2 days)
  • Ingredients: Ninth Honey + Veggiefish

Armored Smoothie

  • Consumable: +1 armor (familiar only) (armor cannot exceed max HP)
  • Ingredients: Veggiefish + Shield Nut

Explosive Berry Salad

  • Weapon: Deals 2 damage
  • Ingredients: Pepberry + Void Spice

Flame Cake

  • Consumable: +1 Attack (familiar only)
  • Ingredients: Witch’s Wheat + Pepberry

Friendly Soup

  • Slotted: Increase village’s production count by 1, expires after 300 seconds (2 days) of use

Archivist’s Pasta

  • Slotted: Improves village’s production speed by 10%, expires after 300 seconds (2 days) of use
  • Ingredients: Witch’s Wheat + Inky Mushroom

Strategy

Early in the game, cooking might not seem super helpful, but it’s actually worth more to cook ingredients instead of selling them. So, unless you really need the cash to move forward, hang onto those early ingredients.

Honeyed treats are a lifesaver at the start. Before you’ve got a steady flow of Silversage and Reagents, healing is pretty scarce. Against weak enemies, each 2 HP healed equals two foes down. Even later on, giving these to your heavy hitters can be a game-changer. But as you progress, they become less efficient compared to spells like healing wave. So, whip up a few early on, but don’t stress about them later.

Diamond pies can help pinch pennies early game, but once you’ve got a handful of buildings, they lose their sparkle. So, bake one or two early if you can, but then forget about ’em.

Speedy roasts are handy early on for zipping through tasks, but once you’ve got a crew of familiars, they’re not as useful. Late game, they’re basically obsolete compared to other boosts. So, if you stumble upon the ingredients, make ’em and toss ’em to your witch. After a couple of familiars, though, you can forget about ’em.

Armored smoothies are like budget Umbral Shields, great for stacking up before a tough battle. But when it comes to healing, they’re not as efficient as other methods. Still, they can be handy late game for soaking up damage. Keep a stash for emergencies, especially if you’re a bit of a hoarder.

Friendly soup is the ultimate dish, especially in the mid to late game. Save your Ninth Honey and Inky Mushrooms for this gem. It’s like a celestial link, but it boosts everything your village produces. Just remember, you’ll need to replace them every couple of days, so automate if you can. Focus these near high-value production spots, especially those dealing with rare resources like umbra.

Archivist’s Pasta is basically a recipe you should steer clear of. It’s time-limited and only gives a modest +10% speed boost to a handful of buildings. Even in the best-case scenario, it’s like having only 0.6 of what you really need. Plus, stacking them up doesn’t improve things much. Just build more of what you need instead.

Flame Cake, on the other hand, is fantastic. It’s like a budget Umbral Sword, and the best part? No need for Void Salt. You can churn these out using greenhouses, buffing your familiars’ attack power to the max. Aim for attack 4 to one-shot most enemies, or go wild and pump up a fated familiar to ridiculous levels for fun.

Explosive Berry Salad is another winner. It’s like a weaker fireball but without the need for spell pages. Keep a stash handy for dealing with pesky glass cannons or frozen enemies. Having about five on standby should do the trick.

In general, these recipes are best made opportunistically when you’ve got the ingredients. Skip the ingredient store; it’s a resource drain. Instead, set up a couple of greenhouses for a steady supply. Use two nexuses to store ingredients and automate a few key recipes, selling the rest. Flame Cake especially shines late game, where its scaling potential is off the charts without relying on Void Salt. Still, this character might not be as strong as others, and managing timed buffs can be a hassle.

That's everything we are sharing today for this WitchHand guide. This guide was originally created and written by A SkyMan. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: WitchHand
  • Release Date: February 7, 2024
  • Developer: Jon Nielsen
  • Publisher: HopFrog

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