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Vampire The Masquerade Swansong 100% Achievement Guide

Posted on 07/17/202307/17/2023 By Nanil No Comments on Vampire The Masquerade Swansong 100% Achievement Guide
  • Title: Vampire: The Masquerade - Swansong
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Information about Vampire: The Masquerade - Swansong is still incomplete. Please help us fill the details of the game using this contact form.

This comprehensive guide aims to provide you with a detailed walkthrough on how to complete all the achievements in Vampire: The Masquerade – Swansong. Please be aware that this guide contains significant plot revelations, so proceed with caution. If you’re looking for a specific achievement, we highly recommend using the guide’s scan feature or the search function (Ctrl + F) on your keyboard.

Story Related Achievements

As you progress through the game, these achievements are automatically unlocked and are virtually impossible to miss.

A gathering of beasts
Scene 1 complete

‘Proper’ Vampires Frown On This
Feed from a rat

Unlocks at the beginning of

Scene 04 – Unknown (Emem).

“Are You Scared Now? You Should Be.”
Scene 5 complete

World of Darkness
“SAD Base” scene started

Unlocks with the beginning of

Scene 09.

Swansong
Complete Vampire: The Masquerade – Swansong

General

Polite Conversation
Win a Confrontation without using a Discipline

There are numerous instances in which accomplishing this feat becomes possible. The easiest option is in Scene 01, where Emem convinces Journey to go on an escape.

If that is not your preference, an equally easy opportunity presents itself in Scene 03 – Loft, where you will be tasked with solving Halsey’s enigmatic puzzles to accomplish the same goal.

Road of the Beast
Start and win a confrontation while you’re hungry

You have the ability to handle this situation in any confrontation. The easiest option would be Scene 03 – Loft (Leysha), since you don’t need to make a skill check against Halsey to emerge victorious in the seemingly straightforward confrontations.

You Are What You Eat
Get one resonance with each character

This scene is the earliest opportunity, where you can get this achievement.

You have to feed on a mortal with Emem, Galeb and Leysha each at any point throughout the game.

Neonate
Increase a Discipline or Skill to Level 3

Ancilla
Increase a Skill to the maximum level

As these are pretty expensive, focus one of your Skills.

Elder
Increase a Discipline to the maximum level

As these are pretty expensive, focus one of your Discipline.

Emem

“How Could I Forget?”
Emem found the memories she lost at the Chantry

Scene 04 – Unknown: To earn this, you must find all seven memories.

Face the Music
After freeing Kurt from his prison in the Chantry, Emem defeated Kurt at the SAD Base

Scene 04 – Unknown:

Kurt, the imprisoned vampire, resides at the top of the tower. Your mission is to solve an “extra” puzzle on each of the three floors by redirecting the blood from the central pool to the appropriate glyph.

Should you succeed in freeing Kurt, he will make his triumphant return in Scene 11 – Part 3.

Black Rattlers
Emem left the Anarch Camp with Cerys, Rafa, and Saule

Scene 08 – Anarch Domain:

Complete every quest, convince the anarchs, and win the confrontations.

Detective
Emem found all the clues about the informant at the SAD Base

In scene 11, your main task is to find all the informant clues. In addition, it is imperative that you have recruited Rafa in the Anarch Domain in scene 08 and moved the crane with Leysha in scene 10.

Part 1:

  • Hint #1: Climb onto the long yellow crane above the room and carefully traverse it. While on the crane, use Auspex to discreetly eavesdrop on two NPCs. Your focus should be on the second pair of soldiers, not the first.
  • Clue #2: Hidden in the ceiling you can overhear an argument between an agent and a soldier. Once the agent leaves, you will have the opportunity to eliminate the soldier and then interrogate the agent. Choose the Presence option to effectively extract information.

Part 2:

  • Clue #3: In room I3 you will find a safe. Search it thoroughly and examine its contents before contacting Rafa.
  • Clue #4: In room I4 you will come across a red note. Take your time to read it and then contact Rafa.

Upon completion of this stage, the achievement summary will display the message “You have discovered that Jara Drory has betrayed the Camarilla and there is an accomplice.

