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Vectorio Update Patch Notes on January 1, 2023

Posted on 05/16/2024 By Patch Bot No Comments on Vectorio Update Patch Notes on January 1, 2023
  • Title: Vectorio
  • Release Date:
  • Developer:
  • Publisher:
Information about Vectorio is still incomplete. Please help us fill the details of the game using this contact form.

✅ Source verified via Steam Community

  • Patch Title: Update v0.2.0b | Available on Experimental
  • Patch Release Date: April 21, 2024.

The developer of Vectorio has released a new update for the game on April 21, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam. 

Hello again!
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.

How to opt into experimental:
  • Locate Vectorio in your Steam library
  • Right click and go to “properties”
  • Find the “betas” branch
  • Using the dropdown, select “Experimental”
v0.2.0b Experimental Info:
  • Testing Cycle: ~2 weeks
  • Experimental Saves: Enabled
  • Backwards Compatible: Up to 0.2.0
  • Update Type: Experimental Patch
  • Contains Spoilers: Yes

Patch Notes

The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

Bug Fixes:

  • Fixed missing tech references on lumina, barrier, and lancer.
  • Fixed resource delivery line drawing being inaccurate
  • Fixed entity info type not updating when selecting an entity
  • Fixed entity info displaying previous resource amount if entity doesn’t have one
  • Fixed turrets with barrels extending the tile range showing incorrect scaling on UI

Other Changes:

  • Re-enabled turret range previewing, with a new shader effect
  • Re-enabled queued claimer range previewing, with a new shader effect
  • Updated depot models which follow design of new storage model
Note From Developer:

Thanks to everyone who has been helping test these initial versions. I’ve been able to efficiently role through most of the larger issues, with now the main issues present being more related to balancing.
I’ll continue to monitor bug reports & deploy fixes ASAP, but I’m gonna start prioritizing actioning some of the feedback regarding the actual gameplay. Here is a list of what I’ll be working on and rolling out over the coming week, alongside a number of other improvements…

  • Adding a “resource xray” toggle (via a hotbar button or keybind) that overlays all resources that are contained inside of a resource building, to better help you understand where your resources are.
  • Finishing the entity building settings, as there is a lot of critical information not being shown.
  • A lot of balancing changes to turret & resource values. The values haven’t been tweaked too much from v0.1.4, but now with the new library & database system it’ll be far easier for me to analyze certain values and make more informed changes, instead of just shooting in the dark.
  • Finalizing The Abyss. There were a few new things left out of the original test because they weren’t quite ready. I want to get these out and into your hands this week, as soon as possible!

To learn more about this new update, check the official source mentioned above.

Patch Notes Tags:Vectorio

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  • Title: Vectorio
  • Release Date:
  • Developer:
  • Publisher:
Information about Vectorio is still incomplete. Please help us fill the details of the game using this contact form.

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