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Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate – Daemonhunters Knight Passive Benefits and Effects

Posted on 05/10/2022 By Khamael No Comments on Warhammer 40,000: Chaos Gate – Daemonhunters Knight Passive Benefits and Effects
  • Title: Warhammer 40000: Chaos Gate - Daemonhunters
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Information about Warhammer 40000: Chaos Gate - Daemonhunters is still incomplete. Please help us fill the details of the game using this contact form.

This is an ongoing list of all the passive Bonuses a Knight can be created with or acquired later, for example by promotion or by “winning” a random event.

Introduction

Over the course of the Game, your Knight will acquire several passive Benefits, called “Talents”, that can be seen by hovering over the central capstone of the talent tree. There are 4 ways to get them: Some are inherent to a class, then every Knight will be created with one passive Talent assigned randomly. Later on in the game, once you built the Surgical unit in the Apothecarion of your ship, Knights that sustained critical injuries during battle will get “Augmetics” once they recover. And lastly, there are rare random Events that can give Knights additional Bonuses.

Class Talents

Every class gets its own unique benefit that suits its preferred playstyle. For the 8 classes, these are as follows:

  • Apothecary – Can equip the Narthecium melee weapon, which unlocks healing abilities
  • Purgator – Can equip Psylencer, Psycannon, and Incinerator Weapons
  • Interceptor – The melee attacks of the Interceptor cannot be parried by enemies
  • Justicar – Gets +1 additional Armour when using the Aegis Shield ability
  • Chaplain – Starts with +1 Armour at Level 1 and can only use Terminator Armour
  • Paladin – Can equip Storm Shields and can only use Terminator Armour
  • Purifier – Can equip Psylencer, Psycannon, and Incinerator and is Immune to Hazards
  • Librarian – Starts with 2 WP at Level 1 and can only use Terminator Armour

Baseline Talents

Every Knight that joins your ranks will be created with one randomly selected Talent. Although these do not seem to be tied to the knight’s Class in any way (looking at you, Interceptor with +10% Range Crit), most of them are generally useful. Here is a list of the ones I found so far:

  • Eagle Eye – +10% Range Crit Chance
  • Devoted Practitioner – Get 1 additional Ability Point at Rank 3, 5 and 9, but get -25% XP
  • Resilient – +10% Resistance
  • Provident – +1 Ammo for Ranged Weapons
  • Duelist – +10% Afflict Chance (Focus) for melee Weapons
  • Omnissiahs Chosen – Double the Effect of Augmetics
  • Skull Keeper – +1 Use for all equipped Servo Skulls
  • Quartermaster – +1 Use for all equipped Grenades
  • Fast Recovery – +2 Healing received
  • Aegis Adept – +2 Armor on Aegis Shield use
  • Throwing Arm – +5 Range for all equipped Grenades
  • Deathless – NEVER die when receiving a critical Wound, but has -2 WP
  • Indomitable – +2 Health at level 1

Augmetics

For your Knights to receive Augmetics, you need to first build the SURGICAL UNIT on your Ship, the second Upgrade to the Apothecarion. Then, your knight has to suffer a Critical Wound in Combat (go to 0 HP). If they survive the Mission (not get downed a second time), they will get Augmetics after their recovery. These provide small Bonuses to your Knights. So far, I have seen the following:

  • Subskin Leg Armor – Get +2 Max HP permanently
  • Armor Reinforcement – Get +1 Armor permanently

That's everything we are sharing today for this Warhammer 40000: Chaos Gate - Daemonhunters guide. This guide was originally created and written by Khamael. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: Warhammer 40000: Chaos Gate - Daemonhunters
  • Release Date:
  • Developer:
  • Publisher:
Information about Warhammer 40000: Chaos Gate - Daemonhunters is still incomplete. Please help us fill the details of the game using this contact form.

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