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Trials of Mana – How to Remove or Fix Pop-ins

Posted on 09/08/2022 By iriyap No Comments on Trials of Mana – How to Remove or Fix Pop-ins
  • Title: Trials of Mana
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Information about Trials of Mana is still incomplete. Please help us fill the details of the game using this contact form.

How to extend the draw distance and remove pop-in.

Instructions

– Download the mod here.
– Right-click on the game in your Steam library -> Manage -> Browse local files.
– Put the downloaded file into \Trials of Mana\Content\Paks\.

Explanation

Unlike other Unreal Engine 4 games, Trials of Mana doesn’t give you easy access to its INI files. You have to unpack them from the data files, make your changes, and then repack them again. There are existing mods with various assorted INI tweaks, but they often make many unnecessary changes (such as removing bloom and fog). I wanted a vanilla-friendly mod that only fixes the pop-in issue, so I made one myself.

These are the only changes in my mod:

r.TextureStreaming=False
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25
r.ViewDistanceScale=10
foliage.LODDistanceScale=10

This disables texture streaming (leads to texture pop-in, very noticeable in cutscenes), disables LOD (3D models won’t be replaced with low poly versions as you move away), as well as increases the draw distance for grass and scenery objects by 10x.

It seems that the game was mainly optimized for Nintendo Switch and the system requirements on PC are already very low, so I haven’t noticed any performance impact. However, the loading times will be a bit longer, as texture streaming is now disabled.

That's everything we are sharing today for this Trials of Mana guide. This guide was originally created and written by iriyap. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: Trials of Mana
  • Release Date:
  • Developer:
  • Publisher:
Information about Trials of Mana is still incomplete. Please help us fill the details of the game using this contact form.

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