Part 3:

To continue, perform the search function on the database using the following criteria and select the corresponding result files:

  • Informant + Interrogation
  • Nomenclature + Interrogation
  • Informant + Accomplice
  • Terrorist + Capture
  • Informant + Codename
  • Corvus + Identity
  • Jara Drory + Interrogation

Galeb

Parley
Don’t kill anyone while exfiltrating Moore from his apartment.

Scene 02 – Moore’s Apartment

As stated in the instructions, refrain from harming anyone while performing the escape sequence after locating Moore.

Enhance your authority and ensure proper sustenance while using the “Vvtae of Quentin King,” an item retrievable from a dumpster located near the garage.

No Survivors
Galeb eliminated all the high-ranking members of the Society of St. Leopold

Scene 06 – Long Island

In the hierarchy, the three most prominent individuals are those with the conspicuous red implants. After the encounter with “Joseph Manneh” from the Treasury Department, you will be given the option to show mercy, but it is advisable not to do so.

Precision Job
Galeb found the right implant on Long Island on his first try

Scene 06 – Long Island:

To initiate the activation of the Favarone implant within the clinic premises, proceed to the elevator area. Once activated, return to the monitoring area and access the User Session tab. Here you can securely log in using your current Favarone implant.

The Enemy of My Enemy
Galeb freed the werewolf in the SAD Base

Scene 09 – S.A.D Base:

In scene 09 – part 1, Galeb is presented with two options for his escape from prison. The first option is an easier route that requires a Psychology Lv4 skill. In this scenario, the werewolf, though unchained, poses no threat to Galeb.

Leysha

Mom of the Year
Leysha was able to reassure Halsey throughout her entire mission at the loft.

Scene 03 – Red Salon

Throughout this scene you will encounter various confrontations. It is advisable not to rely on Disciplines or Skills, as both Halsey and Leysha have identical statistics in these areas.

The Right Dose
Leysha freed the uncooperative Vessel at The Red Salon

Scene 07 – Red Salon

You’ll need to send the correct drugs to the vessel. That would be 2x Trajax MG.

I Never Want to See You Again
Leysha spared Richard Dunham after hearing the truth

Scene 10 – Part 1: The Hidden Room.

Accessing the door on the opposite side of the interrogation room requires several skill checks. First, you’ll need Auspex (level 2) to reveal the hidden door. Second, Obsufcate is required to remove any obstructions. Finally, you will need Security (level 4) and a Willpower of 6 to successfully lockpick the door.

Once the door is open, you will encounter Richard. After a heated argument, you’ll be faced with a crucial decision: whether to spare him or kill him. In order to receive the achievement associated with this situation, it is advisable to show mercy.

A Hard Pill to Swallow
Leysha succumbed to her rage and destroyed Richard Dunham

See the previous achievement. Don’t spare Richard, just kill him.

Don’t Pet the Dog
Leysha escaped from the werewolf at the SAD Base

Scene 10 – Part 2 (only available if Galeb frees the werewolf in Scene 09 – Part 1):

Hide from the werewolf, open the door, and escape.

For the Dead Travel Fast
Leysha managed to get to Halsey in time to save her

Scene 10 – Part 3 (only available if Leysha is still alive):

You have to save Halsey and pass all three confrontations.

My Flesh and Blood
Leysha escaped from the SAD Base with Halsey.

I have no idea what’s the difference to “For the Dead Travel Fast” is.

From One Prison to Another
Leysha was unable to escape and is locked up in the SAD Base

Scene 10 – Part 3: you simply need to fail all three confrontations with Halsey.

Despair Has Its Own Calms
Leysha is locked up in the Vatican, unable to forget Halsey’s destruction

Scene 10 – Part 3: start this part and wait till the 10-minute-timer hits 0.

“Meet Me There”

“Meet Me There”
Find all the Safe Zones

You don’t have to use all Safe Zones – just discover them.

Scene 01 – Part 2 (Emem)

  • Alcove A: There are two (accessible) alcoven in the bar area. Select one (story related).
  • Alcove B: There are two (accessible) alcoven in the bar area. Select the other.

