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The Solus Project – How to Enable TAA antialiasing

Posted on 12/31/2022 By Egor179 No Comments on The Solus Project – How to Enable TAA antialiasing
  • Title: The Solus Project
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Information about The Solus Project is still incomplete. Please help us fill the details of the game using this contact form.

By default, the game uses FXAA anti-aliasing (it’s unclear why), which accordingly cuts the eye with aliasing and other flickering, this guide will show you how to enable TAA antialiasing.

Enable TAA

In order to enable TAA, open the console “~” or “F8” and enter the following commands:

  • r.DefaultFeature.AntiAliasing 2 (0 – no AA, 1 – FXAA, 2 – TAA)
  • r.TemporalAACurrentFrameWeight 0.1 (mixing jitter and temporal filter, at 200% render resolution “0.2” would be a good value)
  • r.TemporalAASamples 64 (affects the quality of TAA at an angle to the surface, such as horizontal lines)
  • r.Tonemapper.Sharpen 1 (it is not recommended to turn it off because without it the picture is blurry)

These commands must be entered every time after loading a level.

In order not to enter each command separately, use this:

r.DefaultFeature.AntiAliasing 2 | r.TemporalAACurrentFrameWeight 0.1 | r.TemporalAASamples 64 | r.Tonemapper.Sharpen 1

That's everything we are sharing today for this The Solus Project guide. This guide was originally created and written by Egor179. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: The Solus Project
  • Release Date:
  • Developer:
  • Publisher:
Information about The Solus Project is still incomplete. Please help us fill the details of the game using this contact form.

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