Skip to content
Riot Bits

Riot Bits

  • Home
  • News
  • Guides
  • Video Guides
  • Patch Notes
  • Report Abuse
  • Toggle search form

Vectorio Update Patch Notes on

Posted on 05/23/2024 By Patch Bot No Comments on Vectorio Update Patch Notes on
  • Title: Vectorio
  • Release Date:
  • Developer:
  • Publisher:
Information about Vectorio is still incomplete. Please help us fill the details of the game using this contact form.

✅ Source verified via Steam Community

  • Patch Title: Update v0.2.0c | Available on Experimental
  • Patch Release Date:

The developer of Vectorio has released a new update for the game on . Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam. 

Hello again!
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.

How to opt into experimental:
  • Locate Vectorio in your Steam library
  • Right click and go to “properties”
  • Find the “betas” branch
  • Using the dropdown, select “Experimental”
v0.2.0b Experimental Info:
  • Testing Cycle: ~2 weeks
  • Experimental Saves: Enabled
  • Backwards Compatible: Up to 0.2.0
  • Update Type: Experimental Patch
  • Contains Spoilers: Yes

Patch Notes

The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

v0.2.0 Enabled Content:

The follow content has been enabled for testing…

  • New defensive building, Striker, which consumes ammunition to fire seeking missiles. Is available only to the player and can out-range Artillery to help with larger bases.
  • New logistics building, Ammo Forge, used to craft ammunition for other buildings. Will be used heavily in stronger defenses that require some sort of logistical problem to solve in order to use.
General Improvements:
  • Added a new resource X-Ray utility, that lets you see the resources inside of each building across your entire base, all at once. Should help with understanding where resources are going.
  • Added internal storage containers & recipe info to the building UI. Currently there’s no interactivity options for specifying things like filters, but these are in the works.
  • Improved drone reliability by adding more conditional checks before they deploy. This is still being worked on, but there should be a noticeable improvement.
Bug Fixes:
  • Re-Added the liquidator back into the research tech tree, as it was missing after the large database changes done over the course of v0.2.0’s development.
  • Fixed drones from doing bad deployments, where they visit targets not in their range.
  • Fixed recipe & tech trees from asking for resources before you actually have unlocked them.
  • Fixed missing recipe icons on the new unlock panel, if they were unlocked following a building.
  • Fixed labs endlessly taking resources that have already been completed in a research tech.
Core Tech:
  • Disconnected the new resource utilities from the resource building entity class. They’ve now been moved to their own composition module which any entity-type can access.

Note: Due to this change, some resources may be lost when loading into your save for the first time on this build; though it is recommended to start a new save with this build anyways.

Balance Changes

Starting from this patch forward, I will be listing the balancing changes made in greater detail. This will help with understanding why portions of your base may change from update to update, and hopefully get more people engaged with balancing discussions as we move forward.
Note: Balancing changes aren’t final – it is a continuous cycle of iteration. If you don’t agree with certain changes, please don’t hesitate to let me know!
Shotgunner

  • ↻ Build Cost: Changed from 350 gold -> 120 crystallite
  • ⇩ Utility Cost: Power decreased from 5 -> 3

Reclaimer

  • ↻ Utility Cost: Changed from 8 heat -> 5 power

Basic Crafter

  • ⇧ Research Cost: Gold increased from 250 -> 500
  • ⇧ Research Cost: Crystallite increased from 120 -> 250

Builder Port

  • ⇧ Research Cost: Crystallite increased 350 -> 500
    • Research Cost: New cost added, 800 gold

Barrier

  • ⇧ Research Cost: Gilded Crystal increased from 800 -> 1200
  • ⇧ Research Cost: Infused Essence increased from 500 -> 800
    • Research Cost: New cost added, 500 iridium

Pulsar

  • ⇩ Research Cost: Gilded Crystal reduced from 3500 -> 2500
  • ⇧ Research Cost: Infused Essence increased from 800 -> 1800
    • Research Cost: New cost added, 500 atomic alloy

Turbine

  • ⇧ Research Cost: Gilded Crystal increased from 1500 -> 3500
  • ⇧ Research Cost: Infused Essence increased from 500 -> 2500
  • ⇧ Research Cost: Atomic Alloy increased from 800 -> 1200

Crystallite

  • ⇧ Research Cost: Gold increased from 120 -> 250

Essence

  • ⇧ Research Cost: Gold increased from 500 -> 1000
  • ⇧ Research Cost: Crystallite increased from 500 -> 1000

Infused Essence

  • ⇧ Research Cost: Crystallite increased from 500 -> 1000
  • ⇧ Research Cost: Essence increased from 500 -> 1000

For now I want to leave the resource changes here and see how they feel, before proceeding with the remainder of the tree. This means future techs may have strange costs to them compared to these.

To learn more about this new update, check the official source mentioned above.

Patch Notes Tags:Vectorio

Post navigation

Previous Post: STAR WARS™: Battlefront Classic Collection Update Patch Notes on
Next Post: Spartan Firefight Update Patch Notes on

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Title: Vectorio
  • Release Date:
  • Developer:
  • Publisher:
Information about Vectorio is still incomplete. Please help us fill the details of the game using this contact form.

Disclaimer

All content cited is derived from their respective sources. If you think we have used your content without permission, make sure to reach us and we will be taking it seriously.
  • About Us
  • Contact Us
  • Privacy Policy
  • Terms of Service

Copyright © 2025 Riot Bits.

Powered by PressBook News WordPress theme