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Takedown: Red Sabre – All Console Commands

Posted on 08/20/2022 By LordDragonGigi No Comments on Takedown: Red Sabre – All Console Commands
  • Title: Takedown: Red Sabre
  • Release Date:
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Information about Takedown: Red Sabre is still incomplete. Please help us fill the details of the game using this contact form.

In this guide, I will show all the console commands that I know work and give them a little description of what they do, and also add a screenshot of some of them.

How to open the console

There are 2 ways to use the consoleBy pressing the “TAB” button you can access the console as a chat.

or by pressing the “TILDE” button you can acces the console

said that we can now start talking about the commands to use.

Exit

Command: Exit

Description: It does what you can expect. This command closes the game

Open

Command: Open

Description: Opens the specified map

DisplayAll

Command: DisplayAll

Description: Display property values for instances of classname

DisplayAllState

Command: DisplayAllState

Description: Display state names for all instances of classname

DisplayClear

Command: DisplayClear

Description: Clears previous DisplayAll entries

FlushPersistentDebugLines

Command: FlushPersistentDebugLines

Description: Clears persistent debug line cache

GetAll

Command: GetAll <Name=ObjectInstanceName> <OUTER=ObjectInstanceName>

Description: Log property values of all instances of classname

GetAllState

Command: GetAllState

Description: Log state names for all instances of classname

Obj List

Command: Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>

Obj ListContentRefs

Command: Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>

Obj Classes

Command: Obj Classes

Description: Shows all classes

EditActor

Command: EditActor <Class=ClassName> or <Name=ObjectName> or TRACE

EditDefault

Command: EditDefault <Class=ClassName>

EditObject

Command: EditObject <Class=ClassName> or <Name=ObjectName> or

ReloadCfg

Command: ReloadCfg <Class/ObjectName>

Description: Reloads config variables for the specified object/class

ReloadLoc

Command: ReloadLoc <Class/ObjectName>

Description: Reloads localized variables for the specified object/class

Set

Command: Set

Description: Sets property to value on objectname

Show BOUNDS

Command: Show BOUNDS

Description: Displays bounding boxes for all visible objects

Show BSP

Command: Show BSP

Description: Toggles BSP rendering

Show COLLISION

Command: Show COLLISION

Description: Toggles collision rendering

Show COVER

Command: Show COVER

Description: Toggles cover rendering

Show DECALS

Command: Show DECALS

Description: Toggles decal rendering

Show FOG

Command: Show FOG

Description: Toggles fog rendering

Show LEVELCOLORATION

Command: Show LEVELCOLORATION

Description: Toggles per-level coloration

Show PATHS

Command: Show PATHS

Description: Toggles path rendering

Show POSTPROCESS

Command: Show POSTPROCESS

Description: Toggles post process rendering

Show SKELMESHES

Command: Show SKELMESHES

Description: Toggles skeletal mesh rendering

Show TERRAIN

Command: Show TERRAIN

Description: Toggles terrain rendering

Show VOLUMES

Command: Show VOLUMES

Description: Toggles volume rendering

Show SPLINES

Command: Show SPLINES

Description: Toggles spline rendering

Stat FPS

Command: Stat FPS

Description: Shows FPS counter

Stat UNIT

Command: Stat UNIT

Description: Shows hardware unit framerate

Stat LEVELS

Command: Stat LEVELS

Description: Displays level streaming info

Stat GAME

Command: Stat GAME

Description: Displays game performance stats

ListTextures

Command: ListTextures

Description: Lists all loaded textures and their current memory footprint

ListUncachedStaticLightingInteractions

Command: ListUncachedStaticLightingInteractions

Description: Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages

RestartLevel

Command: RestartLevel

Description: restarts the level

ListSounds

Command: ListSounds

Description: Lists all the loaded sounds and their memory footprint

ListWaves

Command: ListWaves

Description: List the WaveInstances and whether they have a source

ListSoundClasses

Command: ListSoundClasses

Description: Lists a summary of loaded sound collated by class

ListSoundModes

Command: ListSoundModes

Description: Lists loaded sound modes

ListAudioComponents

Command: ListAudioComponents

Description: Dumps a detailed list of all AudioComponent objects

ShowDebug NET

Command: ShowDebug NET

ShowDebug PHYSICS

Command: ShowDebug PHYSICS

ShowDebug COLLISION

Command: ShowDebug COLLISION

ShowDebug AI

Command: ShowDebug AI

ShowDebug CAMERA

Command: ShowDebug CAMERA

ShowDebug WEAPON

Command: ShowDebug WEAPON

ShowDebug ANIMATION

Command: ShowDebug ANIMATION

ShowDebug INPUT

Command: ShowDebug INPUT

Stat SOUNDWAVES

Command: Stat SOUNDWAVES

Description: Shows active SoundWaves

Stat SOUNDCUES

Command: Stat SOUNDCUES

Description: Shows active SoundCues

Stat SOUNDS

Command: Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug>

Description: Shows active SoundCues and SoundWaves

DoMemLeakChecking

Command: DoMemLeakChecking

Description: Sets a timer to do a MemLeakCheck every N seconds

StopMemLeakChecking

Command: StopMemLeakChecking

Description: Stops the periodic MemLeakCheck that was started via DoMemLeakChecking

That's everything we are sharing today for this Takedown: Red Sabre guide. This guide was originally created and written by LordDragonGigi. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: Takedown: Red Sabre
  • Release Date:
  • Developer:
  • Publisher:
Information about Takedown: Red Sabre is still incomplete. Please help us fill the details of the game using this contact form.

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