Scene 02 – Moore’s Apartment (Galeb)

  • Gardening Storage: If you enter the apartment, go left.
  • Archives: After getting the key from Moore’s desk in his Office, you can unlock the Archives on the opposite side of the room.
  • Staff Locker Room: Downstairs in the parking garage. You’ll find it across from Wyatt’s garbage room.

Scene 03 – Loft (Leysha)

  • Dressing Room: This is the first room on the right (story related).
  • Bathroom : This is over near the kitchen.
  • IT Room: This is in the area with the hazmat suit workers (story related).
  • Laundry Room: This is over on the opposite side of the area from where you find Richard, in a hallway that is blocked off at the very start of the level, but opens up as you continue through it.

Scene 05 – Part 1 (Galeb)

  • Alcove A: There are two (accessible) alcoven in the bar area (starting point). Select one.
  • Alcove B: There are two (accessible) alcoven in the bar area (starting point). Select the other.

Scene 05 – Part 2 (Emem)

  • Alcove A: There are two (accessible) alcoven in the bar area (starting point). Select one.
  • Alcove B: There are two (accessible) alcoven in the bar area (starting point). Select the other.

Scene 06 – Long Island (Galeb)

  • Cold Storage: You’ll find this automatically as part of the ‘Clinic’ area (story related).
  • Equipment Storage: This is just the back room of the ‘Treasure’ department.
  • Chemical Storage: This is a locked room in the ‘Pyre’ area. You can break in or use the valves and speak with the engineer.

Scene 07 – Red Salon (Leysha)

  • Storage Room: Downstairs (story related).

Scene 08 – Anarch Domain (Emem)

  • Storage Room: This is in the upstairs of the main hangar.
  • Hangar 19: This is the back room of the hangar full of drugged-up mortals.

Scene 10 – Part 1 (Leysha)

  • Storage: (only if Leysha was not caught). It’s the room just to your left upon starting the level.
  • Archives : This is in the second area, near the large room with desks and computers.

Scene 09 – Part 1 (Galeb)

  • Torture Room: To the left, upon leaving your own cell.

Scene 09 – Part 2 (Galeb)

  • Toilets: In the back right corner of the area.
  • Recording Room: That’s the room adjacent to Stanford’s Office. You’ll need to unlock it using your Red Implant.

Epilogue

Emem (assuming she’s still with us),

If you happen to identify the traitor, I suggest you bring him to our attention.

Celerity to Lv4.

Only then you survive the attack of Hilda when you visit her home.

Promotion
Emem joined the Primogen

You can either ignore Hilda and proceed to meet the Prince, or you can choose to ally with the Primogen and report Hilda.

Eat the Liches
Emem left the Camarilla

Visit Hilda and choose to leave the Camarilla.

You’ve Gone Too Far
Emem defeated Hilda and stopped the British invasion

Please visit Hilda and make a decision between “Leave the Camarilla” or “Join the Primogen”/”Report Hilda”. If Galeb is still alive, it appears that his progress is not being tracked for Steam achievements. As a result, these achievements are currently experiencing technical issues and are not working properly.

My Time Has Come(Currently bugged)

Galeb left the Camarilla to heed the beckoning

Scene 12 – Epilogue (if Galeb is alive): Choose to leave Boston.

Eternal Protector (Currently bugged)

Galeb reported back to the Prince and returned to his place in the Camarilla

Scene 12 – Epilogue (if Galeb is alive): Choose to stay in Boston.

“Let us show them the power of immortality”
Emem, Leysha, and Galeb survived the attack on Boston

“We will never forget them”
Emem, Leysha, and Galeb were all destroyed in the attack on Boston

  • Scene 09 (Galeb): Free the werewolf, but face defeat as you deal with Stanford.
  • Scene 10 (Leysha): Experience failure when confronted with the werewolf.
  • Scene 11 (Emem): Fail the confrontation with Kurt (if he has been rescued) or delay the upload of the virus for 10 minutes (resulting in Emem’s death when the soldiers break in and attack).

That's everything we are sharing today for this Vampire: The Masquerade - Swansong guide. This guide was originally created and written by Nanil. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: Vampire: The Masquerade - Swansong
  • Release Date:
  • Developer:
  • Publisher:
Information about Vampire: The Masquerade - Swansong is still incomplete. Please help us fill the details of the game using this contact form.

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